nj666
Warlord
- Joined
- Oct 28, 2017
- Messages
- 202
3 triremes is a very cheap price for crippling other player's empire foreverTriremes ain't cheap
No, you don't risk in any case. You capture city and return it to AI, your units are teleported out of range of anything. Opponent has no way to retaliate unless he already had access to same coast and has navy.Only if your opponent is a moron
Ok I'm perfectly fine with that.When you leave undefended cities near unscouted area, everything is UNPREDICTABLE
I'm not fine with:
1) war wearyness redirection tactic of liberating city from sea over and over
2) waging irreversibe war wearyness in opponent, then fortify and just watch him suffocate
This would solve a lot of problems, where do I sign?That's why I suggested delaying the liberation from few turns, so that you don't have this "teleportation exploit"
And that's when luck comes in. If it's 95% for normal people then it's about 50% or maybe 30% for me. We already discussed this. The game should not become a roulette because that would be unfair to unlucky players.Nope. If it's 95% of the time then it's just worth the risk. Don't be paranoid.
Not really, even a single liberation is painful enough, war wearyness received is already irreversible (player won't accept peace) and no way to retaliate (player has no capturable cities or killable units). so he can do this zero-risk crippling forever if he wants, or basically makes this city unassailable.Also this strategy depends on you being dumb enough to take the same city over and over and over
I was suggested to not conquer coastal cities until making navy. To make navy, I need coastal city. The only way to do this during war is bringing settlers with army 'just-in-case'. Which making army even more expensive if compared to cost of 2-3 triremas that it tries to counter.So, is it waging war or settling? If we're talking war, take one city, reinforce it. Triremes can't do **** against couple archers/trebuchets (which you said you have)
And ranged units are useless because triremas are always out of range.
No, I annex them gradually and build courthouses. But a newly conquered city is always defenseless against couple of triremas on next turn, even with knight inside it. That's the problem.You have a ramshackle set of defenseless puppets
Pure lies. In our last game you lost like 3x more units. But of course you could always bring reinforcements while I was suffocating from irreversible war wearyness and capital needed like 25 turns for one knight.You lose units like there's not tomorrow when you face actual players
There is no way to defend newly captured coastal city against several triremas.You greedily grab everything in your sight and don't bother defending or developing it