Jednooki_John
Chieftain
- Joined
- Jul 20, 2017
- Messages
- 75
Hi guys,
Not sure if it is worthy of a separate threat, but let's try. Been playing Vox for few years now and there is always this one thing that pisses me off every time. Last game, on april 17th patch (deity, Mongolia), just brought my piss to boil in that regard.
Vancouver is a city state that got invaded and occupied by England. I start a war with England which spans for damn two eras almost. One of the greatest struggles was around said Vancouver - I liberate it multiple times, then she takes it back, city is a burning pile of ash with 1 population, it goes back and forth, as the war with England is fierce.
Then I break her back finally, Vancouver is liberated, I am their ally, I got great peace treaty on great conditions. And then what happens few turns later?
England does a coup in Vancouver and the same city that she occupied for ages and consequently turned into pile of ash, is now her dearest ally and in pretty dislike of me, its liberator who fought for two whole eras to liberate it!
Am I the only one who doesn't see any sense to it? It never felt right to me. 9 out of 10 times there is a conquered city state, i don't really see a reason or motivation to liberate it because of it. And if it is not the coup, then some production powerhouse civ will send over 10 envoys in 10 turns and get the city state on his own side and all my efforts were ultimately again in vain.
What if there could be some temporary changes to city states mechanics once you liberate them, that would somehow be advantageous to the civ that was a liberator? What if we could get their unchanged ally status for a while as a guarantee (no other civ can ally)? Happy to brainstorm some ideas that would make liberating city states more rewarding and sensful.
Let me know what you think.
Not sure if it is worthy of a separate threat, but let's try. Been playing Vox for few years now and there is always this one thing that pisses me off every time. Last game, on april 17th patch (deity, Mongolia), just brought my piss to boil in that regard.
Vancouver is a city state that got invaded and occupied by England. I start a war with England which spans for damn two eras almost. One of the greatest struggles was around said Vancouver - I liberate it multiple times, then she takes it back, city is a burning pile of ash with 1 population, it goes back and forth, as the war with England is fierce.
Then I break her back finally, Vancouver is liberated, I am their ally, I got great peace treaty on great conditions. And then what happens few turns later?
England does a coup in Vancouver and the same city that she occupied for ages and consequently turned into pile of ash, is now her dearest ally and in pretty dislike of me, its liberator who fought for two whole eras to liberate it!
Am I the only one who doesn't see any sense to it? It never felt right to me. 9 out of 10 times there is a conquered city state, i don't really see a reason or motivation to liberate it because of it. And if it is not the coup, then some production powerhouse civ will send over 10 envoys in 10 turns and get the city state on his own side and all my efforts were ultimately again in vain.
What if there could be some temporary changes to city states mechanics once you liberate them, that would somehow be advantageous to the civ that was a liberator? What if we could get their unchanged ally status for a while as a guarantee (no other civ can ally)? Happy to brainstorm some ideas that would make liberating city states more rewarding and sensful.
Let me know what you think.