civ 3 players will not move on

You must have some very big noses :lol:

May be the ship is so small. :)

If you know Corporate Speak then what they are saying translates to "What you are asking will happen when hell freezes over".

Your translation seems realistic, but sometimes wonders are happening and wonders are common for all kind of games of the civ series. :) And it´s at least a wonder, that now they are speaking to us.
 
CyberChrist said:
Like I said before in this thread then nearly all problems that might be detected in cIV after official support have ceased can be fixed by the community itself - since we got much of the source code with the SDK.

My point being that official support is not nearly as crucial for cIV as it is/was for C3C (or any other software release that doesn't come with source code SDK type package).

In other words then the chance of a patch 'destroying' cIV is about as small as ever seeing a new official C3C patch being released. ;) :p
True. But it also seems Firaxis shot themselves in the foot with me. Since purchasing Civ 4, it has been headache after headache with the patching and/or lack of support for their own product. Now when CIv 5 is released I have 2 options.

1) Purchase Civ 5, go through all these headaches again with the Firaxis/2K duo unwilling to provide proper support. And even if it is as easily moddable, mods being broken by whatever patches are released that may not even truly fix gameplay mechanics and are thus unwanted patches.
2) Don't support the company until they released the finish product, and in the mean time get BTS modded with my own changes + some of the community's without further reliance on Firaxis.

Choice number 2 seems like the clear winner from my standpoint. And so far that's where I personally am standing. I enjoy BTS, but it isn't worth the trouble I have had to go through to play it and enjoy it, and I am not even done modding it to a comfortable play level.
 
Oh goody! Ive got some catching up to do :)

First we better back up what I said to see what gps is on about (sorry I missed ya buddy, guess I was lookin for a reply similar in size, but hey somethings can't be BS'ed I guess ;)

btw the shading was done for better contrast only. :p
gps said:
Might this be your problem? Anything that does not look or play or smell like your blessed Civ III is not worth beeing called Civ and is of no benefit for Civfans at all???
Hey Im sorry but anything that isn't Civ the game isn't "civ per say", an thats really all I set out to say. Mybe you could have better grasped this without all the Civ3 premonitions you seem preoccupied with?

That whole speel, nothing derived from what I said! Why would I "rip it apart" I never said it from the start! But on your request, lets get this started .....

Lets start with the fact I never denied the benifts of this area in development.
Think, If Diablo was deluxe moddable to the point its forum spent 1 out of 10 posts like they do here, producing/testing a free Civ-like game for its software holders to enjoy, Would you say this had no benifit to some of these players?

gps said:
I prefer a handfull of good mods that really mod the game into something different (FFH, Final Frontier!) over thousands of Civ III Clones with preset map and three new units. But yeah, I forgot: it does not look or smell like Civ III, so it must be rubbish.
When you say "Preset" your referring to Scenarios not mods. Your right though, with Civ4's selection "Just a handfull" is all you can hope for when it comes to quality
See for me, that shows the 4ums big C+C problem. A handful of Fireaxis employess making a handful of great mods.



Not sure about these "PRESET" presumption you have. I think this statement rings with ill. familiarity towards Civ3.
Figure you would know about WarHammer, one of the Civ3's most popular mods with the same feel as "Hereos of Might and Magic 3". You might have heard of it. It was the other award winning turn based strategy besides Civ 3 at the time

Mixing both formulas stayed true to the original concept and brought in new ideas. Yet Civ3 still enjoyed the BEST OF BOTH WORLDS. Ontop of the 100's of orcs, dwarfs, and giants, Civ3 still offered Mods like Balancer Reloaded that feasted your AI vs AI enabled eyes on over 1000 REAL units equipt and come flavourfied.
Yes most new. Not this crap like you say ."..3 units in a clone format"

And man, What is a clone again? Is that another mod of the same quality and replayabilty value as the one you had just played before? Hmmm.. Well then, I think thats a good thing son!.
You can't be on about the same Civ3. The one where you start the days of Anno Domini mod and then go deeper on into the Middle Ages mod . WHere vassls take out any distance corrupton and pollution is recounted as disease in lead-up to devesting plague

Throughout all this time your seeing all original LH's, units, terrain and layout. THis is just a sample from off the pile! Certainly not seeing clones in the same way as someone else is through his exciting adventures in mod land

gps said:
Bottom line: I always thought 'Civ-Fanatics' to be a winking exaggeration. Obviously for some it's not. And now rip me to shreds if you like...

