There IS an auxiliary isometric 2d system in the game, just press SHIFT or CTRL and left/right arrow, and things look stunningly like Civ III.
I will try that combination. Thanks.
Do you really think, they'll give you real Civ III graphis as an option in Civ V? Doubble work for all the graphics: 2D bitmaps + next gen console like 3D textured wireframe??? Dream on, NO way! For me that discussion IS futile. So I'll stop now...
gps, when I look in your CFC-profil, it sems, you are no modder. Modding 2d-graphics is much easier as to mod these Civ 4 graphics in 3d. If Firaxis and 2k for a next civ-game add a comfortable 3d graphics editor that can import tons of high quality 3d units and buildings for free then I will see what to do.
But the question of this thread is, why Civ 3 players will not move to Civ 4. One of the reasons are these - not only in my eyes - bad looking "Lego-units" of Civ 4 and the barrier to replace them with better graphics or to add better graphics. Additionally the normally good idea to do Civ 4 more friendly for modders was sabotaged by this modding unfriendly 3d graphics engine. So it has no use to try to change something in Civ 4. With all changes I would do, I would get at least graphically unpleasant results. So modding Civ 4 for me is futile.
One general note about some posts concerning interesting low graphic or non-graphic games:
In my eyes, such a sentence, that for a game as it is Civ, the graphics are not important, is wrong. If you have no graphics or very low graphics as in Civ 1, your own phantasy does the job. In the phantasy of the player a Civ 1 ironclad can become a HMS warrior or a predreadnought without big problems.
The player´s phantasy doesn´t get big barriers for doing this job. With civ 3 and the following massive work of modders the civers received tons of units that came -in my eyes- so close to reality, that the phantasy didn´t have problems to accept most of these units. But here -at least for me- some problems came up with accepting some of these Civ 3 units (so of course they had a much higher standard as the Civ 1 units): "oh, this ship is named Graf Spee and parts of it look like the Graf Spee, but the funnel-oh no". That unit and some other Civ 3 units were not accepted by me. They came close enough to the original to give barriers to my phantasy, but something in these graphics disturbed so much, that these unit graphics were not accepted.
With Civ 4 units I have this problem with nearly every unit. These low-poly units look so lifeless, unhealthy, steril and artificial, that they are not accepted by me. And these -in my eyes- very ugly and not accepted units dominate the whole Civ 4 map. Even an option as it exists in Civ 3 ,to remove the view of a unit on top of a city seems not to exist in Civ 4. The player is tortured with these graphics and in Civ 4 there exists no escape of them in gameplay. The locical consequence is not to play Civ 4.
But I will try the combination you told me. But even if this combination does wonders
, what I will see, it´s too late to move from Civ 3 to Civ 4. The second expansion that in the past always was the final work on a game of the civ series is there and until I have learned all the things that would be necessairy to form - may be- a more pleasant gameplay of Civ 4 for me, we will have Civ 5 or civ 6.
And even a keyboard combination "SHIFT or CTRL and left/right arrow" that I haven´t tried yet, doesn´t solve the problem of a complicate modding of these Civ 4 graphics. So I dream on, as you said, and hope Firaxis and 2k will do their job better with their next civ game as they did with Civ 4. I´m not the only one who has problems with these unacceptable graphics.