sir_schwick
Archbishop of Towels
Here is a model to make units more interesting and add some uniqueness to the game. Instead of all units of a certain type being the same for a civ, some cities would gain special bonuses for their units. Spartan Hoplites were considered superior to any other Hoplites, for example. Here is how city specific unit bonuses would work.
For this model, units would have to be able to track their home city. The players should not know so they cannot abuse this system. Whenever a unit performs a certain 'great feat' the city now produces whatever upgrade that 'great feat' creates. Also, the units are named 'city-name'ian 'unit type'. Here is an example of what I mean.
Delphi builds a Swordsman. This Swordsman has stats 3/2/1. He is fighting Legionaires which are 3/3/1. He is in a stack that is badly damaged, but so are the legionaires. He attacks, but his HP is less then that of the Legionaires. He wins and does the same the next turn. He has just completed a Great Feat. THe Great Feat was defined as "Winning two attacks against units with equal to or greater than defense vs. his attack and his HP was less than the defender."
Now Delphi will produce Delphian Swordsmen, with the stats 4/2/1. If the city had been Memphis, they would have been 4/2/1 Memphisian Swordsmen. Only Delphi can produce these special Swordsmen. Also, no other city can gain the ability to produce a 4/2/1 Swordsmen(besdies the Persians of course). Also, if Delphi is taken from the Greeks by the Egyptians, for example, Egypt can now make Delphian Sworsmen. City specific units are not dependant on the Civ.
This could also open up possiblities for more interesting mercenary model. Whenever a unit is created, a 1/2 mercenary unit of the same kind is added to the mercenary pool. Whenever 2 1/2 mercenaries are in the pool, they form a full unit.
Also in the Mercenary pool would be a mercenary leader. THese leaders would all have their own unique army needs. Once their army was filled out, they would be on the Mercenary Diplomacy screen. You would negotiate with them as you would any other Civ. The only difference is they are contracted as units to use, but only last as long as the contract.
With City specific units, the Mercenary pool would look and fihgt more diversely.
For this model, units would have to be able to track their home city. The players should not know so they cannot abuse this system. Whenever a unit performs a certain 'great feat' the city now produces whatever upgrade that 'great feat' creates. Also, the units are named 'city-name'ian 'unit type'. Here is an example of what I mean.
Delphi builds a Swordsman. This Swordsman has stats 3/2/1. He is fighting Legionaires which are 3/3/1. He is in a stack that is badly damaged, but so are the legionaires. He attacks, but his HP is less then that of the Legionaires. He wins and does the same the next turn. He has just completed a Great Feat. THe Great Feat was defined as "Winning two attacks against units with equal to or greater than defense vs. his attack and his HP was less than the defender."
Now Delphi will produce Delphian Swordsmen, with the stats 4/2/1. If the city had been Memphis, they would have been 4/2/1 Memphisian Swordsmen. Only Delphi can produce these special Swordsmen. Also, no other city can gain the ability to produce a 4/2/1 Swordsmen(besdies the Persians of course). Also, if Delphi is taken from the Greeks by the Egyptians, for example, Egypt can now make Delphian Sworsmen. City specific units are not dependant on the Civ.
This could also open up possiblities for more interesting mercenary model. Whenever a unit is created, a 1/2 mercenary unit of the same kind is added to the mercenary pool. Whenever 2 1/2 mercenaries are in the pool, they form a full unit.
Also in the Mercenary pool would be a mercenary leader. THese leaders would all have their own unique army needs. Once their army was filled out, they would be on the Mercenary Diplomacy screen. You would negotiate with them as you would any other Civ. The only difference is they are contracted as units to use, but only last as long as the contract.
With City specific units, the Mercenary pool would look and fihgt more diversely.