Still don't know how you base this. I was payin compliments to these feats in fantasy modding yet saying its distinct from other areas of traditinal civving that are still sorely lacking. So what?
From this Im some crazy 'fanatic' you're resonanting in negative light simply for noting distinct types of game type? Um you sure its not you whos the kook here?.. Just look at you laughing....creepy

Bottom line:
Its my belief that the improvment of historical epics is made possable through vast vats of user-created resources. Further more, A Great Modding secter is representive of many multitudes of era specific and culturaly diverse jouneys that stand the test of time.

If thats what you see only in civ3, then sure, call me a 'true' 'civ 'fanatic

ANd so this brings us to this: (@gps's following response was only to text in blue ;) )

:lol:
Oh my god, YOU really kill me. Civ III as well as Civ IV are not historic epics, they are stupid little computer games that even now only a few stupid little geeks like you and me ARE actually interested in.

I notice you like to reley on 'blow up' in order to belittle strategy instead on straight facts. Kinda like your "blessed civ3" or 'This all means nothing in the big pic picture' remarks. But hey, What do ya have left in response to complete refutation.

Wait Sorry, if you think what I said above didn't refute your idea on how civ3's longevity juice(mod) consists soley of 'clones' and '3 new unit' mods, then by all means, please comment..instead of belittle the fans or the entire industry lol!
.... but I'll continue to roll with facts rather then flagrent bs and misrepresention. I have after all done this throughout. I wish you would do the same, instead you do this.........
-------------------------------------------------------------------
gps said:
Go out on the streets and ask people if they are worried or upset by Firaxis changing the history making and art genre defining but slightly outdated Civ III 2d graphics to up-to-date but totally unbearable 3d graphics (thus ruining the greatest historic epic of the new millenia - sacrilege!!! ;)


What the? :lol: :D Dude wheres this come into play with my reasoning?
My god gps, what, with the name and all you'd think you'd be able to stay on track once in while ;)
All I said on 2D vs 3d was 3D limited 'general involvement, hampered modding efforts and thus hindered the continuation of the series through modding the way Civ3 has. Let argue that inside a forum like hmm say 'civfanatics' instead of going up to strangers in the street :(
the majority probably won't even know what you're talking about.
That's how important Civ III and it's 2d graphics (and also Civ IV and it's 3ds) are.
WAit a minute PC players won't be familiar with civ3? Heres the list of ALL time games sold on wiki.
Spoiler :
This is an incomplete list of PC games (including Microsoft Windows, Macintosh, Linux) that have sold one million copies or more. Please note that the sales figures for expansion packs are not used in calculation of the sales figure for the original game.

