Civ 5 Design Challenge II - Mechanics

Hmmmm...

Russian empire(Peter the Great)
UA: Petrine Revolution
Gain :c5science: science from adopting :c5culture: social policies, equal to their cost. Newly founded cities start with an amount of :c5production: production, :c5food: food and :c5culture: culture based on the amount of buildings providing those yields present in the empire. Those bonuses are increased by 1% per each :c5science: tech you research.

UU: Cossack
Replaces Lancer, but is unlocked at gunpowder and does not have any bonuses against cavalry. However, it starts with the charge promotion and also has the "luocha" promotion, allowing it to freely pillage tiles and causing damage to adjacent units when doing so. Stronger(26 :c5strength:) than the lancer, and even more so(28 :c5strength:) after metallurgy, the Cossack upgrades to the Great war infantry.

UB: Kremlin
Replaces arsenal. Though it doesn't increase the city's strength, it increases its hit points by 75 and requires only walls to be built. +2 :c5culture: culture, and +5 :c5strength: strength if the city is :c5trade: connected to the capital.
 
Here is this I guess:
Kingdom of Piedmont-Sardinia​
Charles Albert
Statuto Albertino
Upon producing a :c5culture: Cultural Building in the :c5capital: Capital it generates :c5science: Science equivalent to its base yields upon completion, Receive a :c5greatperson: Great Artist if you are the first to produce a Building with the appropriate Specialist Slot in the :c5capital: Capital.
Minié
Unlike the Riflemen it replaces it may attack twice and upon defeating an Enemy Unit provides :c5culture: Culture equivalent to half of the Experience earned, may upgrade into Great War Infantry at no cost.
Galleria
Unlike the Zoo it replaces the Galleria does not require a Colosseum, +1 local :c5happy: Happiness, has an Artist Specialist Slot that once filled converts 5% of :c5science: Science yield into :c5culture: Culture for every Great Work you currently have within this City
 
One thing that is important to mention is that it doesn't need to be tied to the UA all the time - most of these can be tied to UUs, UBs, UIs. It makes it just a little bit more interesting.
 
Magadha (Ajatashatru)
Start Bias: Grassland
Capital: :c5capital: Rajagriha
UA: Mountain Of Truth
Generate +2% :c5science: Science in the Capital for every Culture building in a conquered City. Academies increase the yields of adjacent tiles by +1 :c5culture: Culture.
UU: Mashilakantaka (replaces Catapult)
Starts with Volley and the unique promotion "Pebbles, Straw, and Leaves", which grants a +10% attack bonus each time the unit attacks the same target, stacking to a maximum of +50%. Additionally, when training a Mashilakantaka, generate 1 point per turn towards a :c5greatperson: Great Scientist in the :c5capital: Capital.
UU: Rathamusala (replaces Chariot Archer)
Unlike the Chariot Archer it replaces, the Rathamusala is a melee unit with considerably higher Combat Strength (9 :c5strength: vs. 6) and Cover I. It also generates :c5culture: Culture and :c5faith: Faith per kill. Upgrades as normal. Requires Horses.

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So, I wanted to make a Civ that focuses on early-game aggression and ameliorates the terrible things going wide does to your Science output. Catapults and scythed chariots with maces on them from a polity home to one of the greatest libraries on the Indian subcontinent? Seemed a good fit! =]
 
Hmmmm...

Russian empire(Peter the Great)
UA: Petrine Revolution
Gain :c5science: science from adopting :c5culture: social policies, equal to their cost. Newly founded cities start with an amount of :c5production: production, :c5food: food and :c5culture: culture based on the amount of buildings providing those yields present in the empire. Those bonuses are increased by 1% per each :c5science: tech you research.

Isn't this a bit overpowered? This is basically +1 :c5science: Science per :c5culture: Culture, except that the science is sequestered until you get a policy.
 
