1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Civ 5 Design Challenge IV - History/Eras

Discussion in 'Civilization Design Resources' started by Keniisu, Jan 13, 2016.

  1. kul

    kul Chieftain

    Joined:
    Oct 23, 2015
    Messages:
    315
    Location:
    Jawa Barat, Indonesia
    *touches you*
     
  2. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel

    Link to video.
    Lol

    When does voting start BTW?
     
  3. Keniisu

    Keniisu YouTuber | Modder

    Joined:
    Dec 17, 2015
    Messages:
    501
    Gender:
    Male
    Location:
    United States
    :c5capital: The United States (Truman)

    UA: The Truman Doctrine -
    Whenever a nation holds Influence :c5influence: over your nation, gain a Production :c5production: bonus of +25% towards Militaristic Units/Buildings. Upon the adoption of an Ideology, all other nations lose Influence :c5influence: with you.

    UU: U.S Container -
    Replaces the Infantry. When attacking :c5war: units and cities owned by a civilization with a different ideology, gain a +35% Combat Bonus. When stationed inside of your own cities borders, Touristic Influence going to your empire is slowed by 5% (Max: 35%).

    UI: Foreign Embassy -
    Unlocked at Industrialization. Can only be built within other City-State :c5citystate: borders and grants your empire with +4 Culture :c5culture: and +4 Science :c5science: when you are Friends or Allies with them.
     
  4. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    Wow. No offence, but that's like... Super counterintuitive. Not only you get bonuses for contributing to other civilizations' cultural victory, adopting an ideology would reduce that bonus. Plus, you have a UI that grants a really small amount of culture considering when its unlocked... Does 3 culture really worth moving your workers outside of your borders? You should probably increase that bonus to make it more significant.
    Also, shouldn't a Truman design have an infantry replacement, rather than a great war infantry replacement?
     
  5. Keniisu

    Keniisu YouTuber | Modder

    Joined:
    Dec 17, 2015
    Messages:
    501
    Gender:
    Male
    Location:
    United States
    How does it contribute to other's victory? It actively slows down the process in which other civilizations gain your influence and even grants you bonus if they do hold Influence over you.
     
  6. senshidenshi

    senshidenshi Switched the Red and Blue channels

    Joined:
    Jan 22, 2014
    Messages:
    1,653
    Gender:
    Male
    Location:
    Brisbane, QLD
    But the UA sets it up that you want people to hold influence over you so you get the benefits, but then the rest of the civ reduces other people's influence, so it's pointless
     
  7. SonOfGreatKoya

    SonOfGreatKoya Chieftain

    Joined:
    Feb 4, 2016
    Messages:
    110
    Location:
    Kintelan Caliphate
    Vote?
     
  8. Scapegrace

    Scapegrace Obvious Spambot

    Joined:
    Feb 17, 2014
    Messages:
    1,329
    Location:
    Kent
    Algeria (Houari Boumediene)
    Capital: Algiers
    Start Bias: Desert
    UA: Workshop Of The Maghreb
    Upon adopting an Ideology, Buildings that generate Production are built +33% faster and generate +1 Culture, Production, and Gold. Social Policies are 1% cheaper for every Workshop, Windmill, Factory, Hydro Plant, Sonatrach Refinery, and Solar Plant in the Empire (max. 50%).
    UU: Armée Nationale Populaire (replaces Infantry)
    Unlike the Infantry it replaces, the ANP is cheaper and generates Culture per kill equal to double the target unit's Combat Strength. It also receives a +25% Combat Bonus when fighting in City-State territory. Upgrades as normal.
    UB: Sonatrach Refinery (replaces Nuclear Plant)
    The Sonatrach Refinery is markedly different to the Nuclear Plant it replaces; for one thing, it is much weaker, generating only +4 and +10% Production. However, it is cheaper (425 Production vs. 500 on Standard), requires Oil instead of Uranium, generates +1 Production and Gold from Tiles with Oil, is available at Refrigeration rather than Nuclear Fission, and does not prevent the construction of a Solar Plant in the City in which it is built. Requires a Factory.
     
