City not starving... probably Temple of Artemis related.

FeiLing

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Jan 9, 2012
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This was in a Wonders of the Ancient World (DLC) scenario game, historical map - shouldn't matter however unless it actually is a bug related to the Temple of Artemis, which I do suspect.

Savegame:
City-not-Starving_DLC06.Civ5Save (1.0.1.511)
[requires Wonders of the Ancient World DLC]


The city is at 0/44 storage. Growth: 7 + 0.7 (Temple of Artemis) - 8 = -0.3, so the city should starve next turn.
52I1V.jpg



Apparently it starved...
RhmLf.jpg



...but actually, it didn't!
(Note how it says -0.3/44 in storage.)
2QPqp.jpg



PS: Of course a city with negative food gain will never grow... also not in 4400+ turns (another bug, I'd say).
 
I don't own CiV so I don't know really about it but.. can it be related to your Golden age?
 
No, Golden Ages in Civ V only have influence on production and gold yields. What influences food/growth would be 'we love the king days'. However that wasn't the case here (would also be listed in the overview as a bonus of I think 20%).
 
May be a bug or a feature - its an annoying bug in my book.

All modifiers for growth are normally applied to your net food production in a city - e.g. from the Tradition line or We Love the King Day.

The Temple of Artemis applies it to your total production of food in the city which makes for some really weird results.

Its very annoying - I typically cap all my cities at size 10 (apart from the capital) and to min/max the city to make sure they have a choice of production/gold tiles to balance the food production need of 20. I just captured a city with the temple and the whole empire is in a mess with the same issue as reported by the OP. I know I can just click the stop growth box but I actually use the surplus reported in the city view list to identify which cities are approaching the cap etc and with a large empire, remembering them all is not an option... (yes, maritime states are a nightmare too - or at least losing/gaining them is)

In the OP's example the city is actually starving - it has 7 food but 4 citizens eating 8 food. The temple of Artemis should, if it worked like all other growth percentages, be producing 0 extra food in that city, but its actually producing 10% * 7 = 0.7 food.
 
I noticed that in an Aztec game as well. The Temple of Artemis adds 10% food, not 10% growth, just as the Floating Gardens (Aztec UB) adds 15% food. Of course it means that I have a size 40 capital in the late Renaisance :)
 
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