I have broken this idea out of the Brainstorming thread to try to help us develop it a bit further. (btw, QSC stands for Quick Start Challenge)
For those of you who have no idea what I am talking about, please click here to go to the Civ 3 GOTM Server for the explanation of the event. The purpose of the Civ 3 QSC was to help improve a player's opening moves and early empire development.
The staff discussions thus far have looked at this event as a way to help players create a better start towards a goal of some victory condition. You may see it differently and we would appreciate your comments about your expectations for such an event.
Some questions you may wish to consider about a QSC type of event:
The time frame for such an event. - In Civ 3, the QSC consisted of the first 80 turns. What should a Civ 4 event encompass and why?
What feedback would be useful to you? - what do you think would help you to better learn how to develop your game.
What other things might we consider in planning such an event?
For those of you who have no idea what I am talking about, please click here to go to the Civ 3 GOTM Server for the explanation of the event. The purpose of the Civ 3 QSC was to help improve a player's opening moves and early empire development.
The staff discussions thus far have looked at this event as a way to help players create a better start towards a goal of some victory condition. You may see it differently and we would appreciate your comments about your expectations for such an event.
Some questions you may wish to consider about a QSC type of event:
The time frame for such an event. - In Civ 3, the QSC consisted of the first 80 turns. What should a Civ 4 event encompass and why?
What feedback would be useful to you? - what do you think would help you to better learn how to develop your game.
What other things might we consider in planning such an event?