Epicnessman9000
Chieftain
- Joined
- Sep 6, 2016
- Messages
- 15
Bad city spot:
Really bad city spot:
Really, REALLY bad city spot:
EDIT: But what bothers me most is not the sheer poorness of that settle. Its this, which only came to my attention recently:
Look at that PERFECT city location right there. Within your territory, on your island, easily defended and supplied, and almost completely overcrowded with resources. You get access to three (later four) strategic resources, which get massive buffs with rationalism (which Polynesia has invested in, the culturemongers them), and even a chance at the Petra if you were quick enough. Buffalo and wheat provide some nice yields, and get your city off the ground faster. Theres a good balance of hills, fertile lands, and even lakes for more profitable farms. Theres ALSO a luxury resource on top of all that, which as you can see Polynesia already owns a few of, pushing it closer to a monopoly.
But no. We can't build any Moai there. Trash tier.
We must settle in the middle of someone else's territory, completely destroying our already strained relationship. Make sure its stupidly far and vulnerable, that it has no resources or production whatsoever, and that it is placed in a way such as to invite maximum pisseyness from our militarily far superior neighbor. We must also make sure to lose the one redeeming aspect of the settle, claiming that tasty natural wonder and using our 50% bonus yields UA.
I assumed that unclaimed land was all desert or tundra or completely lacking anything of worth (which the south was, except for a respectable amount of forests, which have some potential) and thus Polynesia skipped it and went to settle islands farther away. When I first discovered it, I probably had a glancing thought that Polynesia would settle there soon. The stupidity of the AI continues exceed my expectations in ever greater quantities.
As a side note, every single city Polynesia owns is coastal. Perhaps the weight put on coastal cities is too high?
EDIT AGAIN: I think I have also found out why Polynesia isn't settling that spot:
Seems like any city that isn't a coastal city is voodoo for Polynesians, but is okay for even other very naval focused Civs like Carthage. Also explains why every single city they founded was coastal. Looks like that other forward settle was some unfinished business. I can see Dido telling Kamehameha all about her sovereignty and how she settles wherever she pleases and if you don't like that you can go bugger yourself. I know Kamehameha's a nice guy, but this was a bit far, especially in the CLASSICAL era. Too bad the bastards spent so much time grudge fighting each other the vikings rolled them both.
I may have been wrong about the AI. Its developed to the point where they spite each other like real players do, even being capable of irrational and emotional thinking. Even if that thinking is mostly used to evaluate long settles that tick the other guy off the most.
Really bad city spot:
Really, REALLY bad city spot:
EDIT: But what bothers me most is not the sheer poorness of that settle. Its this, which only came to my attention recently:
Look at that PERFECT city location right there. Within your territory, on your island, easily defended and supplied, and almost completely overcrowded with resources. You get access to three (later four) strategic resources, which get massive buffs with rationalism (which Polynesia has invested in, the culturemongers them), and even a chance at the Petra if you were quick enough. Buffalo and wheat provide some nice yields, and get your city off the ground faster. Theres a good balance of hills, fertile lands, and even lakes for more profitable farms. Theres ALSO a luxury resource on top of all that, which as you can see Polynesia already owns a few of, pushing it closer to a monopoly.
But no. We can't build any Moai there. Trash tier.
We must settle in the middle of someone else's territory, completely destroying our already strained relationship. Make sure its stupidly far and vulnerable, that it has no resources or production whatsoever, and that it is placed in a way such as to invite maximum pisseyness from our militarily far superior neighbor. We must also make sure to lose the one redeeming aspect of the settle, claiming that tasty natural wonder and using our 50% bonus yields UA.
I assumed that unclaimed land was all desert or tundra or completely lacking anything of worth (which the south was, except for a respectable amount of forests, which have some potential) and thus Polynesia skipped it and went to settle islands farther away. When I first discovered it, I probably had a glancing thought that Polynesia would settle there soon. The stupidity of the AI continues exceed my expectations in ever greater quantities.
As a side note, every single city Polynesia owns is coastal. Perhaps the weight put on coastal cities is too high?
EDIT AGAIN: I think I have also found out why Polynesia isn't settling that spot:
Seems like any city that isn't a coastal city is voodoo for Polynesians, but is okay for even other very naval focused Civs like Carthage. Also explains why every single city they founded was coastal. Looks like that other forward settle was some unfinished business. I can see Dido telling Kamehameha all about her sovereignty and how she settles wherever she pleases and if you don't like that you can go bugger yourself. I know Kamehameha's a nice guy, but this was a bit far, especially in the CLASSICAL era. Too bad the bastards spent so much time grudge fighting each other the vikings rolled them both.
I may have been wrong about the AI. Its developed to the point where they spite each other like real players do, even being capable of irrational and emotional thinking. Even if that thinking is mostly used to evaluate long settles that tick the other guy off the most.