CrispyCritter
Chieftain
- Joined
- Feb 20, 2006
- Messages
- 65
At this comparable point in Civ 4 (several hundred hours of game play), I was winding down my play. It just wasn't fun, Civ 4 was too broken. In comparison, there's still lots to explore in Civ 5 for me.
Civ 4 was too easy on the lower difficulty levels - no sense in playing them. But on deity, it was dominated by religion/wonders. Your entire game was determined by what religion/wonders you were lucky enough to be the first player to get to. It wasn't about the thoroughness of your basic strategy; you had to be the first one to accomplish one of a small number of goals. Racing unknown/unseen civs for game determining goals just wasn't fun for me. And how anybody can defend the vastly overly important game mechanism of religious finance is beyond me.
In Civ 5, there are no "must have" early milestones. Wonders are much less important in general. I still haven't figured out strong preferences for paths through the tech tree, or through the SP tree - everything still depends on the particular game I'm playing. Do I need early riflemen, or can I skip them completely and go top half? It's me reacting and trying to optimize this particular game.
There are lots of things wrong with Civ 5 - it was definitely released before it was ready. It still needs basic tweaks (diplomatic victories are ridiculous). But as a game that retains my interest because I do different things every time I play it, it still works for me.
I admit the possibility that perhaps Civ 4 became a much better game after I stopped playing it. I was there for at least two major rounds of tweaks, and I know there was more later. Just improving the AI may have made easier difficulty levels of Civ 4 playable, for instance. And the mods and later scenario releases would have been attractive if I had gone back to it. But I never did.
So at a comparable time after release, I find Civ 5 to be much more interesting than Civ 4 was. I think you folks who played years of Civ 4 are a self-selected group who underestimate the problems of Civ 4, at least in its early builds.
Civ 4 was too easy on the lower difficulty levels - no sense in playing them. But on deity, it was dominated by religion/wonders. Your entire game was determined by what religion/wonders you were lucky enough to be the first player to get to. It wasn't about the thoroughness of your basic strategy; you had to be the first one to accomplish one of a small number of goals. Racing unknown/unseen civs for game determining goals just wasn't fun for me. And how anybody can defend the vastly overly important game mechanism of religious finance is beyond me.
In Civ 5, there are no "must have" early milestones. Wonders are much less important in general. I still haven't figured out strong preferences for paths through the tech tree, or through the SP tree - everything still depends on the particular game I'm playing. Do I need early riflemen, or can I skip them completely and go top half? It's me reacting and trying to optimize this particular game.
There are lots of things wrong with Civ 5 - it was definitely released before it was ready. It still needs basic tweaks (diplomatic victories are ridiculous). But as a game that retains my interest because I do different things every time I play it, it still works for me.
I admit the possibility that perhaps Civ 4 became a much better game after I stopped playing it. I was there for at least two major rounds of tweaks, and I know there was more later. Just improving the AI may have made easier difficulty levels of Civ 4 playable, for instance. And the mods and later scenario releases would have been attractive if I had gone back to it. But I never did.
So at a comparable time after release, I find Civ 5 to be much more interesting than Civ 4 was. I think you folks who played years of Civ 4 are a self-selected group who underestimate the problems of Civ 4, at least in its early builds.