Civ 5 Religion Mod

This sounds like a typical Civ4 gameplay mod which unbalances the game by adding bonuses, etc. that were not originally intended to be there. I agree about adding flavor but not at the expenses of gameplay, as most mods unfortunately do.
 
Well, in my design the name of both groups can be changed. The splitoff will have a proposed default name and the main branch name will be changable as the original name no longer covers every believer.
Thus for example:

Christianity => Catholic Christianity and Eastern Orthodox Christianity (or Eastern Orthodoxy)

The branchings do not need to be exactly historical. Protestantism could branch off from Chistianity before Eastern Orthodoxy.
Split offs from branches could also be designed but I think this is over the top for a mod. Especially if the occurrence of splitoff is a rare thing in a game. I would not want to have a game with 9 Civilisations and 15 religions...
If you want it to be possible to have all three of Catholicism, Eastern Orthodoxy, and Protestantism to appear in a single game, you're going to have to have a schism on a branch at some point.

And I realize I've said this before, but I don't think you need to have a schism mechanic at all.
 
I think religion was left out for a reason and it should stay gone. However, in fantasy mods, such as Fall from Heaven, it fits perfectly and I couldn't imagine it without religion.

If it has to be modded in though, I would do it as follows. IT would work the same way as in Civ 4 up until about the year 2010. Then a tech would be discovered called, "Reality" and all religions would be wiped out of the game completely.
 
:lol:

I think they'll probably try to put something in, possibly based off of mods of vanilla, into one of their expansion packs.
 
The Church was administrated from Rome before Constantinople came to be,
I'd rather not be the one to start a religious debate in this thread, but I'd be more than happy to continue this via PM. Just be warned that my strict Baptist parents tend to restrict my internet access, so it could be a while before I reply.
Well, in my design the name of both groups can be changed. The splitoff will have a proposed default name and the main branch name will be changable as the original name no longer covers every believer.
Thus for example:

Christianity => Catholic Christianity and Eastern Orthodox Christianity (or Eastern Orthodoxy)

The branchings do not need to be exactly historical. Protestantism could branch off from Chistianity before Eastern Orthodoxy.
Split offs from branches could also be designed but I think this is over the top for a mod. Especially if the occurrence of splitoff is a rare thing in a game. I would not want to have a game with 9 Civilisations and 15 religions...

I suppose this could work. I definitely agree about limiting the schisms. The only problem I see with this is that it could be trouble to have a point in the game without any of the groups claiming to be the original, but ultimately I think most people will accept that it's a video game, not a history simulator no matter how religion is incorporated.
 
we could have it split 50/50 chance for it?
 
Religion UNIQUE UNIT: (also reachable through Unit upgrades)
Judaism : Rabbi or a Levite
Christianity : Bishop
Catholicism : Bishop
E.Orthodoxy : Metropolitan
Protestantism : Reformator
Islam : Mufti
Sunni Islam : Mufti
Shia Islam : Ayatolla? Imam?
Confucianism : Mandarin?
Taoism : ?
Hinduism : Yoga
Buddism : Sangharaja; Monk

For Taoism you can have an alchemist, who makes longetivity and hormone potions for other units to consume, but beware, over-consumption can instantly kill the unit ( a very historically accurate aspect of taoist alchemistry)
 
You could add Deism to the religions. (If you don't know what it is, look it up). Its bonus might have to be big since it doesn't have churches or missionaries.
 
If someone wants to make religion, then christianity should probably be one religion. It splintered in the Middle Ages but they're basically the same thing, except the more radical sects like the Jesuits. Maybe Cult of Personality could be one? (Communist Russia, China, Cuba / Ancient Egypt, Greece, Rome... basically any rulers thinking they're gods)
And maybe there could be inter-city religious battles, like maybe if Washington DC is the holy Christian city, then some wandering muslims would make unhappiness and making other religious buildings might make unhappiness too... or be burned down :satan:
 
I can only think of negatives at the moment.

