Thats outrageously unprofessional. I won't be trying this challenge again, thanks.
Here ya go.
EDIT: Wait what? It feels very cheeky to be told I'm disqualified after the design phase has closed, anybody could have pointed that out during the design phase. Pointing it out after the event, and funnily while I'm winning (strange coincidence right?) is incredibly rude and unprofessional if you ask me.
Sorry, that wasn't my intention, I honestly believe it was something I wasn't getting. (after all, my design is also a loose interpretation of the challenge, so I assumed there was a part I didn't get) Especially because everyone was voting for it, so I wanted to know what was that I missed.
I do agree it's rather unprofessional, it'd be more fair to extend the voting process a bit and maybe leave a window open for Urdnot to correct his design.
You better not be serious.
Fair point, he seems to have gone around using the mechanic in two separate areas - the relation Social Policy-Experience in the UB, and the Military Bonus upon Social Policies!
It does not fit the challenge's conditions!
It's a very nice design, but sorry, Urdnot_Scott, you're disqualified!
Like I said, I just misread/misinterpreted it. In my head at the time I was sure the design brief was 'Gain exp from policies'. Do I need to edit it, or are we accepting it because voting has already started?
I thought the mistake was fairly obvious. Seems hard to have misinterpreted it.
But... Every mechanic involves X and Y.
Yeah, what I meant is a direct conversion. This one was pretty much like the first type you mentioned, I was just a fair bit more specific and it caused this whole affair.
I think this qualifies.Level 5 and above Lange Kerls may be expended in cities to permanently increase theexperience of units trained there by 5 and instantly grant
experience to adjacent units upon adopting a
policy.