My first post for over 10 years. Loved Civ 4, but got put off the series by Civ 5. I've recently tried Civ 6 again. After 1,000's of hours of Civ 4, I really *want* to move on to the newer games. But they just aren't as good, don't have that "one more turn" about them. Agree with most of the points regarding Civ 6 that others have mentioned. My first game of Civ 6 was a couple of years ago, on "normal" level. I got a win without knowing what I was doing. Uninstalled as it was not enjoyable and seemed just "click button to win".
Recently installed it again, but given up again without even finishing. 1UPT is just tedious. I struggle to see why Stack of Doom is such a problem to the majority of gamers who seem to think 1UPT is fine. Fair enough, churning out so many units in Civ 4 was a bit tedious. But it just needed balancing so you had fewer, but stronger units, perhaps. Something like Age of Wonders where you can have 6 units on a tile would be fine.
To me it looks like both Civ 5 and 6 seem to have a design ideal of "change for changes sake". Like 1UPT, ideas that are popular in other games, so get bolted on to Civ, whether appropriate or not. These changes while different, add no real strategy to the game.
In my opinion, Districts fall in to this. It's a change that really adds nothing, but it's a change and seems to work, so many people are OK with it. The thing is, that Districts shrinks the map even more than 1 UPT. In the past, when people wondered how big a tile was, I think estimates were around 20 to 30 miles. So even though very abstract, your empire felt believable. Major cities were say, 100 miles apart, sprawling across a large empire. That felt right to me in 1 - 4 and even 5 didn't change it much.
But the districts mean that the entertainment or academy centre could now be 60 miles from the city centre! Clearly not right, so tiles must be much smaller, 5 miles across, maybe. To have buildings in tiles spreading out from the city, means that the map is now smaller, and 1UPT also makes a bit more sense.
However, in the game I gave up, I had around 10 cities across my land, I realised that far from being my "sprawling empire" like in the old days, it was about as big as Wales! And the entire map - Standard size - about as big as Europe, perhaps. Yet annoyingly, thanks to 1UPT, it still takes units 50 years to travel the couple of hundred miles across it. So yes, I think districts are badly thought out, and detract from what the game is (or used to be?) about. The add nothing of interest, other than busy work (which is broadly true of all the new features). And make the map feel much smaller.
If they were going to use the concept of districts in a mini-tile laying board game like way (I'm guessing that was the aim), they should have retained 1 tile per city, but a separate map for each city to lay out the districts on. Like 1UPT, the scale of the game does not suit this low level tactical design. Unless the scale is a lot smaller than we thought.
Finally, City States. What are they good for? In terms of "Interesting decisions", I just can't see what the purpose of them is. What they represent. OK, they are slightly better than in Civ 5, but still, they are just some kind of easily exploitable goody rewarder. Like tribal huts but worse as they wont go away. Yet the one thing they can do is build military units. I saw a city states building at least 12 military and thanks to 1UPT, they would be cluttering up the city states little piece of land, all swapping positions in surreal musical chairs every turn. And this is "working as designed"? This is supposed to add to the game? How? It's just innane.
City states should be a type of civilization, not something completely different, shoe horned into the game because..? Well, I can only assume somebody read a history book and it mentioned City States so they thought people would think it made Civ more real, maybe?
In earlier Civs, wasn't "City States" a form of government? My memory is vague, but I think thats' how it should be. Several nations (e.g .Italy, Germany) broadly started as collections of city states, before unifying. There should only be Civilizations, I hated the City States in Civ 5 and always switched them off. But in Civ 6, they are more tightly integrated, so much so that 1UPT and City States are close to being the core of the game now. So you can't really switch them of as several civs bonuses seem to depend on them.
Well, after 10+ years away, it's good to get that off my chest! I don't think there is any hope for the series now. That Civ 4 was the peak. So I'm now off for a game of BTS
