Civ 5 Confirmed Features

Status
Not open for further replies.
I'm partially glad religion's gone. It's an important part of our history, but people don't automatically hate each other because they have different religions. As for espionage, I'm glad that I'll never see "Your farm has been destroyed by enemy infiltrators!" again.

Don't count your chickens. There were spy units before IV and espionage crept in in BtS. I imagine your farms are no more safe than they are quadrangular.

Nothing new from PAX East yet?

+1
 
Any news of how Civic's are to be handled and hopeful expanded on?
 
We did have guys at PAX, didn't we? I thought they would be able to get at least some new information (especially concerning the final civilization(s)).
 
New feature mentioned here

Okay, the url seems to turn into smiley faces when i paste it in :crazyeye: but its from a new video on "Viddler", at 05:43- "Embarkation" After you've researched a certain technology, land units will turn into (from what I can tell) defenceless civillian transport ships when they enter a water square. I'm guessing they will be defenceless so that there is still a purpose to having dedicated transport ships; i.e. because they can defend themselves.

With the one unit per tile thingy, I would imagine the idea is that in a naval invasion you would end up with large fleets of defenceless boats (spread out over an area), and it will be quite a challenge to defend them if the enemy has a strong navy...
 
Stockholm confirmed as a city state at about 6:50 in this video. Looks like someone smuggled a video camera in.

It's good to have some info, anyway.

At 4:37 we hear Oda Nobunaga (confirmed: the speaker calls him Oda) talk Japanese. Nice. Same with Bismarck at 5:09 and Washington at 8:53 (but obviously not Japanese, though).

Stockholm, hm? That would seem to confim the "Vikings as city states" theory.

But other than that, no new information, at least not concerning civilizations...
 
I hope one of those last two pick is a Hebrew (Israel) civ, which in the top 3 of most influential and cultural civilizations of earth's history. Why sid hasn't included Israel shows his lack of understanding the big picture of history.
 
I hope one of those last two pick is a Hebrew (Israel) civ, which in the top 3 of most influential and cultural civilizations of earth's history. Why sid hasn't included Israel shows his lack of understanding the big picture of history.

Or his understanding of the modern world. Isreal is surrounded by people who want to whipe it off the face of the earth, A few years ago there was a map published of isreal without West Bank and Gaza Strip and many people got offended. It may be influancal, but he doesn't want to offend anyone.
 
Too much rumors in this thread ;).
If you look at the civilization 4 box, you would guess, that the sphinx is in as a wonder, but it isn't.
Also official links are missing.

If this goes on here in that way (all around, i mean), i'll just translate the german overview thread into english.

yeah but this is real gameplay not the box.
 
sorry if this was already said, but roads confirmed here
and apparently there is some penalty also with roads
post #4
 
With around 5 months to the release date, will the makers of Civ 5 be able to incorporate many of the fans' ideas?:(
 
I hope Civ 5 will allow for small industrialised islands like Britain and Japan. Previous versions have left small island nations as inevitably weak and insignificant due to limited productive capacity from land and limited resource access :eek:
 
Presumably City States will start of small and grow over time (pop wise) like regular cities? It would be bizarre to have these well established entities with significant populations and technology at the start of the game :crazyeye:
 
Important thing to note that I learned at the PAX demo: Though it's one unit per tile, combat is no longer all-or-nothing. Just because a unit loses a battle doesn't mean it's going to be destroyed; it takes a series of losses to kill something off.

from facebook
 
Things are shaping up quite nicely it seems. I'm excited about the strategic resource limitations. Been looking for that in CIV for a long time now. Now all we need is the ability to make installment loans to other nations (Give 1000 gold to foreign nation, and they pay you 12 gold for 100 turns after a 10 turn grace period.)
 
from facebook

Important thing to note that I learned at the PAX demo: Though it's one unit per tile, combat is no longer all-or-nothing. Just because a unit loses a battle doesn't mean it's going to be destroyed; it takes a series of losses to kill something off.
from facebook

This is an interesting point. It'll be interesting seeing naval expeditions experience this. I can imagine a knight auto-converting to a naval transport and sailing along with a frigate in the same hex for defense (transports are non-combat units, so they can occupy the same tile).

The enemy tries to prevent the knight unit from reaching landfall, but it takes repeated attacks to fully kill off the defending frigate and destroy the knight-transport. Can the defending naval units destroy the frigate in time? Or will the attackers survive just long enough to land the troops? Excitement!

Instead of having a large stack of naval forces, you have one or two that just take many hits to destroy. The granularity is not in the number of units, but in how long it takes to fully destroy each single unit.
 
Okay, the url seems to turn into smiley faces when i paste it in :crazyeye: but its from a new video on "Viddler", at 05:43- "Embarkation" After you've researched a certain technology, land units will turn into (from what I can tell) defenceless civillian transport ships when they enter a water square. I'm guessing they will be defenceless so that there is still a purpose to having dedicated transport ships; i.e. because they can defend themselves.

With the one unit per tile thingy, I would imagine the idea is that in a naval invasion you would end up with large fleets of defenceless boats (spread out over an area), and it will be quite a challenge to defend them if the enemy has a strong navy...

They did say "civilian ships". Presumably, they mentioned this specifically in reference to the 3 "layers" of units (air, land, civilian). This would indicate that your warships would be able to stack with these transports, protecting them.
 
I doubt you will be able to stack battleships on inflatable raft things because the rafts will be counted as what ever layer battle ships are
 
well, with all those new articles and videos released today, we sure have alot less to speculate about...
 
Status
Not open for further replies.
Back
Top Bottom