Civ 4 Dummies - Game 1 - Hannibal - Chieftain

Yorgi

Chieftain
Joined
Dec 29, 2005
Messages
20
Hello all! I am starting this thread to serve as a comprehensive play-through of Chieftain difficulty for newbie players. I'm not that great of a player so I'll be learning at the same time you do. The important thing is that my write ups will be thorough so that everyone here knows exactly what I am doing at all times. I'd like to get the advice of both newbies and veterans as I go through the game. However, if you grab a save and play it ahead of where I am, don't spoil it for anyone please. Also, keep in mind that we aren't focused on perfect play - we are focused more on fun and some learning mixed in.

Without further adieu, let's get started! I created the game with the following settings:

Game Edition: Beyond The Sword v3.17
Map Type: Pangaea
Climate: Temperate
Sea Level: Medium
World Size: Small
Shoreline: Random
Civilization: Random
Difficulty: Chieftain
Game Speed: Normal


And the intro screen:

Civ4Dummies_Game1-0001_IntroScreen.JPG


It looks as though the computer has decided we are playing as Hannibal of Carthage. Let's look at Hannibal's leader traits (which I got from this page):

FINANCIAL
  • +1 commerce on plots with at least 2 commerce.

CHARISMATIC
  • +1 happiness per city.
  • -25% XP needed for unit promotions.
  • +1 happiness from Monument and Broadcast Tower.

For those of you who don't know, commerce is the little coin icon on a tile when you double click a city (there are bread slices, hammers, and coins). Commerce is turned into either research (beakers) or wealth (gold in upper left). So it looks like our cities will be both happier and wealthier than normal, our empire will produce research faster, and our troops will upgrade faster, but we don't get any buildings at half cost. I always find that happiness is a bigger limiting factor in my games as opposed to health, but that may be because I sometimes go a little crazy sacrificing population to rush builds with slavery. The song "Psycho Killer" by Talking Heads is playing in my head right now for some reason...

Anyway, let's take a look at the unique unit for Carthage, the Numidian Cavalry which replaces the Horse Archer. It has the following statistics (which I found from this page), of which the changed items are bolded in red for penalties and blue for bonuses:

NUMIDIAN CAVALRY
  • Strength: 5
  • Movement: 2
  • Cost: 50
  • Tech Requirements: Archery, Horseback Riding
  • Resource Requirements: Horse
  • Immune to first strikes
  • Doesn't receive defensive bonuses
  • Can withdraw from combat (20% chance)
  • Flank attack against Catapults and Trebuchets
  • Starts with Flanking I
  • +50% attack vs. Catapults and Trebuchets
  • +50% vs. Melee Units

Quick tangent, the page I linked to above has outdated material for the regular Horse Archer. It's missing a couple of things (like the withdrawal chance). I double checked with the civilopedia in game. I think it wasn't updated after BtS came out. Who do I contact about that so that it can be updated?

OK, back to our game... So our replacement for the Horse Archer unfortunately has 1 less strength than a regular horse archer (which is strength 6), but against Melee units it is actually better with the special bonus, ranking at a 7.5 (strength 5 * 150% vs melee = 7.5). I guess that means it's a bit weaker fighting Mounted and Archery units (which are the only two other types we'll experience while our unique unit is useful before upgrading). Let's hope we're the only ones with horses and our enemies build a lot of melee. It also gets a free promotion - Flanking I. Now, what the crap does Flanking I do? I have no idea, so it's a good thing this page exists! :D

FLANKING I
  • +10% Withdrawal Chance

Ok that's kind of cool... I guess? I don't intend to throw my units at anything I probably won't win, so having a 30% withdrawal chance (20% base + 10% from Flanking I) isn't that important to me. Maybe it's more useful at higher difficulties? I dunno...

Moving on, let's take a look at our unique building, the Cothon which replaces the Harbor. It has the following stats (which I found from this page), again with the bolding scheme I used before:

COTHON
  • Can only be built in a coastal city
  • +1 trade route
  • +1 health from Fish, Crab, Clams
  • +50% commerce from trade routes

OK so our unique building gives us an extra trade route for our cities, but they have to be coastal cities. I won't lie, I don't have the foggiest clue how powerful trade routes are (or even really how they work), but I suppose this is a good thing since we're Financial too. I guess this would be the perfect game for me to force myself to learn about trade routes then. Let's hope we have some coastal cities.