Here's one from Skyrim:

The Hold of Winterhold

Leader: Shalidor

UA: College of Winterhold: Upon discovering Education, the :c5capital: Capital gets a free University and 20% of it's :c5science: Science output will contribute to :c5greatperson: Archmages. High level (level 5 or higher) units may be expended for unique :greatwork: Magical tomes belonging to one of six schools, each providing special yields in addition to +2 :c5science: Science.*

UU: Archmage: Replaces the Great General. Cannot build citadels. Archmages are randomly assigned to one of six potential schools: alteration, conjuration, destructive, enchantment, illusion, or restoration. Each school gives the Archmage a special ability.*

UB: Arcanaeum: Replaces Library. Gains an additional :greatwork: Great Work of Writing slot for every era that has passed since it's construction. Every filled Writing slot provides +1 :c5culture: Culture and converts 5% of the city's :c5culture: Culture to :c5science: Science. (max of 30%)

*Tomes are considered works of writing.

Alteration: MT-Increases City Strength.
AM-Increases defensive combat strength of adjacent friendly units.
Conjuration: MT-Whenever a unit is trained, there's a chance of it being duplicated (increases with quantity of Conjuration Tomes.)
AM-Can spawn a random new unit on the same tile (has a cooldown).
Destruction: MT-+1 Combat Strength for new units.
AM-Enemy cities and units ending their turn adjacent to the AM take damage.
Enchantment: MT-+5 XP for new units.
AM-Double the Great General Bonus.
Illusion: MT-Increases Great Person production by 10% for every MT.
AM-Has a slight chance of turning adjacent enemy units into barbarians.
Restoration: MT-Increases City HP.
AM-Heals adjacent friendly units every turn.

Conventional thinking can lick my ass.
 
The City-State of Athens

Athens​

Gift of Athena
Cultural buildings and :greatwork: Great Works of Writing provide +1 :c5science: Science. Scientists and Writers provide both Great Writer and Great Scientist Points.

Aphract (Trieme)
Faster and stronger than the Trieme it replaces, the Aphract has 5 :c5moves: Movement and 13 :c5strength: Combat Strength.

Acropolis (Castle)
In addition to the benefits provided by the Castle, the Acropolis also produces +1 :c5science: Science, :c5culture: Culture, and :c5faith: Faith.
 
Siam - Mongkut

UA: Father of Science and Technology: Science generated from other civilizations capitals are added to the yields of your capital as long as you've got an embassy in that civilization and said civilization is at war.

UB: Astronomical Pavilion: Replaces Observatory. No Mountain Prerequisite. +10% Science. 1 Scientist Specialist. Generates Science equal to the Culture Generated in City.

UU: Elephant Artillery: Replaces Artillery. Requires no Set Up and starts with the Woodsman Promotion. Generates Culture when stationed in cities during peace. Costs 1 extra maintenance.
 
Enlightenment France
Leader: Louis XVI
UA: Je Pense, Donc Je Suis
:greatwork: Great Works yield +2 :c5science: science for every :c5culture: social policy tree completed; doubled if receiving a :c5culture: theming bonus. :c5greatperson: Cultural Great people are generated 25% faster in the :c5capital: capital if you are constructing a :c5science: science building in the Empire.*

UU: Mousquetaire (Replaces Musketman)
The Mousquetaire is :c5strength: stronger than the Musketman it replaces and receives +15% :c5strength: strength in friendly territory, though is much more expensive. Additionally, receive 50% of your bonuses towards the generation of :c5greatperson: Cultural Great People as a bonus towards :c5production: production while constructing a Mousquetaire.

UB: Salon (Replaces Opera House)
The Salon, unlike the Opera House it replaces, grants a boost of :c5science: science whenever a :c5culture: policy is adopted, and a boost of :c5culture: culture whenever a :c5science: technology is discovered. +5% generation of :c5greatperson: Great People and +1 :c5science: science in this city for every worked :c5culture: cultural specialist.

*Includes: Libraries, Universities, Observatories, Salons, Public Schools and Research Labs.

So hows this for an elightenment France based around what made 17th and 18th century France so awesome - Science, Culture and Great People! The Whole civ relies on a superpower that has really got its culture game sorted out beforehand, which can lead to an explosion in scientific power in the midgame thanks to the Salon and the UA. If you've played the cultural game heavily before playing the science game, as France did, having one of the most elaborate and successful cultures in the world at the time of its enlightenment in the late 17th century, then you'll start to see the science pour in from all those completed policy trees. If you've got a lot of Great Works and a lot of Culture from those Great Works, then you could be reaping 12 science for every Great work by the midgame - if you've maxed out your Great Work slots then thats a loot of science, and thats just the first part of the UA. The second part ensures that you'll be able to go wide and build lots of science buildings but not suffer, because it'll keep you pumping out those science boosting great works in the capital!