The Sims (16 million shipped)[105]
The Sims 2 (13 million)[106]
The Sims 2: Pets [expansion pack] (5.6 million)[107]
The Sims 2: Seasons [expansion pack] (1 million)[107]
StarCraft (9.5 million)[108]
World of Warcraft (9.3 million subscribers)[109]
World of Warcraft: The Burning Crusade [expansion pack] (3.5 million)[110]
Half-Life (8 million)[111]
Myst (6 million)[112]
RollerCoaster Tycoon (4 million in North America)[113]
Diablo II (4 million)[114]
Diablo II: Lord of Destruction [expansion pack] (1 million)[114]
Half-Life 2 (4 million)[115]
Populous (4 million)[116]
Cossacks: European Wars (4 million)[117]
Guild Wars (includes Factions and Nightfall) (4 million)[118]
Frogger (4 million)[119]
Doom 3 (3.5 million)[120]
EverQuest (3.5 million)[121]
Warcraft III: Reign of Chaos (3 million)[122]
Warcraft III: The Frozen Throne [expansion pack] (1 million)[123]
Command & Conquer: Red Alert (3 million)[124]
Age of Empires (3 million)[125]
Age of Empires: The Rise of Rome [expansion pack] (1 million)[125]
Cossacks 2: Napoleonic Wars (2.5 million)[126]
Anno 1602 (2.5 million)[127]
Diablo (2.5 million)[114]
Battlefield 1942 (2.44 million)[128]
Battlefield 2 (2.09 million)[128]
Warcraft II: Tides of Darkness (2 million)[129]
Civilization III (2 million)[29]
Ragnarok Online (2 million North American subscribers)[130]
Riven (2 million)[112]
Baldur's Gate II: Shadows of Amn (2 million)[131]
Baldur's Gate (2 million)[131]
Neverwinter Nights (2 million)[132]
Doom II: Hell on Earth (2 million)[133]
Black & White (2 million)[14]
Mafia (2 million)[134]
Age of Empires II: The Age of Kings (2 million shipped)[135]
Quake (1.7 million)[136]
Civilization IV (1.7 million)[82]
Duke Nukem 3D (about 1.6 million)[137]
Age of Empires III (1.5 million)[138]
Star Wars Galaxies (1.5 million)[139]
Command & Conquer: Tiberian Sun (1.5 million)[140]
Battlefield Vietnam (1.34 million)[128]
Harry Potter and the Philosopher's Stone (1.3 million in US)[141]
SimCity 3000 Unlimited (1.1 million in US)[141]
Zoo Tycoon (1.1 million in US)[141]
Age of Mythology (1 million)[142]
Quake II (1 million)[143]
Unreal Tournament (1 million)[144]
Unreal (1 million)[144]
American McGee's Alice (1 million)[145]
Command & Conquer: Tiberium Wars (1 million)[146]
Empire Earth (1 million)[147]
Imperivm III: Great Battles of Rome (1 million, distributed only in Italy and Spain)[148]
Patrician III: L'Impero Dei Mari (1 million, distributed only in Italy and Spain)[149]
The Legend of Sword and Fairy 3 (1 million)[150]
Return to Zork (1 million)[151]
Runaway: A Road Adventure (1 million)[152]
Blade Runner (1 million)[153]
Return to Castle Wolfenstein (1 million shipped

ANd heres another source ;)
In twenty years all hardware you could play it on will be crumbled to rusty bits and in fifty years they will be completely forgotten!
Ya and they said the same thing about pacman :cool: The concept of sound strategy that plays smooth will never die for those who arn't dimwits. :lol: Hey I guess Chess or Risk count as 'on the way out' aswell cuz on GPS's logic 'IN THE BIG PICTURE' the world may get hit by meteor therefor ending all further board games :lol: Lets stay on track ok man?

That's not what I'd call a historic epic. Maybe you should try to get a focus on what REALLY matters in life. I'd do so before getting worked up so badly I couldn't enjoy it any more... ;)
AHh here we go, finnaly you get to the point :crazyeye:

AN EPIC is what in civ we call from 'dawn to the pinnacle'. IN civ3 the resources are so vast it can be broken down into 'ages' for greater historical context

I gave you examples of two mods that play up from caveman to Anno Domini then up to Middle age and pre industrial using over 200 techs inbetween. IN turn these techs spawn hundreds of cultrally specific types of information represented with higher rendering then original civ3 graphics.

I said everything that went in to these "epics' in regard to units, leaders and new concept have been created by users to refect historical simularitys during the specified time. Every pedia entry is complete. Your saying I am wrong..then laugh, next repley that were are receiving nothing of historic value from this "stupid game's modding advantages? Now Please explain Where MY statement went wrong again? lol
 
WAit a minute PC players won't be familiar with civ3? Heres the list of ALL time games sold on wiki.
Not to nitpick, you may find it strange that of all the PC gamers I know IRL not one of them have played any civ game. On the same token there are many who played Starcraft and even a few still playing it.
 
Not to nitpick you may find it strange that of all the PC gamers I know IRL not one of them have played any civ game. On the same token there are many who played Starcraft and even a few still playing it.

OH your not nitpicking but I wanted to say some guys I know don't know about civ4 but like MArio cart and Tekken :confused: Good point though! :(

Sorry link added... Heres what Civ3 type fans and civ4 fans tend to play based on the number one online software distributer AMAZON.
Not the same as some guys we know but hey, its something to 'go buy'
 
True. But it also seems Firaxis shot themselves in the foot with me. Since purchasing Civ 4, it has been headache after headache with the patching and/or lack of support for their own product. Now when CIv 5 is released I have 2 options.