Finally, let's do a quick review of our starting technologies - Fishing and Mining. I used this page to get the info:

FISHING
  • Can work water tiles
  • Can create Fishing Boats

MINING
  • Can build mines

So it looks like our civilization would be really good near water. Coastal tiles give 2 base commerce without any improvements or modifiers, which means with our Financial trait that would be 3 commerce from the get go. We can already work coastal tiles from turn 1 because we start with fishing. And we want coastal cities even more because then we can make good use of our unique building.

Now that we've reviewed our leader and civilization traits, let's take a peak at our starting position:

Civ4Dummies_Game1-0002_StartingPosition.JPG


YAY! Coastal city! We'll get to try out Hannibal's unique building and take advantage of his starting tech & coastal commerce boost for faster research. We have 3 clams too - that's a good start! We'll grow fast. But now I notice something else... WE HAVE 2 FISH RIGHT ABOVE THEM!!! I didn't see the little splashy splashy animation of the fishies immediately, but notice that 2 of the farther ocean tiles have 2 food instead of 1. So even if we settle in place, that's FIVE (count 'em, FIVE!) seafood resources right there!! NICE! We have a bunch of grasslands with forests as well, and one plains hill, one grasslands hill, and one oasis. We'll be able to work the hills as soon as we get a worker because we start with mining, but we'll need bronze working to improve any other tile since we'd have to chop the forest first. At least we can build farms in almost all of those tiles immediately since the oasis provides fresh water. There are no land resources that we can see from here, but the fog of war might be hiding stuff tot he south. I think it might be a hill 2 south of my settler based on the curve of the tree line just entering the fog (I zoomed in real close to see). We'll be even luckier if horses are near our starting position to make use of our unique unit! Overall, a great starting location I think!

As far as initial city placement, what do you guys think? The AI is telling us to settle one east, or we can settle in place. We should probably move the warrior first before we make a decision. And with that, here is the save file:

http://georgeskleres.com/civ4/civ4dummies/game1/saves/Civ 4 Dummies - Game 1 - Hannibal Chieftain - BC-4000.CivBeyondSwordSave
 
Starting on a plains hill is nice because you get an extra hammer in your city which will help you get out your workboat quicker (which btw should be your first build and possibly your second too), but the fact that it's not forested highly suggests that it has copper or iron, in which case it's better to mine it than settle on it. There may also be a resource 2S of your warrior, but still, I'd recommend settling in place. After Bronze Working you can chop the forests to boost production, but farming them right away is overkill with all that seafood and you'd be better off using your workers to improve your new cities.

This city has a ridiculous amount of food and can be turned into a crazy-good great person farm. In the early game it will be your settler and worker pump, but later I recommend focusing on buildings that let your run specialists (for when you're not in Caste System) and building the National Epic and Globe Theater as your two national wonders. I also recommend moving your capital to your best commerce city by the time you research Civil Service, to take advantage of the Bureaucracy civic. None of that is really necessary at Chieftain, but it's good to develop good habits.
 
Great writeup, very detailed! This is an excellent start to your tutorial, and I look forward to later installments. :)

I want to cast my vote for settling in place as well; no trees on that plot almost certainly points to a resource (though, if you're unlucky, if I remember correctly it could be a later one like Uranium...let's hope for copper or iron!). If it's Iron, excellent; strong units here we come! If it's copper, man could the Carthaginians use The Colossus! :)
 
Nice to see this thread actually started! Good job and lots of detail! I will sure be following it!
I say settle where you are right now. You will loose a turn for moving (which is not a big deal but still is a turn). Also, it will be easier in the future if you want to make a city southeast, right bellow the forest you can see before the fog starts. Since I am a fan of looks, in the future, the plains hill with a railroad will guarantee an anvil instead of the four hammers the grassland hill shall give when railroad. But that's only me :-D
My 1st tip would be (prepare to sound stupid) : turn on the marks for the special resources! It is the small tab located over the minimap at low right corner, the one with the yellow circular outline, black background and white question mark :-D
Now, the question is what unit to get out first? A Worker or Fishing Boat? Also, what is going to be the first tech you will research?
 
