ZergMazter
Prince
Were you guys aware you can actually make workboats work on civ 3? I borrowed my destroyer to test this. I turned the naval power flag off, and gave it the terraform flag with Quintillus editor, and gave the road option to coastal tiles.
Next thing I knew the destroyer was building roads to connect resources. After it was done building it joined the city. I dont know if it joined due to it being a new game and needing the population for growth. It had nothing else to do, so I assume this was normal.
Sure it looks a little funny to have roads, and railroads like that, but you can minimize the impact by using the special terrain so only coast close to land is workable.
On a premade map you can set invisible trails with the LM terrains, so that you can make ur boats auto-connect trade from one continent to another. If you are like me and play with 31 civs, then you know how much air trade produces lag, so you can finally completely disable it, and instead connect land masses via road paths.
Only one thing to figure out before fully confirming connection of landmasses via LM, is to figure out how to use LM for coast. Otherwise it still works but you'll have roads everywhere your borders are on coast.
Here is what you can and can't do:
1-Roads/rails don't work as on land. They can't be used to travel by naval units.
2-There is no way for ground units to use coast roads.
3-They basically give you all economical benefits you usually get on land.
4-They can be used to build railroad bridges for aesthetic purposes, or for functional trade purposes.
5-It's a good day to be a pirate
6-A whole new meaning to trade embargoes. Cut up some routes and isolate your enemies.
7-No air trade? No problem, connect that land mass via roads, while still having the added benefit of no lag due to air trade.
8-The AI works as regular workers. They will go outside their civ boundaries to build a road that connects to more resources, or connect distant colonies. (Tested a little bit and partially confirmed)
Enjoy! Now I get to have fish, crabs, whales as consumable resources. I have a plan for them to allow the construction of certain buildings in their host city which boosts food production.
Next thing I knew the destroyer was building roads to connect resources. After it was done building it joined the city. I dont know if it joined due to it being a new game and needing the population for growth. It had nothing else to do, so I assume this was normal.
Sure it looks a little funny to have roads, and railroads like that, but you can minimize the impact by using the special terrain so only coast close to land is workable.
On a premade map you can set invisible trails with the LM terrains, so that you can make ur boats auto-connect trade from one continent to another. If you are like me and play with 31 civs, then you know how much air trade produces lag, so you can finally completely disable it, and instead connect land masses via road paths.
Only one thing to figure out before fully confirming connection of landmasses via LM, is to figure out how to use LM for coast. Otherwise it still works but you'll have roads everywhere your borders are on coast.
Here is what you can and can't do:
1-Roads/rails don't work as on land. They can't be used to travel by naval units.
2-There is no way for ground units to use coast roads.
3-They basically give you all economical benefits you usually get on land.
4-They can be used to build railroad bridges for aesthetic purposes, or for functional trade purposes.
5-It's a good day to be a pirate
6-A whole new meaning to trade embargoes. Cut up some routes and isolate your enemies.
7-No air trade? No problem, connect that land mass via roads, while still having the added benefit of no lag due to air trade.
8-The AI works as regular workers. They will go outside their civ boundaries to build a road that connects to more resources, or connect distant colonies. (Tested a little bit and partially confirmed)
Enjoy! Now I get to have fish, crabs, whales as consumable resources. I have a plan for them to allow the construction of certain buildings in their host city which boosts food production.