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Civ 5 Design Challenge IV - History/Eras

Discussion in 'Civilization Design Resources' started by Keniisu, Jan 13, 2016.

  1. Scapegrace

    Scapegrace Obvious Spambot

    Joined:
    Feb 17, 2014
    Messages:
    1,329
    Location:
    Kent
    Laos (Kaysone Phomvihane)
    Start Bias: Jungle
    Capital: Vientiane
    UA: Land-Linked Nation
    Upon constructing a Road or Railroad to another City owned by a Major Civilization or City-State, generate +10% Gold and Production respectively in all Lao Cities connected to your Trade Network. Ignore Building Terrain requirements.
    UU: Pathet Lao (replaces Infantry)
    Starts with Charge and the unique Promotion "Ho Chi Minh Trail", allowing Allied units within 3 Hexes to ignore Rough Terrain penalties to Movement. Cheaper than the Infantry it replaces.
    UB: That (replaces Temple)
    +2 Faith, +2 Culture, +2 Gold. Each That built in a City connected to your Trade Network generates +1 Gold in the Capital, rising to +2 if connected via Railroad.
     
  2. Arison

    Arison Eagerly awaiting Ragnarok

    Joined:
    Sep 6, 2015
    Messages:
    255
    Alright, my second Khmer civ in a row

     
  3. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    East Timor (Xanana Gusmão)
    UA: Crocodile Island
    Each follower of your pantheon/ religion grants :c5faith: faith upon claiming a tile, increasing with each cultural or religious building in the city. Gain :c5food: food equal to half of the religious pressure your city gains from :trade: trade routes (pressure for you religion).

    UB: Lee teinu
    Replaces temple. The Lee teinu Grants +3 :c5culture: culture for each :trade: trade route received from a smaller foreign city, and also grants +1 :c5culture: culture per each :trade: trade route you sent to such city.

    UU: FRETILIN
    Replaces infantry. Suited for mass production, becoming 1% cheaper to build for each citizen in the city. Additionally, it gains XP whenever you adopt :c5culture: social policies, increasing with each one you already have.
     
  4. FallenAesir

    FallenAesir Chieftain

    Joined:
    May 18, 2013
    Messages:
    23
    Indonesia (Suharto)

    UA:
    Pancasila
    Gains :c5goldenage: Golden Age Points for each of the following occurrences:
    - +1 :c5goldenage: each turn for each city following your religion.
    - +2 :c5goldenage: each turn for each city celebrating WLTKD.
    - +2 :c5goldenage: each turn when your ideology is preferred.
    - +2 :c5goldenage: when a citizen is born.
    - +3 :c5goldenage: when your borders expand (Buying territory and settled territory do not count towards this bonus).

    UB: Yayasan
    Replaces Market. Grants +3 :c5production: Production, 25% :c5gold: Gold, +1 Gold per incoming trade route.
    Unlike the Market it replaces, the Yayasan does not give +1:c5gold: and has a 2 :c5gold: building maintenance

    UU: Kopkamtib
    Replaces the Great War Infantry. Has the Dwifungsi Promotion, which grants + 2 :c5gold: Gold, :c5production: Production and :c5science: Science when garrisoned in a city. Promotion can be passed down upon upgrading.
     
    Last edited: Nov 16, 2016
  5. Arison

    Arison Eagerly awaiting Ragnarok

    Joined:
    Sep 6, 2015
    Messages:
    255
    vote?
     
  6. Troller0001

    Troller0001 Not an actual Troll

    Joined:
    Mar 9, 2016
    Messages:
    727
    Gender:
    Male
    Location:
    The Netherlands
    +1 for Natan's East Timor! :D
    It seems pretty interesting and balanced, which (for me) has proven to be a difficult combination ;)
     
  7. Arison

    Arison Eagerly awaiting Ragnarok

    Joined:
    Sep 6, 2015
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    255
    I'm going to have to go with Natan's East Timor, but Scapgrace's Laos was a close second. Both have some nice combos going but not too broken for either.
     
