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City Garrison or Gueriila

Aardan

Chieftain
Joined
May 2, 2008
Messages
20
In a recent game, I noticed that the AI had chosen to Guerilla 1 promo for their archers for the cities that are built on hills. I had never thought of it before, since I always chose City Garrison 1. After looking at the promotion line, I realized that it made total sense since when promoted later, Guerilla 2 gives an extra 5 percent (+30%) as apposed to the +25% for CG 2. It also allows the extra movement on hills and even allows you to fight back if promoted further since it Is this a good strategy to use, and am I missing anything?
 
Guerilla is good for hilltop cities, and for archers you are using in the field as you can put your stack on a enemy hill and fortify there, while you whittle away the city

The only problem with guerilla is if you need to defend a city not on a hill it's no good, + the last city gar promo gives 10% vs melee units aswell
 
Putting archers or longbows in forts are also nice, especially when they have City Garrison, because forts are treated as cities with regard to City Garrison and City Raider. Since building a fort in a tile doesn't remove trees, you can really harden borders lined by forests with forts and CG archers.
 
I do some of each. Guerilla is nice to support an attacking stack - Guerilla II Longbows are absolutely sick. The 2-space move also helps quite a bit when you're trying to get them into position.

Unfortunately, Guerilla does absolutely squat when the city you want to defend isn't on a hill, so a mix of promotions among your defenders is a great option.
 
Guerilla promo is invaluable at times. If I'm relatively certain, that the troop in question is going to garrison that hilltop city for a long time, then I definitely use it. Outnumbered defenders with the promo can really put the hurt on attackers, one can't always be rushing out of the city to attack that enemy stack.
 
Never bother with city garrison. Always counterattack when the enemy is in your fat cross. Defense only delays defeat, and will not deliver victory.

If the enemy does bring a stack, than you should also have an ATTACKING stack to counter. When their seige is bombarding your city, your main defense is not that archer with city garrison. It's your cavalry with flank attack.
 
Never bother with city garrison. Always counterattack when the enemy is in your fat cross. Defense only delays defeat, and will not deliver victory.

If the enemy does bring a stack, than you should also have an ATTACKING stack to counter. When their seige is bombarding your city, your main defense is not that archer with city garrison. It's your cavalry with flank attack.
Now tell me that when you're attacking in one side of your country and you are DoWed by the sneaky guy on the other side :p

If you can have 2 attacking stacks to be able to have one in reserve for this, you are definitely playing below your skill level :D
 
Now tell me that when you're attacking in one side of your country and you are DoWed by the sneaky guy on the other side :p

If you can have 2 attacking stacks to be able to have one in reserve for this, you are definitely playing below your skill level :D

Haha, you're right. I actually usually keep 3 stacks, for a 2-pronged attack (1 supported by sea, 1 by siege weapons), and 1 mini-stack to guard against back-door attacks, consisting mostly of outdated units.

But I have no patience, and I'm usually playing on my laptop while watching TV and babysitting my kid. Maybe I should step up the difficulty level...
 
Putting archers or longbows in forts are also nice, especially when they have City Garrison, because forts are treated as cities with regard to City Garrison and City Raider. Since building a fort in a tile doesn't remove trees, you can really harden borders lined by forests with forts and CG archers.
I never even thought of building one fort until you just pointed out how powerful it could be. I can't wait to build one on top of a forest hill. One quetion, do city raider bonuses used by siege weapons apply to forts?
 
Check out this thread for a nice demonstration of the power of jungle/hill forts. Particularly Duckweed's final posts and the General he has. They are basically invincible.
 
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