City founding AI.

The stupidity of the AI continues exceed my expectations in ever greater quantities.

If that's how your going to behave, please find another project to troll. Or, better yet, send me some money and I'll stay home from work and work on the settler AI.

G
 
If that's how your going to behave, please find another project to troll. Or, better yet, send me some money and I'll stay home from work and work on the settler AI.

G

That'll win us over! Man that dumb AI!
 
...

Look at that PERFECT city location right there. Within your territory, on your island, easily defended and supplied, and almost completely overcrowded with resources. You get access to three (later four) strategic resources, which get massive buffs with rationalism (which Polynesia has invested in, the culturemongers them), and even a chance at the Petra if you were quick enough. Buffalo and wheat provide some nice yields, and get your city off the ground faster. Theres a good balance of hills, fertile lands, and even lakes for more profitable farms. Theres ALSO a luxury resource on top of all that, which as you can see Polynesia already owns a few of, pushing it closer to a monopoly...

Correct me if I'm wrong but I think there are no valid tiles in that empty patch of ground, nothing is more than 4 tiles from another city.
 
He isnt talking about getting strategic ressources.
He is asking, why the AI is ignoring all these very good ressources and dont use them for a city. Instead founding the city in the top right corner, only 3 tiles to the next city, it would have make more sense, if he placed it to work all these tiles in a 3 tiles range of a city
 
There is an issue here with settling because we changed the method in which AI settles based on approximate number of turns to reach the turn plot. So stay tuned, but try to have some patience. I mean, we will fix whatever needs to be fixed.
 
So I guess there's only one option then...

G

Sorry, didn't mean it in an offensive way. Trying to make Civ v AI smart is like trying to assemble a radio with duct tape and a squirrel. Doesn't matter how good you are, in the end all you have to work with is duct tape and a squirrel.

For one i'm just glad the AI doesn't always embark their units for me to decimate anymore. Or you know, denounce spirals of death.


I think I have also found out why Polynesia isn't settling that spot:
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Seems like any city that isn't a coastal city is voodoo for Polynesians, but is okay for even other very naval focused Civs like Carthage. Also explains why every single city they founded was coastal. Looks like that other forward settle was some unfinished business. Too bad the bastards spent so much time fighting each other the vikings rolled them both.

I may have been wrong about the AI. Its developed to the point where they spite each other like real players do, even being capable of irrational and emotional thinking. Even if that thinking is mostly used to evaluate long settles to tick the other guy off the most.

Edited the main post yet again. I think the mystery of the stupidly bad spite settle has been solved.
 

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I wish the AI would not be so insisant of settling every available spot.
Look at my "core" in a recent game - is that really neccessary?

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Please, Gazebo, make them stop.
 
I'd settle that city for that coal tile :D

Besides, you could totally have stopped that settle by buying 1 tile.
 
I'd settle that city for that coal tile :D

Besides, you could totally have stopped that settle by buying 1 tile.

Same, I would settle for a coal tile if all the surrounding areas never have coal.
 
Hmm... maybe the AI values Coal greater than Iron? Even now I still see landmasses with cities all around untouched tiles of ~6-10 Iron. I'm not saying the AI is flawed or broken, it isn't, just that there are still some oddities to the untrained eye.
Same could be said for the NW. Even those that aren't taken by CS are sometimes left alone until I turn up and snatch them. Again that may just be the AI assigning a lower value to those than to some other site. I can't figure what the value is based on looking at the map but anecdotally it is there.
 
I wish the AI would not be so insisant of settling every available spot.
Look at my "core" in a recent game - is that really neccessary?

Please, Gazebo, make them stop.

I am observing similar behaviors from certain civ's AIs. Not calling it a bug or a balance issue, just an irritation.

In this case, it's France and despite me helping him in the war against Caesar on his side of the map, and the fact that he promised not to settle near me (I made sure I asked every civ I meet in this game), he did this while I was busy fighting his war for him :mad:

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Maybe it's resource grabbing, or just trying to cut my city connections on purpose, but if we had done this to an AI, it's almost a confirmed DoW. I am likely going to raze all of these cities to the ground soon.
And since we are on this topic, what is the actual AI effect of the agreement to not settle nearby? I'm curious because both Siam and France agreed but then got all upclose and personal with me :confused:
 
My favorite version of settler ai i ever worked on was limited settling cities for up to 8 tiles away from another city, unless all valid city locations were taken, then it would open up all other locations.

This way they would create a core first, then expand out further for islands, and stuff like that. No idea how it'd work in the VP code, it's likely completely different now so I'd have to sort out what options are available.
 
Just as an FYI, ilteroi's been working on the settler AI lately (independently of this coversation) and he's made quite a few adjustments. For one thing, the AI was forward settling city-states (as they were part of the calculation), which was largely responsible for those 'leap' cities halfway across the map.

G
 
Just as an FYI, ilteroi's been working on the settler AI lately (independently of this coversation) and he's made quite a few adjustments. For one thing, the AI was forward settling city-states (as they were part of the calculation), which was largely responsible for those 'leap' cities halfway across the map.

G

Awesome. Thanks Iteroi!
 
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