  8. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    Voting for Scapegrace's Laos. Liked the design, especially the UA (which is way more powerful then it seems), and also liked how its components stay effective throughout the entire game.
     
  9. Ajsieg

    Ajsieg Chieftain

    Joined:
    Nov 15, 2015
    Messages:
    190
    Location:
    Batavia, Illinois
    I'm gonna vote for Natan's East Timor because 1) It's really good and 2) to activate the thread again.
     
  10. Troller0001

    Troller0001 Not an actual Troll

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    The Netherlands
    I think I am allowed to declare Natan to be the winner, since he got 3 out of 4 votes already
    So, what do you have in charge for us Natan?
     
  11. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    1848 - 1914 (Revolutions of 1848 'till WW 1).
     
  12. Arison

    Arison Eagerly awaiting Ragnarok

    Joined:
    Sep 6, 2015
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    255
    Dresden, Dresden, Dresden!

     
    Last edited: Feb 16, 2017
  13. SonOfGreatKoya

    SonOfGreatKoya Chieftain

    Joined:
    Feb 4, 2016
    Messages:
    110
    Location:
    Kintelan Caliphate
     
  14. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
    Mar 27, 2016
    Messages:
    341
    Location:
    Canada
    I'm (finally) submitting a new design. Yeah, I know, it's been a while.

    The Métis (Louis Riel)


    UA: Northwest Uprising – Enemy units that end their turn adjacent to forests in Métis territory lose 10 HP. Each time you settle a new city, your citizens do trade with the surrounding native peoples, yielding 100 :c5gold: gold.



    UU: Coureur de Bois - A scout replacement unique to the Métis. Has the amphibian promotion and double movement in tiles adjacent to rivers and lakes. Discovering new tiles generates small amounts of :c5gold: gold and :c5culture: culture.



    UU: Northwest Rebel - Métis Rifleman replacement that comes with the woodsman promotion. While they have lower combat strength than regular Riflemen, they can be produced quickly and cheaply especially in wide empires due to production bonuses that increase the lower the size of the city it is being constructed in.


    Spoiler Production Bonuses: :
    In Cities with Population 5 or less: +150%

    In Cities with Population :c5citizen: 10 or less: +100% :c5production:

    In Cities with Population :c5citizen: 15 or less: +70% :c5production:

    In Cities with Population :c5citizen: 20 or less: +40% :c5production:

    In Cities with Population :c5citizen: 25 or less: +25% :c5production:

    In Cities with Population :c5citizen: 26 or more: No bonus



    The Métis specialize in early expansion and defense. The extra gold you recieve while settling cities will provide you with a handy buffer to allow you to deal with the initial gold deficit you may encounter from building maintenance. Exploring large areas of land will yield helpful gold and culture, while a wide empire will still be able to defend itself due to the damage dealt by forests as well as the ability of smaller cities to build Northwest Rebels easier than normal.
     
    Manitoba Jack likes this.
  15. Arison

    Arison Eagerly awaiting Ragnarok

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    255
    Vote?
     
  16. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
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    Location:
    Canada
    Sure. My vote goes to SOGK's Heavenly Kingdom.
     
  17. Arison

    Arison Eagerly awaiting Ragnarok

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    I'm voting for Mobby's Metis civ. I like that someone decided to make a civ so focussed on growing wide and not tall.
     
  18. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

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    Location:
    Canada
    Anyone else want to vote?
     
  19. Arison

    Arison Eagerly awaiting Ragnarok

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    255
    I think we need someone else to (and not for me)
     
  20. Troller0001

    Troller0001 Not an actual Troll

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    Gender:
    Male
    Location:
    The Netherlands
    Perhaps I can be of assistance ;)
    My vote goes to SoGK's heavenly kingdom!
     

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