Civ 5: Echoes of Ages

I started up a new game (wanted to show my nephew how Civ5 works), updated the mod manually ingame, completely forgetting that I am close to victory on my extremely satisfying v58 game.
Now I would love to get back to that game to finish the job but the exe keeps crashing while loading the savegame.
Does anyone else have a copy of v58?
Could you point me towards v59? Maybe the religion stuff in v60 makes it crash, not the bugfix of v59...
 
I went and ripped out all the changes in version 60 to make it like it was in 58 so this may work for you.

Download it from my website you may have to refresh the echoes page F5 if it's not there.

It's called Download Version 58(Retcon)

Let me know if it works.
 
Ive really enjoyed watching this mod evolve over time, ive been using it since you had corporations in it, i always use to remove them from that deactivated folder, i liked having the choice to do so. Many mods, when there is something you like or not, you have to do some work to choose and thats if you know what to do. Then compatibility issues.

This has worked alongside almost every mod ive played it with, and it's pretty easy to make preference changes to. One of the best for civ 5.
 
heck, i still reactivate religion and corporations. You know, those religions could just be renamed into "Social Forces" or something else - they were balanced as was, and i hate to see them gone because of a new mechanic with the same term as it's name.

Call to Power is the ONE mod i found this does not work with, it does funny things to it's tech tree.
 
I can't wait to try out the new religions this weekend. I've been busy with a new game lately and came here to see if there were any updates, and there are!!!

I'll be playing Civ V this Saturday instead of Endless Space. I need a break from that game anyway. :lol:
 
Hello to all players, I'm planning on a new game with "City State Diplomacy Mod (Updated)" by Gazebo alongside Echoes of Ages, has anyone tried it and can confirm that there are no conflicts?

I'm always playing with zero (0) city states because the whole mechanism of it is annoying, thought maybe CSD mod will give a better experience.
 
I have tested this with CSD and it worked like a charm, in fact i usually choose Echoes of Ages or Community Call to Power because they are both compatible with a LOT of mods but not with each other.
 
now, when you get brave you can load hundreds of others.

small tip: echoes of ages does NOT work with community call to power project. this is because CCTP changed the tech tree.

However - you will learn that Echoes of Ages is one of the most compatible mods across the board, i hope you like it as much as i do.
 
quick question... about Ski Resort:

<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_SKI_RESORT</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>2</Yield>
</Row>
</Building_YieldChanges>

<Building_YieldModifiers>
<Row>
<BuildingType>BUILDING_SKI_RESORT</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>10</Yield>
</Row>
</Building_YieldModifiers>


Why do you have both functions, are both needed? Im trying to teach myself how to put in a building from nothing, and i liked your structure of having each building in a separate file with all of its stuff in that file. I think i will do things the same way. Next, i need to find out how to tag icons and get an idea of what/where they are so i can use the right one... For now, i am just looking at the template your using and figuring out what changes i can safely make. Hope you don't mind :)
 
Generally for flavor I like all my buildings to do 2 things.

For example the market is very similar and has both but at higher rates. Almost all buildings in the game have a basic bonus of +2 to something gold research etc. But then you have what does the building do that you want to add which in this case was the 10% boost to gold.

When looking for Icons I just go through the game looking for artwork already there thats not used heavily although I plan to convert it over eventually to my own artwork.

For example I would look at the tech tree find a tech icon I like then open up the civ5technology.xml and look for that techs tech_atlas and portrait number then I know what to put in my own buildings icon thats already in the game.

Even if you plan to hav eyour own art just using an ingame icon while you are building up the code is good once the code is working you can then go about trying to make an icon/or not.
 
i agree with duality - it makes the game more flavored, and even when the extra 10% or +2 to something is not going to make a whole world of difference, it is always more fun to build something that gives two things instead of one thing.

Now that i am connecting the dots on how the yields and bonuses are implemented, i can think about making a few buildings that add a new resource which can only be acquired by said buildings. Thanks.
 
actually, you made me look for "good snow spots" so that i could use them, and i must say thanks - many of these spots were already viable but i had a skewed vision of ice = bad.

I like the idea of making tiles "less bad" without making them "more good".

I am conflicted about the balance of duality in one instance - the first of my buildings requires a palace, gives 1 faith but costs -0 maintenance. Now, since it costs -1 maintenance (if maintenance 1 is normal) then does this meet duality of +2? my other option is giving it 1 maintenance and +1 gold but that seems redundant.
 
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