cracker
Gil Favor's Sidekick
Eowyn,
I would definately file the grid patterns under "Nice things that I once thought were a good idea."
Use some general spacing guidelines to help match your strategy but then chose the site location to maximize the POWER of the the city location.
The graphs I have produce so far indicate that 3 and 5 are better than 4 for a city spacing when all other factors are equal because of a spacing of 3 maximizes the power of the position all the way up until hospitals are produced. 5 pushes the score up quicker by territory points but sacrifices productivity power.
In the ancient age, a spacing of 4 allocates 16 to 25 tiles per town when the average working citizens per town is only 6-7 citizens even when average fresh water distribution is present. You sacrifice the production power of 70 to 80% of your territory.
Once I choose an aproximate city site, I break ties on deciding where the city goes by looking at what the actual city center square buys us. Settling on a hill adds food and save worker turns building roads and mines. Setlling on a jungle square clears the jungle, builds a road and more than quadruples the value of the square.
When you are reaching out to the frontiers, the new city builds one more segment of the road network quickly.
Look for Power not geometry.
Someone said OCP, file that away as a nice thought as well.
I would definately file the grid patterns under "Nice things that I once thought were a good idea."
Use some general spacing guidelines to help match your strategy but then chose the site location to maximize the POWER of the the city location.
The graphs I have produce so far indicate that 3 and 5 are better than 4 for a city spacing when all other factors are equal because of a spacing of 3 maximizes the power of the position all the way up until hospitals are produced. 5 pushes the score up quicker by territory points but sacrifices productivity power.
In the ancient age, a spacing of 4 allocates 16 to 25 tiles per town when the average working citizens per town is only 6-7 citizens even when average fresh water distribution is present. You sacrifice the production power of 70 to 80% of your territory.
Once I choose an aproximate city site, I break ties on deciding where the city goes by looking at what the actual city center square buys us. Settling on a hill adds food and save worker turns building roads and mines. Setlling on a jungle square clears the jungle, builds a road and more than quadruples the value of the square.
When you are reaching out to the frontiers, the new city builds one more segment of the road network quickly.
Look for Power not geometry.
Someone said OCP, file that away as a nice thought as well.