City Placement

Octavian: I hope to explore more next turn but the next settler may be ready for the turn after that. 2 spots are in the dark so it does seem early. However, I wanted to establish what I was thinking so far. Besides, times between turns can sometimes seem short. I do like your navy idea (even if it is early) and I would want at least the 3rd city to have a coastline. Maybe even a city to the E of Bavaria could be a good spot but we just don't know that yet.

Cyc: I wonder why you think spacing the cities would be more beneficial for us overall? I think keeping the cities closer makes them easier to defend, connect, and less corruptable. Besides, if we chose spot "2", spices would not be in our sphere of influence automatically and it would take our worker many turns to connect the cities.

I don't really want to explore with the settler. With a couple seemingly good options already, I think we can't go too wrong with what we have already. Of course, we'll know a bit more next turn.
 
i think we should expand to fill all avaliable sites with a maximum total of 2 spaces of radius overlap. i use this deaign all the time and works very well, it is a little slower than more dispersed plans and causes a little more corruption than denser plans but with all the city improvements and government options available later in the game, corruption shouldnt be much of a problem. the important thing about my proposal is that it takes maximum advantage of the available area, creates a moderately dense network, and expands the borders quite quickly.

neutral leader is a good, responsible provincial governor
 
Originally posted by disorganizer
Ok. So nobody must be there at the chat ;-) Now this sounds like offline playing for me, so it will be ok to do so when the chat would have been announced last sunday, as we have to announce the playouts on sunday and with 24h notice.

Hey, dis, where's the 24 hour rule? I think we dumped that a loooong time ago. Wake up and read the rules. If you find that rule post a link to it. ;)
 
How about one tile south of the blue dot so both game tiles are available to the new city right away? unless we trade for ceremonial burial we can't build culture improvements yet...
 
Here is an updated map for the 2nd city site. It should be placed next turn so I would like to vote for possibilities. I hope I can get the vote up tomorrow. But first, final proposals are still being accepted. Here is the current map with proposals from me and Cyc agreed to go with just #1. Donsig also proposed a site one spot under the blue. If people can second any proposal, I would appreciate it so I know it really belongs in the poll. The poll so far is: Red, Blue, Green, #1.

Also, 2 tiles NW of the Blue might be good too (the other side of the cattle). Any spot next to the spices could also work well. We have so many choices!

Fanatika_3150BC_CitySpots.jpg
 
I think the green square should be settled fisrt since we want a city with lots of food to make settlers.
 
Can you tell me which one is the green square? My monitor (not my game monitor) is a bit on the fritz. :)
 
With the settler being built the next turn chat, we need to pick a location. (make a poll)
 
I'd advocate building the next city on a coast. We cannot afford the let our navy suffer, due to the lack of coastal cities! The coastline to the east of Bavaria might be our best bet.
 
CT - The green one is west of the cattle on the coast, north of Bavaria.
 
Ok, I see what you mean. Now, the file server is slow (for me atleast), and the image isn't loading.
 
I like all of them. The Green could be a powerful coastal city. The blue will have good defense (on a hill) and access to 2 bonus tiles immediately. The Red will allow us to hook up spices almost immediately and save us money off our entertainment slider in the future and add to our score!

Maybe I like blue the best to get the most food bonuses so we can get out another worker and a settler.
 
I did a test and am quite sure that settling on a luxury does not affect the gold bonus. While we are despotism, we may not realize the full benefits of any square, but the gold bonus stays intact. Settling on the spices will immediately give that city access to it and once we get a road to the capital, access there as well.

Spices give +2 to gold according to the manual. I suspect a town there will generate 3 gold (1 for the town bonus +2 for the spices). 1 may be lost because of the despotism resulting in a net gold of 2.
 
I also second octavion X and chiefpaco's decision on the City to be in the green. We can have a coastal city and be able to get the Cattle resource :D.
 
i think all the sites are respectable. I hink we should in the future, settle on these locations or around them. However, for the 2nd city, i still go w/green.
 
Back
Top Bottom