MadScot
Brandy's back!
Depends on whether you like overlaps, really.
If you would tend towards an OCP-style, where there is little overlap, and where you maximize the late-game potential of each city, then I'd say something like the 4.5 or greater for the first city, and don't fill in all the locations, either.
If you prefer a closer packing, then something like the 3 initial ring, again probably not all filled, and 6 or so at the next ring.
Personally, what I do is try to visualise where the locations might be for the 3, 3.5, 4 and 4.5 rings. Then depending on how the terrain inteeracts with those locations, I try to pick one. So if 4.5 gives me lots of nice river or coast locations then I might pick that one.
Slavishly picking a fixed radius is not a good idea; there'll always be a map where it doesn't at all work, or where you should do some other kind of build entirely. (An isolated island start almost demands priotising coastal locations, for example, and a lot of tundra would tend to force ICS)
If you would tend towards an OCP-style, where there is little overlap, and where you maximize the late-game potential of each city, then I'd say something like the 4.5 or greater for the first city, and don't fill in all the locations, either.
If you prefer a closer packing, then something like the 3 initial ring, again probably not all filled, and 6 or so at the next ring.
Personally, what I do is try to visualise where the locations might be for the 3, 3.5, 4 and 4.5 rings. Then depending on how the terrain inteeracts with those locations, I try to pick one. So if 4.5 gives me lots of nice river or coast locations then I might pick that one.
Slavishly picking a fixed radius is not a good idea; there'll always be a map where it doesn't at all work, or where you should do some other kind of build entirely. (An isolated island start almost demands priotising coastal locations, for example, and a lot of tundra would tend to force ICS)