The Musketeer equally gets a huge buff if you've been playing the culture game right - with all the right buildings and the boost from the UA, you'll be getting these badboys out +50% faster, offsetting their high cost and some! Not to mention the additional generation from the salon!

The Salon then completes the circle by feeding into both ends of it - it'll help you keep your culture up with its great work slots and regular amounts of free culture, but more importantly it'll help boost the whole science from culture circle you got going on by making your social policies pay out big time, so keep them flowing in and you'll be getting a.) regular science bonuses every time you adopt a policy, b.) more science from your Great Works and c.) the option to dip into rationalism which has fantastic synergy with this civ. Rationalism will allow you to max out your specialists with a silly amount of bonuses, and then generate even more great people to make the most of everything.

Overall a science civ to make Babylon look like baby lon.
 
Hmmm. OPOPOPOP. Can I play it? Can you make it? Can anyone help him make it? CanIi(not)?
Seriously, unless the bonuses from the salon are.. Too small to be effective, its pretty OP...
 
I guess France just makes a lot of sense for this challenge:

The French Fifth Republic
Leader: François Mitterrand
UA:Grands Projets:
Upon entering the modern era, gain +15% production of wonders and the ability to renovate any pre-modern wonders, causing them to gain +2 culture and +2 science.
UU1: Public Intellectual (replaces Great Writer): In addition to the normal abilities of the Great Writer, the Public Intellectual also grants an additional sum of culture and science when expended, regardless of whether used to create a great work or political treatise.
UU2: Javelot Brigade (replace anti-tank gun): The Javelot Brigade is radically different from the anti-tank gun, having only half the normal unit's bonus against armor units, 2 additional movement points, and 65, rather than 50, combat strength.

Featuring: a modern french leader that isn't De Gaulle, the scientific powers of philosophy, and a valiant attempt at making the anti-tank gun a unit that might actually get built once in a while
 
I guess France just makes a lot of sense for this challenge:

The French Fifth Republic
Leader: François Mitterrand
UA:Grands Projets:
Upon entering the modern era, gain +15% production of wonders and the ability to renovate any pre-modern wonders, causing them to gain +2 culture and +2 science.
Now that gives me an idea.....expend an Archeologist in a city with (for example) The Pyramids, and gain a Museum in the city, even if one does not have the prerequisite Opera House in the city. But it would be a special sort of Museum, which would also add x% science in the city. Hmmmm...have to think about that...and also try to figure out what I was doing wrong last time I added a custom unit panel to the game for a special unit action.
 
I was initially thinking of a Soviet design with something like, "May spend culture to get techs instead of social policies" or something similar but then Natan posted a Russia design with a somewhat similar UA. So...

Carolingian Empire
Charlemagne

UA:Carolingian Renaissance- Great Culture People generate science :c5science: when garrisoned in cities and increase the building of science buildings. Gain a free random Great Culture Person each time you progress an era until the Industrial era.

UU:Scholar- Replaces the Great Writer. Does not have a guild but gains points equal to 1/10th a cities culture and faith output. Can translate great works of writing (Including those of other civilizations) 2 times which produces a great work of writing that yields 1 culture :c5culture: and 1 science :c5science:. Yields 2 science :c5science: if the work translated belonged to another civilization.

UB:Carolingian School- Replaces University. Has 3 slots for great works of writing. Yields +2 faith :c5faith:. Has only 1 great scientist slot and doesn't yield science from jungles.
 
Today's the last day, if you haven't made your design yet, make it today!
 
Now would be good. I forgot about it yesterday (too busy coding), so as soon as I get home I'll make a proper post.
 
Completely forgot about it.

Just vote, please. The designs are there.
 
I really like Urdnot's Enlightenment-era France, so I'm voting for that. It is, after all, rather poor form to vote for oneself. =]
 
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