Quote:
CivIV
-crippling corruption gone
Replaced by even more crippling maintainance
Not true. As the game advances you can support more and more. By the late game you can have an empire spanning across the world full of productive cities. That was impossible in civ3 because of corruption cheese. What you can't do is have more than a few cities in the early going, especially at the higher difficulties and you can't conquer city after city without taking a pause at some point to develop the territories you've seized (that is if you're keeping them).
-I find boats are really important and actually useful which is a first in any civ game for me
Boats are basically meaningless, and have little/no consequense in 99% of wars.
Maybe for you but if you're playing on an ocean map they can be used to bombard city defences to prepare the ground for invasion, starve enemy cities and cut enemy resources, protect your own coastal resources and cities and cut off enemy invasions at sea before they ever reach land where they can do damage. I personally use them in any game where there are oceans.
-pollution has been abstracted (except for nuclear attack) so no more micro
Change for the better.
We agree on one thing then.
-infinite city sprawl is dead
So is having more than 5 cities without all your units killing themselves.
See my comment on maintenace above.
-resources are fairly balanced and don't vanish annoyingly anymore.
Balanced = good, no chance of vanishing = bad
Vanishing just seemed cheesy to me since it only happened to the human player and always seemed to be oil, but I guess it's a matter of opinion. Did you know that you could get the vanishing resource to not vanish if you reloaded and gave a computer player something? The game just decided to hurt the human player and demanded a "sacrifice."
-the ai is "better" (good is still a leap for any game except maybe Galactic Civlizations).
Not really. The only reason its better now is because of Blake's AI, not through anything Firaxis has done (other than using Blake's in the core game)
As others have said you're 100% wrong here. The AI has its flaws, but it's a huge improvement over Civ3. Again though I wouldn't attach the "good" label to it. I know and have documented it cheating at sea (knowing whether or not my ship was sitting on my fish resource even though there was no way it could see it).
-why the ai likes or dislikes you doesn't seem so random anymore
You could always figure out why they disliked you in Civ 3, if you played for a bit.
So? I like being able to see the modifiers clearly laid out for me on the side panel there rather than having to play Sherlock Holmes and trusting that it's not random. I like that it's displayed primarily because I don't trust that they put it together all that well in Civ3.
-religion adds a nice touch
But is extremely bland. All religions aren't the same in real life, so why should they be in Civ?
They're bland and that's something that would have been difficult to do anything with given the problems of giving relgions traits (marketing nightmare!) and I agree with you that that's an unfortunate limitation. However, bland or not, I find the effect religion has on diplomacy fun.
-good graphics
Which should be of no consquence in a game like civ. Gameplay before Graphics, not overload the computer with stupid crappy 3d graphics.
Agreed. Graphics are secondary to me most of the time, but I still like having a pretty canvas to look at.