I played Civ 1 and Civ 2 a lot. I skipped Civ 3 because of the poor graphic design but due to a lack of any turn based strategy games in this day and age decided to overlook that in Civ 4.
OK, so what can I do to make the game graphics more usable. The main problem is spotting enemy and friendly units - they blend in with the terrain graphics. I've set the graphics to single-unit. Is there anything else I can do to improve their visibility? Can I display a color coded stand underneath the unit graphics? I'm using the strategic view more now (very handy) but I'd like to be able to look at the normal map and see the situation. There's been several times where an enemy army has landed next to my city and I missed it because the unit graphics blend into the terrain.
Is there anything that can be done to speed up the interface? I've got a top of the line graphics card but for instance when I click on the little hammer symbol in the city view (set people to work hammers) it takes a second for the window to refresh. This kind of thing should be instantaneous. Also, when moving from city to city with the arrow key it takes way too long to display the next city. There's gotta be a way to speed the interface up. Maybe I've got the graphics on too high? Turn off Anti-aliasing?
Is there an easier way to spot hills, especially those covered with jungle? I find that I have to hover my mouse over every tile to see what's there. This was not the case with Civ 1 or Civ 2.
Is there a way to see your units that are set to auto-move actually move? There's a setting for seeing Friendly Moves - but it's not working or doing what I think it should be doing.
Finally, when I select a stack of 8 or so Galleons, the ships go through this whole graphic thing that takes 2 seconds sometimes. Selecting a unit should not take this long!
OK, so what can I do to make the game graphics more usable. The main problem is spotting enemy and friendly units - they blend in with the terrain graphics. I've set the graphics to single-unit. Is there anything else I can do to improve their visibility? Can I display a color coded stand underneath the unit graphics? I'm using the strategic view more now (very handy) but I'd like to be able to look at the normal map and see the situation. There's been several times where an enemy army has landed next to my city and I missed it because the unit graphics blend into the terrain.
Is there anything that can be done to speed up the interface? I've got a top of the line graphics card but for instance when I click on the little hammer symbol in the city view (set people to work hammers) it takes a second for the window to refresh. This kind of thing should be instantaneous. Also, when moving from city to city with the arrow key it takes way too long to display the next city. There's gotta be a way to speed the interface up. Maybe I've got the graphics on too high? Turn off Anti-aliasing?
Is there an easier way to spot hills, especially those covered with jungle? I find that I have to hover my mouse over every tile to see what's there. This was not the case with Civ 1 or Civ 2.
Is there a way to see your units that are set to auto-move actually move? There's a setting for seeing Friendly Moves - but it's not working or doing what I think it should be doing.
Finally, when I select a stack of 8 or so Galleons, the ships go through this whole graphic thing that takes 2 seconds sometimes. Selecting a unit should not take this long!