Judaism: - :food: from no pigs, no clams, etc.
- :hammers: from no work on the sabbath

Islam: - :food: from no pigs

Hinduism: - :food: from no cows

Well that's all I can really think of right now, I'll be back later if this thread doesn't die :p

edit: Atheism gives :science: boost

Paganism could give :) and population from such ancient rites as Beltane (fertility festival where, I believe, everybody got laid ;))

Buddhism could increase Great People probabilities, because it's almost more a philosophy than religion, or so I have heard.

I guess Christianity/Islam could give military bonuses (Crusades)

haha good points
 
I can only think of negatives at the moment.

Judaism: - :food: from no pigs, no clams, etc.
- :hammers: from no work on the sabbath + :science: for high % of literacy per pop and studying the bible as a must

Islam: - :food: from no pigs + :commerce: for markets and Bedouin caravans

Hinduism: - :food: from no cows ++ :culture: for a civ with hinduism+cast system

Well that's all I can really think of right now, I'll be back later if this thread doesn't die :p

edit: Atheism gives :science: boost It's not the lack of religion, its the lack of curroption that forwards science.
In the soviet union people had to starve so that the state could fund research, there are other darker examples from that time. Religious government systems tend to centrilize control in and around the civ's main hubs, its biggest capitals for that matter. this was a benefit in early times because it allowed the creation of a cultural infrastructure through a globalized network of peers - whether it be through the mosques of the Islamic golden age or through the churchs in europe the religious foundation had served as a conduit of cultural values(knowledge and science among them), I have referred only to the mosques and Churches but there are examples for such events through nearly every organized religion structure.


Paganism could give :) and population from such ancient rites as Beltane (fertility festival where, I believe, everybody got laid ;))

Buddhism could increase Great People probabilities, because it's almost more a philosophy than religion, or so I have heard. not sure, there are tons of Jewish great people, or christians, or Muslim - for that matter.

I guess Christianity/Islam could give military bonuses (Crusades) I'd go and check how many great roman legions were decimated by the tiny Kingdom of Israel before I'd start give away bonuses, crusaders were dealt with nicely in "Fall from heaven 2" mod for BTS check it out and *learn* from it, KAEL did a helluva job there. to make a long story short; you have a wonder that spawns units every now and then. If that does not appeal to you you can just have a cheap $hitty swordsman units that can be upgraded to Uber-knights with their XP.

just FYI ;)

as a rule of thumb I'd say don't attempt to solve a problem that others have solved before you saw how they have done it first.

Go and check the Overlord 2 mod (is now ver 2.3.8), Keldath managed to have a beautiful compilation of tons of mods in there, among them - religion oriented mods.
Go there and study from his successes and mistakes, he's a great guy(not just because he's on my friends list :3) he'll probably could help you with ideas and methods of work related to your mod. :)
 
What if Buddhism somehow developed a mean streak and began religious wars against the Hindus? Great for roleplaying fun.
Lol most of Buddha's stories are off of Hindu's main gods but I know in history Hinduism fought with Islam b/c it was an outside religion and change hinduism culture.
 
Just FYI, I'm seriously hoping to be able to move my True Prophets Mod to Civ5 soon-looking at the XMLs, it seems like some of the necessary tags are already in there ;). That'll make things a bit easier.

Aussie.
 
Here is my idea. let's make all religions start out with a founding city state that is settled at the beginning of the game. they make missionaries and these missionaries spread across the continent. All the civilizations start out with pantheons like "roman pantheon" and "indian pantheon". When a missionary from one of the big seven comes along, he can convert that city to the particular religion. So if a jewish missionary converts a border city, you can convert to judaism or keep your pantheon. and if you have more than one religion in a city, they have different percentages based on the time a religion is present in the city. you could increase this time by sending more missionaries to that city. All the city states that found religion would be spread across the continent or continents. civic like stances could allow the player to customize the religion more, even though each religion has starting bonuses. so you could make your empire have a state religion but be tolerant towards other religions. or you could have a complete theocracy and outlaw every other religion. other civs that have your religion would also be slanted in your favor. and if someone attacked the founding city of your religion, you and your AI pals could start a crusade. i haven't flushed out all my ideas yet, so it's not all that great, but it's better than no religion at all

Hey all,

I've been a lurker here for a few years. The absence of religion in Civ 5 has been something I've been thinking about since it came out. I like this thread so much(Especially cicero spqr's idea above) it has prompted me to post for the first time.

