Civ 2 Veteran Trying Out Civ 3 For The First Time

kmad

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Feb 23, 2002
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So, what are some changes I could make? How is civ3 different from civ2? What should I do differently? I tried the tutorial but I got beat up pretty good.
 
No SSC.
Trying to find the ballance between workers and settlers.
Bombardment.
City flipping.

Start by looking at these, I am in the same boat and trying to adapt... Good luck and good hunting.
 
Yay, another new person. I just use Americans, and this is my strategy. With first city, build a couple of warriors. As soon as you hit three pop, go for a settler. Send the settler and the warrior off to somewhere not too far away. Use the new town to make another warrior, and another settler when the city size hits three. Just do this until you have a substantial amount of land. You should have a high rating after doing this for a bit, that will always help with bargaining with the AI. Be sure to itermittenly build workers, and as soon as you can, build temples. Getting high culture early will help in the long run. As their far away cities are flipping to you, you can relax a little bit, the hard part hasn't even come yet.
 
First of all, forget all your Civ2 strategies, stuff and so on. Most aren't going to work.

Second, relearn how to play, Civ3 way. ;) We have the strategy articles here and the War Academy to help you learn the ropes.
 
Basically you have to forget most of what you know about civ2. The grounding you have in civ concepts is good but you have a lot to learn.

Things that got me at the start include:

- can't expand as fast
- settlers vs workers
- bombarding units (catapults)
- resources - luxuries and startegic resources to build units

And many more. probably the best advice is to read the War Academy and to remember this - the Ai is a lot smarter in this one. They WILL send better attacks, they will startegise, they will do smart things. The AI isn't a push over. And make sure when you go to war you have clear objectives.

And expnad as fast as you can! Watch corruption!

So much to tell, such little time...:confused:
 
Another thing, you can telll your doing well if the other civs want to trade therir resource for your resouce and money because the other civ realizes that with your greater # of people andpower that resource will mean more. Especially true with Lux resources. See the war academy for more details.
 
I'm an old civ2 vet as well, but I've been so taken over by civ3 that I hardly remember it! I also tried CTP (Call To Power) and AC (Alpha Centauri) but neither could hold a candle to civ. The four biggest differences (IMO) are: first, culture is now very important, you _will_ be pissed off by your first city to flip away from you; second, corruption - this is totally new and you will just have to get used to it; third, trade has been way enhanced! Instead of a few caravans, trade is handled in the Diplo screen, use this screen alot; fourth, espionage has changed - no spy units, no spy flips (only culture flips now). There are some other differences in terms of basic weightings and game mechanics, but basically the same game. It didn't take me long to get upto speed.
 
and if you stumble about TLFKAP - it means "the level formerly known as Prince" ;)

but serious the biggest difference for me is the strong AI. In Civ2 I never negotiated with them, just smashed 'em and had a tech lead like 20-30 techs. That won't happen in Civ3! (at least not on a level that fits your skill)
 
Civ III is a very different game from Civ II. Best to forget you ever played Civ II. A few of the crucial differences that come immediately to mind are:

* tactics. You can - and should - have big stacks of military units - stacks of death or SoD's as they are sometimes referred to. In Civ II one loss would eliminate such a stack. Not so any more, so you can concentrate your forces better. The flip side is that Zones of Control, as you knew them in Civ II, are gone - you can move your units wherever you please.

* rush building. This is really different. You can't rush wonders the way you used to, with buying prebuilds and using caravans. You can only rush a wonder with a Great Leader, and these are rare. Also, in some governments, rushing production costs you pop points instead of money!

* workers and settlers. Instead of a single unit for settler/engineers, you have to get used to the fact that settlers can only build cities and cost you two pop points. This makes early game expansion tougher, but because of changes in other aspects of gameplay and in the AI, early expansion is more importatnt than ever!

*new concepts like culture and resources. These took me some getting used to as well.

It's a different game. It's tricky because things that seem familiar may work in a very different way (like espionage, or city walls) so you can be caught off guard if you expect them to be the same.
 
Wars are fought on a MUCH larger scale in Civ3. Because unit maintenance now drains your treasury, rather than your production shields, you can afford to keep 30-40 unit armies in the field in the ancient era.

That was quite a shift from Civ2, where warfare was largely a matter of busting down a city's walls and then storming it with a few units.

The AI is more aggressive and dangerous. You need to learn to predict its actions. Make sure your borders are well-fortified.

Wars require more precision and planning. Make sure you know your *exact* goals before you attack. Don't count on wiping out an AI civ as easily as you would have in Civ2.

Wonders aren't as crucial anymore. Some are very good (Great Library forms the pivot of many Emperor/Deity players' strategies), but most aren't required for winning. Happiness wonders aren't as crucial because of luxury resources.
 
what's all this flipping? city flipping? what does that mean?
 
Read up on Culture... if your culture is strong enough you can get the population of a foreign city will through off the bonds of oppresive backwards gov't and join yours. The cities will border yours and you will have overlapping resource areas.

Remember... this street goes both ways, your cities can get flipped too,
 
Do you normally build a lot of cultural buildings (that is, mostly buildings of the temple/library lines, plus wonders)? Then expect, at some point in the game, to get a message pop-up that tells you that one of the opponents' cities has decided to join your glorious nation - it immediately becomes yours, if you want it, minus its units (you get one of the best defender that city is currently allowed to build). Do you ignore buildings, just build barracks and walls and go out conquering? Then expect the reverse to happen at some point.

And even if you do build lots of culture, you're quite likely to lose a recently-conquered city or two (plus any units you have in it at the time!) if you take on another high-culture civ.

Enjoy! It's a great game.

Renata, also a relative newbie
 
I think i'm trying to do everything..lol
I build culture buildings AND huge armies, and bombardments confuse me a lot, my dumb catapults didn't hit once
 
I'm still learning too. This time around I cant seem to get any Great wonders built... others keep kutting me off. Good luck to you.
 
I don't bother with bombardment units until artillery.
 
yea i found archers are good by themselves in large groups

im playing multiplayer right now and im winning, points are 105 to other person 69 and there's 6 computers below him and this is like both of ours's second game
 
Originally posted by kmad
what's all this flipping? city flipping? what does that mean?

It means Firaxis dreamt up this fantasy concept no one who played Civ 2 ever asked for. Culture Flipping is one of the most unrealistic and crazy aspects of Civ 3, and it has ruined many good games.

Civ 3 many of us consider a big disappointment compared to Civ 2 which I loved. Most people who disliked Civ 3 are long gone from here, so keep that in mind when you ask for responses.

I really don't want to go over the hundred or so reasons why we prefer Civ 2; you can read the old threads starting 13 months ago.

But consider yourself warned.
 
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