I am with you. But I guess, I'll start worrying about Civ V when it's released... ;)
 
I guess I have to 'belittle' you once again. I said:

Go out on the streets and ask people if they are worried or upset by Firaxis changing the history making and art genre defining but slightly outdated Civ III 2d graphics to up-to-date but totally unbearable 3d graphics (thus ruining the greatest historic epic of the new millenia - sacrilege!!! ;) ). Most won't care, the majority probably won't even know what you're talking about.

Your reply:

WAit a minute PC players won't be familiar with civ3? Heres the list of ALL time games sold on wiki.

So you really think all the grandmummies and -daddies out there or the post- or milkman or whoever are all PC players and Civ 3 experts? Well, sorry, but you obviously prove my point: total overestimation of the importance of a stupid little computer game (and there are houndreds of thousands of other stupid little computer games as well) and the issues you have with it. I mean, sorry guy, if you don't understand my postings, I can't and I wont argue with you. Btw. the discussion has moved on to other topics long time ago...
 
1. Agree. I haven't played Civ3 but I've seen screenshots. But still, if you leave blue circles on, they will be easier to see.
4. Heh?! I was having a hard time seeing units in Civ3 screenshots.

Oh hey Forkbeard. Just so you know 'Ipoint' has been around for a while now and runs of any optical mouse. This will help to elivate this problem for Civ3 users.
Here, see what I mean :)
Spoiler :
Blown_up_Boat_show.JPG


Not bad ain't it? here, If you like the AI vs AI action not from afar then its all good. See what I mean?
Spoiler :
amryproof.JPG

YEs those are AI armies*shock* but shoot, Forgot to mention it runs while its playing to. Thats a big first for these magnifiers so I hear
 
So you really think all the grandmummies and -daddies out there or the post- or milkman or whoever are all PC players and Civ 3 experts? Well, sorry, but you obviously prove my point: total overestimation of the importance of a stupid little computer game
WHo cares About what you grandma or your father thinks. She probably thinks you should be in bed right now. Are you gunna listen? :p See we can all talk nonsence and say its in relation.

(and there are houndreds of thousands of other stupid little computer games as well) and the issues you have with it. I mean, sorry guy, if you don't understand my postings, I can't and I wont argue with you. Btw. the discussion has moved on to other topics long time ago...

Moving on? Rather a good idea. I think we can tell who's not lacking any inclination over what we've discussed but sorry, I'd prefer to be seen staying onpoint here ;)
 
My point being that official support is not nearly as crucial for cIV as it is/was for C3C (or any other software release that doesn't come with source code SDK type package).

Awe IM not so sure. you mean the 4um C+C will let us play huge maps 31 civs late game someday. I think some official adjustments would be key in this way

See no mater what you do on a civ4 mod the end result will always be the same in relation to tech problems. ITs like the gameboard is flawed so the flexable instructions must still be set to operate within these confinments

I just cant see the AI being given a hundred new things to process or a bunch new extras to track and still deliver the same performance as bare bones civ4 on a huge map or mega civ epic would.

Heck Someone call me on this! POst a stinkin youtube for godsakes. We hear so many people say Huge deluxe civ4 can't get out the factory door. Its to fat and weighed down to run! Heck I know the 'Double yer Pleasure' model for Civ4 got the best of my computer. Its about time this myth is dispelled.
Here look its simple took me 2 minutes plus 5 to upload: My proof Civ3 plays mods with over 800 units, custum soundtraks, extra resouces that get distributed at the same time as the rest.(making for more trade etc), added wonders and improvements that equal more equations for the computer to run. blah blah and so on. Here it is
Notice no time deley. Only AI vs AI war reports you choose to play for enemy casulaty assesment or recon on a nation's new unit development or operational performance ..basic strategy resources obtainable only through civ3 graphics model :)

Sorry drifted there. But you see wIth CIv3 its possable to make a modle that say, eases corruption through a number of extra improvents like prisons, interpol, townhalls etc that balance intoe with a relience on higher maintence costs for the specified gov infrasture. One artist even designed Vassels to do the job. BOOM! Just like that Oversea colinization is in effect!!!
In the end the thing will play on the huge map it was designed for. NOw if a CIv4 mod set out to accomplish the same result ,(glorified expansion) Can we say at this stage it will be equally succesful? NO cuz chances are the game won't run so why bother?