I like the idea of city states founding and spreading religion. I think having religions influenced by AI could add a realistic flavor to religion. Giving them the ability to influence a Civ but not become a defining feature of the civ unless the player decides to use religion that way. I have absolutely no modding experience so I'm not sure how hard these ideas would be to implement but for what its worth here they are.

Why not create religious city states each one corresponding to the founding of a different religion. For example "Jerusalem" Religious state spreads Judaism. And have a policy tree added that governs religions.

Rather than having violent, pacifist or irrational personalities Religious City-States would have personalities that would encourage Civs to spread their religion in different ways. For example building certain wonders, spreading religion to more cities or converting cities from one religion to another, building x temples or Jihad/Crusading against cities or city-states with another religion.

Gaining influence with the Religious city state could spread that states religion deeper into your civ having being friends and allies having it spread at different rates. Perhaps they could also add a +1 happiness bonus for every city you have with their religion when they are friendly and +2 if you are allied. That might synergise with the piety policy tree well and would be a nice enough happiness bonus to encourage players and AI to cultivate relations hopefully without unbalancing the game too much. They should be exempt from the mechanics of the Patronage tree (As well as Alex and Thailand's Specials) and be influenced by the "religion tree" instead. This gives players the option to incorporate the religion if they want to. Influence should decay rather quickly with religious states to encourage doing their quests or tithing frequently. Perhaps all known religions (religious city states that you have met) could have a bar like great people that could be influenced by various wonders, buildings(like temples), influence with a religious city state, connection by trade route or the "religion policy tree". With the religion with the most influence becoming the religion of any given city.

Once a religion spreads to a certain percentage of your state or maybe even whatever religion your capitol is that religion would become your state religion giving some kind of bonus for having a state religion. If a player wants to remove religious influence from his civ perhaps the rationalism tree could be tweeked to make religion in cities decay.

You could have it influence diplomacy or not. I had mixed feeling about the religion mechanic in civ4 when it came to politics. Maybe just having the Religious city states encouraging you and the AI to spread it's religion (sometimes by force) would be enough. That being said I think AIs should be very protective of the city state that spreads their state religion. It should get the player pretty upset too since they would no longer be receiving happiness from the city state if it was occupied.

The "religion policy tree" (Devotion maybe) could be something like:


1: Influence with city States decay 15% less quickly.
2: Non State religions in your cities increase at half the normal rate
3:+1 happiness for every city with state religion
4:Your state religion grows at twice the rate in all cities where present(global).
5:+2 culture for every city with state religion +5 in the capitol.

I hope that the powers that be are working on a totally new mechanic for religion and espionage that shows up in a future expansion. In the mean time if I were a gifted programmer this is the kind of change I would do to make a mod for religion.

Thanks for starting this Chazcon.
 
I have enjoyed reading this post very much.
I personally think that each religion should contain 1 core belief that cannot be change ever for example monotheism, polytheism, nature worship ( which is what paganism is) and possibly humanism. Them each religion gets a few global religion trait and civilisation wide religion trait so every one of same faith is not exactly the same or as dogmatic as one another adding some variety.
 
You might want to link lemmy's religion mod WIP in the OP.
 
I don't think you should have different traits/attributes for each religion. If anything, perhaps treat religions as equals (even Buddhism), but have atheism as an alternative (perhaps atheism grants certain bonuses the other religions don't have)?
 
I don't think you should have different traits/attributes for each religion. If anything, perhaps treat religions as equals (even Buddhism), but have atheism as an alternative (perhaps atheism grants certain bonuses the other religions don't have)?

Though I agree that the religions themselves shouldn't have different traits/attributes, the doctrines adopted by the founders of the religions *definitely* should result in different traits/attributes. So if the Founder of Islam-for instance-pursued a strict Pacifistic Doctrine, then cities with that religion in it might gain bonuses to peaceful activities (like Great People Production), but penalties to war. That's one of the reasons I'm so very excited about the Mod by Lemmy & Binky :)!

Aussie.
 
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