Hoop Thrower
Cyberbolivarian Inkarri
This mechanic in particular makes me think on very early agrarian cultures, Marajo maybe...
food and
production from farm tiles adjacent to the sea. Building fishing boats provides
food boost in inland cities, building plantations provides a
production boost in coastal cities.
production from fishing boats and plantations, +1
food from sea resources, and +1
gold from fish and cotton. Grants a Free fishing boat upon construction.
culture, and additional +1
culture per each adjacent plantation. +1
culture after archeology.
Food and
production from farms adjacent to a coastal tile. Naval
trade routes to other major civilizations provide +1
food +2
city defense strength for the receiver and +3
gold for the sender.
city-state territory may trade exotic goods providing +10XP to all auxilia or former auxilia in the world and
gold,
trade routes made with a chariot caravan provide +1
gold for the receiver and the sender for each naval
trade route to or from the home city. Well, Scott hasn't given me a mechanic yet, so I'm making my own!
The Mechanic is: Farms adjacent to Sea Tiles provide +1 Food and +1 Production.
Now go! The competition ends the 26th of June!
UU is OP: imagine having two great works in an island city. That would be about 10 happiness per each GW.