city state influence decay

Squidmaster

Warlord
Joined
Nov 22, 2005
Messages
100
Location
MD
I'm playing a cooperative game right now with another person in which all of the city state influence seems to be decaying at twice the normal rate. I've checked, and none of the computer-controlled civilizations have so much as a single policy in the patronage line, and this problem started too early for that to be the culprit anyway.

I did steal a city state worker early on in the game, and otherwise have played nice with all of them. The stealing a worker change the decay rate for influence like that? I didn't think that it did. If not, what is the culprit?

Thanks for your time.
 
By any chance, would this be a game on Quick speed?
 
Here is one that's pretty current. This is a multiplayer game that I am not hosting. I saved this game after the other player left. I'm playing the Celts. I wouldn't be surprised if I just missed something in the things are working okay, but they don't appear to be to my eye.
 

Attachments

Can't open the save. The DLC required are G&K and Mongolia, which I have, and something called "Upgrade Data 1", which I've never heard of.
 
Can't open the save. The DLC required are G&K and Mongolia, which I have, and something called "Upgrade Data 1", which I've never heard of.
Upgrade Data 1 is a weird something that has been added in one of the latest updates. You have it as everybody else does, I suppose. If I understood right, that's an MP game we're talking about here, so if you try to open in through SP menu, it might not work properly.

And back on topic, don't quote me on that, but I think multiple DoW's against CS increase influence decay. Doesn't mater whether you stole a worker or just DoWed and made peace without harming the CS at all.
 
Don't know if it increases influence decay, but it usually results in a significant reduction in your influence resting point (-20 or more) with the CS you've abused and others that it is contact with or who have observed your abuse.
 
Don't know if it increases influence decay, but it usually results in a significant reduction in your influence resting point (-20 or more) with the CS you've abused and others that it is contact with or who have observed your abuse.
Resting point drop is a known and documented feature. The second one might be undocumented. I'm pretty sure I've seen a reference to that somewhere. Should be easy to confirm for people that aren't lazy like me. :)
 
I'm pretty sure that we did not have any city states banding together in this particular game. I'm assuming that nobody has opened the save game at this point. Maybe it would be worthwhile to get a list of the default city state decay rates per their different personality types just to make sure that I'm not nuts. :-)
 
I'm pretty sure that we did not have any city states banding together in this particular game. I'm assuming that nobody has opened the save game at this point. Maybe it would be worthwhile to get a list of the default city state decay rates per their different personality types just to make sure that I'm not nuts. :-)
On standard speed, it is 1 per turn for friendly and normal CS, 1.5 for hostile. This can then be modified by religion and patronage.
 
Okay, that's what I thought. Friendly city states I am allied with who also share my religion are decaying at 1.5.
 
What era are you in?

It's been a while since I've really worried but I could swear there is a scale factor multiplying base decay rate according to era
 
I'm in the industrial era, but this is been a problem since I was first trying to garner favor.
 
When you declare on city-states early on at least twice (in close succession) to, let's say steal two workers, your influence decay with them will rise.

Not entirely sure if it's just capped at -2 per turn or will actually double (so -3 for hostile CS).

It does not necessarily have to be in conjunction with the "City-States grow wary" modifier.

Bottom line: If you steal a worker early on, don't steal another the next turn from another CS.
 
Most games I've been playing recently, CS influence decays at a rate of -2 per turn. This is on standard speed. I think it probably has something to do with either DoW or taking a worker.

On a similar note, I've noticed that each time you DoW a CS you have a chance for some CSes(even ones you haven't found yet) to have a -20 resting point. Although this might not be the case for the first DoW against a CS.
 
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