Only issue I have is that in BTS, the city governor really does not listen to you at all. If you say emphasize hammers, he will still put you on growth tiles over mines if you are below the happy cap which can be inordinately frustrating. For the most part I would say micromanage for best results.
I dont have BtS or warlords, so all my posts are about vanilla. Yes, the governor
always try keep the city growing, even if that means 1 less mine being worked. But i can handle that, and generally i think its a nice approach to always keep the city growing, even if very slowly. If i REALLY want max production i can always click on "Avoid Cirty Growth". This way the governor will use all mines avaliable, even if the city gets stagnant.
And yes, i agree that micromanage always give you the best results. But makes the game really boring, specially when you have many cities. Also, if you dont keep a close eye, if the city grows and theres no governor, the new pop can be assigned in a really dumb way. So if you micromanage, you must commit to that and re-check cities every turn.
Also about the idea that 4F surplus is optimal. I don't know where that really comes from and am wondering what the numbers behind it are. For sure there are diminishing returns in terms of growth speed with additional food surplus, but 4F seems awfully arbitrary and low for optimality over time.
True, true, true. I think a +4 surplus is common sense. Its not a rule, and i dont have any mathematical proof to back me up, but i think +4 is "popular" because:
- Its fairly easy to achieve. A single farmed food resource sometimes can give you that for the whole city. Even for cities full of hills and plains it wont be too hard.
- Gives you a decent, fast growth rate, so its good for long-term.
- Its not too fast, so you dont reach pop cap too soon
- You dont need to work on too many farms, so your city is always working on a decent # of productive tiles (cottages, mines, etc)
So +4 is a nice avarage growth rate under normal conditions. Less than that, you may be more productive on the short term, but it takes too long to grow. More than that, and are being less productive than you want, and you will face hapiness issues sooner.
Now for the exceptions:
- On Early game, specially on harder dificulties, happiness cap is very low, and your (few) cities
must be productive. So +4 may be too much.
- For GP farms, the more food, the better. For SE economy too...
- On late games, you dont care about newer cities to be productive from the start. And your empire have enough hapineess and health to afford a faster, +6 (or even more) growth.
- Some cities do have a LOT of food. 2 food resources or 4 floodplains are already massive food. So these cities WILL grow faster, no matter what you do. Build as many cottages / mines / workshops ASAP.
- Newly conquered cities need lots of culture to expand borders, so a few Artists are vital. And usually they are big enough, and have more pop than tiles. They dont need to grow at all, they need to expand

. A few turns later, borders are expanded, more (or all) tiles are avaliable, and city suffered starvation. Time for ultra-fast growth (+8, +12)