This is a perfect start for Hannibal's starting techs, since all the food is seafood and the only thing for a worker to do is mine and chop. Bronze Working first is a no-brainer, and my first instinct was to go with a work boat for the first build, but now I'm actually wondering whether it might be better to go with a worker so you can get started chopping right away. If you get lucky and copper pops up on that plains hill, you might consider axe rushing a neighbor, since you're likely to have one nearby on a small pangaea map.
 
I am not familiar with that speed so I woudn't know exactly.. BUT! As you can see, he has an oasis which gives him 3 commerce and 3 food. How long would it take for a fishing boat to come out? I think that if he goes for fishing boat while researching BW, he can get it out by the time he reaches city size 3. That would mean that he would then be getting a worker out with a total of 8 food (5 from fish and 3 from oasis) , 3 hammers from the plain hill and 5 commerce to keep his research up! The worker will come out to build a mine, then chop another worker, a settler and possibly another fishing boat. But I am not sure, since I am not very familiar with normal speed...
 
Good start. I vote settle in place, tech bronze working first, build a work boat, get roaming with that warrior.

Choice between working the 3:food:3:commerce: oasis or the 3:hammers: hill to start. I would recommend the oasis, growth is a luxury you will appreciate when we get to building the workers and settlers. Then an improved Clam for 4:food:3:commerce: and the 3:hammers: Hill when at size 2.
 
The AI is telling us to settle one east, or we can settle in place.

If you settle on the plains hill, the city centre tile will produce 2 hammers instead of the usual one. Not so important that you have to move, but worth thinking about.

We should probably move the warrior first before we make a decision.

Definitely :goodjob:

I'm actually wondering whether it might be better to go with a worker so you can get started chopping right away.

It depends how long it takes to build a worker v how long it takes to research bronze working. If you can start a worker now and have bronze working about the time he's finished, then do it. The sooner you start chopping, the faster everything else you want to do will happen.
 
Nice to see this thread actually started! Good job and lots of detail! I will sure be following it!
I say settle where you are right now. You will loose a turn for moving (which is not a big deal but still is a turn). Also, it will be easier in the future if you want to make a city southeast, right bellow the forest you can see before the fog starts. Since I am a fan of looks, in the future, the plains hill with a railroad will guarantee an anvil instead of the four hammers the grassland hill shall give when railroad. But that's only me :-D
My 1st tip would be (prepare to sound stupid) : turn on the marks for the special resources! It is the small tab located over the minimap at low right corner, the one with the yellow circular outline, black background and white question mark :-D
Now, the question is what unit to get out first? A Worker or Fishing Boat? Also, what is going to be the first tech you will research?

Oh DUHHHHHH! Haha sorry, I completely forgot to turn resources on. I am learning how to host these games at the same time as I play! Thanks for the tip - I'll remember to do that from now on.

Ok here's the new screen shot. I also took the liberty of moving the warrior SW one tile to see what it would reveal. Looks like we have a forested plains tile and a forested grasslands hill, both of which have fresh water.

Civ4Dummies_Game1-0003_StartingPositionWithResources.JPG


My vote also goes to settling in place. I didn't know that having a non-forested hill tile means there's probably a resource there. Are resources you can't see at the beginning (copper/iron/aluminum/coal/etc) never allowed to appear on originally forested tiles?

As for the city build, I like the idea of making a work boat first as well. Now it's just a matter of deciding whether getting the work boat faster is better by working a forest tile with hammers and growing slower, or working the oasis is better for faster growth of our city and more commerce to start.

Bronze Working sounds like the ideal tech for us to get first on my side as well. With mining already researched, it will let us get there quickly and see if copper is there.

I'll play the first set of turns either late tonight or tomorrow after I give it a bit more time for people to insert their 2 cents.
 
I would move the worker onto the hills first thing. While your starting location is excellent, it's always a good idea to move your starting unit before building -- just in case there's a nearby resource that would affect your placement.

Why the hills? Because remember that hills give you a vision radius of two, rather than one.
 
About the starting techs bit, you may want to add that you also get roads and agriculture at the start due to the difficulty level :rolleyes:.
Your right about the forests thing, if a metal/horse resource is on that tile, no forest can be there whether you can see the resource or not, most a lot of other things can be in forest/jungle though.
 
I would move the worker onto the hills first thing. While your starting location is excellent, it's always a good idea to move your starting unit before building -- just in case there's a nearby resource that would affect your placement.