Mybe THe maintenece limit was imposed on civ4 to prevent to many cities and avoid the obvious complications that would present themselves given the developers choice in engine.
 
Awe IM not so sure. you mean the 4um C+C will let us play huge maps 31 civs late game someday. I think some official adjustments would be key in this way

See no mater what you do on a civ4 mod the end result will always be the same in relation to tech problems. ITs like the gameboard is flawed so the flexable instructions must still be set to operate within these confinments

I just cant see the AI being given a hundred new things to process or a bunch new extras to track and still deliver the same performance as bare bones civ4 on a huge map or mega civ epic would.

The Tripple Core Pentium 72 I'll probably be playing on in five years, for sure wont have any performance problems running Civ IV with 50 or more civs. While Civ III will be stuck forever with it's hardcoded limit of 31 civs... :rolleyes:
But to be honest, I don't really see the major improvement in game quality or experience between 18, 24 or 31 civs. I even prefer 10 AIs acting as challenging counterparts over 31 dummies I can't (and - to be honest - don't want to) handle properly anyway. I prefer quality over quantity. But then it's just me 'belittling' once again... ;)
 
The Tripple Core Pentium 72 I'll probably be playing on in five years, for sure wont have any performance problems running Civ IV with 50 or more civs. While Civ III will be stuck forever with it's hardcoded limit of 31 civs... :rolleyes:

Cool but I'll be playing Civ5 by then ;) dam 512 limt sucks but truly never played that high Have you seen that many on map.
Ok there is a limt to mega civving Im afraid. Well for me anyways. IM happy with 25 civs on mega huge map (usually with those numbers when the AI calls you out your reilling )

ABout the belittle lol ..Hey when you call yourself, me or the whole entire industy stupid, or stupid geek or say your playin a stupid game your belittling. Your last 2 comments wern't there. Trust me I'll let you know when you cross the line ;)
 
Actually from what I understand, It doesnt matter if you have a Quadruple Core AMD 74500. It the OS that limits the game. If you are running XP, it can only get to a certain peak of performance and nothing else can be done for it. From what I have gathered, Vista helps some more. But neither can support it fully yet. Although I am out of my element here, I am just spewing what I have taken in from what I have seen others discuss.

Mac users may actually have better potential with their Civ 4 game.
 
Cool but I'll be playing Civ5 by then ;)

Which will probably look more like Civ Revolution and thus will be even more cartoonish and dumped down than Civ IV - so'll you propably still be playing Civ III rather... ;)

ABout the belittle lol ..Hey when you call yourself, me or the whole entire industy stupid, or stupid geek or say your playin a stupid game your belittling. Your last 2 comments wern't there.

In comparison to real 'historic epics' like the Bible, Gilgamesh, the Oddyssey or the Ilias or Artists like Bach or Michelangelo - yes, we are stupid little geeks playing stupid little computer games and having stupid little nitpicks here. That's what we do, try to accept it... :lol:
 
@Ryhe : I agree totally that the original terrain in CIII is horrible :p But then because we have Snoopy's terrain to compare with! ;) Honestly, graphic for CIV is nothing to shout about (granted its more acceptable than the original CIII ones :lol: ) but due to the 3D system (which was totally under utilised at the moment :rolleyes: ) it has stopped many a talented artist from creating a new tile set which might be even more eye pleasing, no? :)

no, it isn't horrible because of the comparison with Snoopy's.
It appeared awful right from the early screenshots, when people here were arguing about "all that yellow" and planning for a mod to fix that.
The same kind of concerns were with civ4 about giant units.
In the end we have tile sets for civ4 too (including regiment-style multi units), but they are less impressive compared to the original because it sucked less than the civ3 one.
 
The Tripple Core Pentium 72 I'll probably be playing on in five years, for sure wont have any performance problems running Civ IV with 50 or more civs. While Civ III will be stuck forever with it's hardcoded limit of 31 civs... :rolleyes:
But to be honest, I don't really see the major improvement in game quality or experience between 18, 24 or 31 civs. I even prefer 10 AIs acting as challenging counterparts over 31 dummies I can't (and - to be honest - don't want to) handle properly anyway. I prefer quality over quantity. But then it's just me 'belittling' once again... ;)

Sorry, but you won't be playing with 50 or more civs on your Triple Core Pentium 72 in five years. Two reasons:

1. Civ4 only runs on one processor, so you might as well just buy a Single Core Pentium 73 instead.
2. Civ4 has a hard-coded limit of 18 civilizations. It's the Civ4 equivalent of the 512 cities limit.