    Last edited: Oct 11, 2016
  9. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    Well, that's a really creative design... as always, though don't you think that the UA is slightly too strong? You're gonna get a crap ton of production and culture on top of the policy cost decreasing, and double synergy (like the one you have in the UA is always powerful, even by its own.

    9
     
  10. inthesomeday

    inthesomeday Immortan

    Joined:
    Dec 12, 2015
    Messages:
    2,798
    Until ideologies, basically the only bonus the UA gives is faster water mills and workshops.

    Not to say that's not a useful bonus, but until ideologies it isn't that OP.

    Although I agree that at ideologies it's a bit boost especially if going wide, could mean +~40 culture in some empires, on top of cheaper social policies. Maybe make the culture 1 or change the production a bit
     
  11. Scapegrace

    Scapegrace Obvious Spambot

    Joined:
    Feb 17, 2014
    Messages:
    1,329
    Location:
    Kent
    Yeah, you're probably right. I've edited it to +1 of the listed yields. The Gold one's probably the most valuable, since Workshops and Windmills cost 2 Maintenance, while Factories, Hydro Plants, Nuclear Plants, and Solar Plants cost 3. It does incentivise going wide, but that has some problems associated with it (no way of getting extra Happiness, for instance, or speeding up Border Growth). Hopefully it's a bit better.

    I should also point out that the bonus to buildings only applies once you have adopted an Ideology. This was poor wording on my part.
     
  12. inthesomeday

    inthesomeday Immortan

    Joined:
    Dec 12, 2015
    Messages:
    2,798
    I vote for Kul's Indonesia
     
  13. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    I'm almost saddened by the fact that just one of these designs could win the challenge. Despite some similarities between them (mainly due to the challenge's nature), they are really good. I thought it was gonna be a straightforward decision for me looking at scape's design, but the designs at the previous page are equally as good (excluding mine. mine is far better. :rolleyes:)
    I vote for Alga2's design. Can't resist a modern civ (chronology-wise) that has bonuses in the early game.
     
  14. Arison

    Arison Eagerly awaiting Ragnarok

    Joined:
    Sep 6, 2015
    Messages:
    255
    I'm voting for North Vietnam

    Damn that sounds really bad out of context.
     
  15. kul

    kul Chieftain

    Joined:
    Oct 23, 2015
    Messages:
    315
    Location:
    Jawa Barat, Indonesia
    I'll vote for North Vietnam as well.
     
  16. Troller0001

    Troller0001 Not an actual Troll

    Joined:
    Mar 9, 2016
    Messages:
    727
    Gender:
    Male
    Location:
    The Netherlands
    I'm voting for SoGK's United Nations! It's an approach to diplomacy votes I've not yet seen before :D
     
  17. Scapegrace

    Scapegrace Obvious Spambot

    Joined:
    Feb 17, 2014
    Messages:
    1,329
    Location:
    Kent
    I also cast my vote for The United Nations by SonOfGreatKoya! It's a really interesting take on a diplomatic civ and I'd love to play as it. =]
     
  18. inthesomeday

    inthesomeday Immortan

    Joined:
    Dec 12, 2015
    Messages:
    2,798
    2 for senshi,
    2 for Koya,
    1 for kul,
    1 for Alga

    Tiebreakers?
     
  19. Scapegrace

    Scapegrace Obvious Spambot

    Joined:
    Feb 17, 2014
    Messages:
    1,329
    Location:
    Kent
    Will switch to Senshi to get the ball rolling again.
     
  20. senshidenshi

    senshidenshi Switched the Red and Blue channels

    Joined:
    Jan 22, 2014
    Messages:
    1,653
    Gender:
    Male
    Location:
    Brisbane, QLD
    Aah I'm put on the spot uhh Post-Colonial South East Asia
     

Share This Page