dh_epic
Cold War Veteran
I'd go a step further, Trip. If a computer player were playing for a cultural victory, the foundation would be there in playing as an expansionistic war monger. If you have a huge Civ that's highly productive, highly stable, highly profitable, the AI would only need to rush all kinds of cultural improvements in one city.
The same would be true, then, if you introduced an economic victory into Civ 3. The most economically viable nation would be the most expansionistic. Clearly the same is true about the space race.
The victory types don't really open up different gameplay styles at all, because one gameplay style is simply the most rewarding. Hence, the AI might as well just go for the "bigger is better" approach -- with very little depth.
The same would be true, then, if you introduced an economic victory into Civ 3. The most economically viable nation would be the most expansionistic. Clearly the same is true about the space race.
The victory types don't really open up different gameplay styles at all, because one gameplay style is simply the most rewarding. Hence, the AI might as well just go for the "bigger is better" approach -- with very little depth.