Why the hills? Because remember that hills give you a vision radius of two, rather than one.

Oh I already moved the warrior in that 2nd screen shot. The warrior was originally placed 2E of the Settler. I moved him SW one tile to wear he is in that last screen shot so he can't move again this turn.


About the starting techs bit, you may want to add that you also get roads and agriculture at the start due to the difficulty level :rolleyes:.

Oh yea!!! I forgot about that. Because we started on Chieftain difficulty, it gave us 2 extra technologies past our regular civilization starting techs. Here are the summaries:

THE WHEEL
  • Can build roads

AGRICULTURE
  • Can build Farms

So it looks like even if we made an early worker, he would be able to make roads even before Bronze Working. My vote is still for a work boat however.
 
Settle 1 E for sure. Work the plains forest when you can, otherwise go workboat/highest hammer you can get.

BW is the opening tech. Work a fish with your first WB (which you build first since basically all your food is seafood here), whip another WB for 2nd fish. Definitely get a worker after that, probably a settler too.

1E is better by far. The start will be faster at minimal cost.

Sailing early is somewhat a priority with all the food, but we need to see more of the map.
 
Settle 1 E for sure. Work the plains forest when you can, otherwise go workboat/highest hammer you can get.

BW is the opening tech. Work a fish with your first WB (which you build first since basically all your food is seafood here), whip another WB for 2nd fish. Definitely get a worker after that, probably a settler too.

1E is better by far. The start will be faster at minimal cost.

Sailing early is somewhat a priority with all the food, but we need to see more of the map.

I don't understand why the start will be faster if we settle 1E. We get the plains forest in the fat cross of our city no matter which of the 2 hills we settle on. In fact, we get the identical same tiles no matter which hill we are on except for choosing either the forested tile in the bottom left if we settle in place or the non-forested plains in the bottom right if we move east. The only other difference is that if our coastal tiles in the west have seafood we can't see, then that makes them better than the coastal tiles in the east we would gain by settling 1E, which is another reason I think we should settle in place.
 
1. It's extremely unlikely you have more seafood. There's already 5 there.
2. Your city tile gets 2 :hammers:/turn if you settle 1E. Not true for in place. It takes about 3 turns before the plains hill spot becomes superior production wise. You'll recoup the lost turn from moving long before finishing even one work boat.

In conclusion: it's the fact that we KNOW we'll be getting identical tiles (or close) either way that makes the plains hill obviously favorable.
 
I believe TheMeInTeam is counting on the extra hammer you'll get in the city center plot by settling on the plains hill to speed up the game. However, I think that can be a waste in the long run, particularly if there is a resource on that plains hill (which it is pretty likely) because you can mine it (and the resource if there is one...depending on the resource), and grassland hills aren't worth as many hammers. I can't find the code right now (I'd have to look a little harder), but I've looked through the map generation script before and if I remember correctly* the game attempts to cover up all eligible plots in the starting city radius (based on where you settler spawns) with forest; if there is a resource like horses or copper, then it cannot cover up that plot.

*Someone who has looked through this code recently correct me if I'm wrong! :)
 
There is a probably a resource hidden in the plains hill.

Anyway, where to build the capital is a totally inappropriate debate for someone struggling to beat Chieftain.
 
There is a probably a resource hidden in the plains hill.

Anyway, where to build the capital is a totally inappropriate debate for someone struggling to beat Chieftain.

Hey, he started it!

Now that you mention it, I think you're right on the plains hill thing, but it isn't necessarily going to be early metal :(. Does oasis count as 1/2 resource? Seafood surely does. He's already got 2.5-3 resources here though, so I'm not so sure we're going to see iron or copper in this BFC, though I guess it can't be ruled out. Would you avoid settling on that to see if you get the resource dave?

Also, I have mixed feelings on the merits of such a debate. The micro is way, way over the heads of someone chieftan level, but as someone who was at that level about 14 months ago, I still recall such discussion helping me. It gives an idea of the mindset used while playing and you might even remember a thing or two for later.
 
Anyway, where to build the capital is a totally inappropriate debate for someone struggling to beat Chieftain.

Point taken. :) And here I swore I wouldn't get sucked into a debate over the finer points of this game...:lol:
 
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