I suppose there might come a point when there are just too many civilizations, but it's certainly not ten. To get really complex alliances and diplomacy, you need lots of civilizations. Eighteen is enough, but the sticky point is that Civ4 was supposed to get rid of the artificial limits of CivIII, and left a Civ limit that was actually lower than in CivIII. What really surprised me, though, was that it didn't even rise with Warlords/BTS.

----------------------

Here's one vote for the default CivIII graphics being much better than the default Civ4 ones...
 
2. Civ4 has a hard-coded limit of 18 civilizations. It's the Civ4 equivalent of the 512 cities limit.
Err ... no, it is not hardcoded. In fact it is quite easily changed to any value via the SDK. Whether any PC can actually handle 50+ civs on a superhuge-extra-deluxe map is another question of course.
 
Which will probably look more like Civ Revolution and thus will be even more cartoonish and dumped down than Civ IV - so'll you propably still be playing Civ III rather... ;)

We can't say that Firaxis hasn't made Revolution to seperate those candy ass players and make a coin of em?. As for Civ5 meeting my specs, Look how Civ2 players skipped civ3 and cherished civ4. I hope its a pattern that gets repeated.

In comparison to real 'historic epics' like the Bible, Gilgamesh, the Oddyssey or the Ilias or Artists like Bach or Michelangelo - yes, we are stupid little geeks playing stupid little computer games and having stupid little nitpicks here. That's what we do, try to accept it... :lol:

OK Where do I state I felt Civ was on the same level as Gigamesh, the story that some say the freaken bible is based on? You put words in others mouthes mybe cuz you can't retort what their really stating? ..and look your laughing again...thats creepy! don't you see? ;)

You like to laugh at the end of evey post in response to me but whos laughing with you and whos laughing at you( your take of the debate at least,)
You try to rock a mock overtone along the way but it never helped you in this case, mybe cuz you forgot to refute my message! Wake up take it in and learn for next time.

'Hey its only a stupid game in the big picture' arguement can be used on every arguement/debate...on the losing side. Its a conceding position for those who can't refute the facts they've been presented with.
If you want to open a thread in 'OT' that argues the greatest record of sequential events has come in the form of 'some book' rather then the the Civilizations 'epic' then be my guest.

You are here because your a civ fan and you choose this thread to argue the merits of moving on from Civ3 or not.
When someone like me brings certain facts or opinions to these forums you can dispute thier relevence to the issue not some greater picture in terms of historical relevence or the meaning life.
 
I've had Civ4 for a couple of years now but didn't really start playing it until recently. The reason for this is because I loved playing Civ3 so much I just never got around to taking the time to learn to play a new Civ game. :p
 
I still like Civ 2, its different and has its own mechanics, I dont even mind Civ 1 sometimes. While they might all go on the same theme and bear the same main title each of the four games does have its own charm.
I like four, but my wife cant stand it and will only play three (If only because she likes to be mean to her captured princesses)
As for graphics VS gameplay, the Heros of Might and Magic series has lost a lot of its support becasue of its emphisis on 3d graphics because the graphics are obtrusive (and in many many ways badly done) Civ 4 might have funny giant people standing on cities, but everything is clear and visable and reasonably functional.

Im not sure GPS is a very technical pesron though, multiprosessors or multiproccessor cores are not nearly as desirable as a single processor that can thead well. Most gamemakers dont write games to use both parts so the only benifit you get is leting one core handle the OS while the other is free to devote iteslf entirely to the game, A single core is normally much faster if one app (like a complex game) takes more than half the processor time. Even if you could make them work together there would be a 'communication lag' where the processors waste time talking about which proccessor does what. A tripple core would be much worse.
NT, the parent of XP and 2000, could support up to 32 processors, but only an idiot would put that many in a home computer.

That tripple core thing reminds me of a freind who claimed to have a 100 karrot gold ring... (not that they might not relese tripple cores, they relesed dual cores...)
 
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