Civ 5 Religion Mod

Hinduism - +:c5production: -:c5food: (Caste and vegetarians)
Buddhism - +:c5happy: (Nirvana)
Judaism - +:c5happy: (Helping neighbors)
Christianity - +:c5gold: +:c5culture: (Paying the Papacy and art)
Islam - +:c5gold: +:c5science: +:c5happy: (Trade, emphasis on learning, welfare)
Confucianism - ++:c5science: (Huge emphasis on learning)
Secularism - ++:c5culture: +:c5happy: (Mix of cultures, accepting)
Atheism - +++:c5science: +:c5greatperson:Scientist (Science science and more science)

In order of when they'd be discovered. I'd really like a religion system because it was another strategy to found all the religions and build their unique buildings.
 
Apologies if I missed a similar suggestion somewhere...

I'd like it if religions were neither tied to techs nor to any of the existing big-7 religions. How about if you could earn 'religion points' in some way, perhaps by first adopting paganism (even though in reality it's not a single religion!) and then accruing points as a product of temple multiplier and individual city population. When you earn enough of these points, you can either adopt an existing religion founded by another civ or, if you save up even more points, found your own. If you do found your own, you get to choose, at the time of founding, a balance of pluses and minuses (happy/hammer/science/gold/food) that suits your strategy and that hasn't yet been taken by another religion. It can simply be called "The Great Religion of <your civ's name>", ready for others to adopt if they wish if you're early enough in founding it. Thereafter religious buildings in a city multiply that religion's effects and the founder's cities get a small bonus on top of that.

Oh well, just a thought! :)
 
Sorry but atheism is not, and I repeat, is NOT a religion. Its the very opposite. A nation without religion, without a belief in a higher power is atheistic by default.

I thought CivIV took care of that nicely with the free religion civic in a neutral way.
 
3. Alternative history. What if Islam continued to support science, eventually developing into some kind of Deism akin to that of 1700s Europe? What if Buddhism somehow developed a mean streak and began religious wars against the Hindus? Great for roleplaying fun.
It was not that Islam stopped supporting science. The Muslims started lagging because of their own mistakes + crusades & Mongol invasion effectively ended the Islamic Golden Age & thus the technological advances slowed down.
I agree with your idea though. There should be some customization options for the religion you want to choose like you stated.
 
Taking Zamp's ideas and developing them. We have some great risks of stereotyping here, but here would be my thoughts:
Hinduism - +:c5production: -:c5food: (Caste and vegetarians)
Hinduism is known for its pluralism.
So I suggest that influence with city states is greatly increased (like Philanthropy and/or Greek UA)
Buddhism - +:c5happy: (Nirvana)
Buddhism is known for encouraging peaceful states of being and building huge monuments!
So I would suggest zero :c5unhappy: for number of cities and +20% :c5production: for wonders (like a part combination India/Egypt UA)
Judaism - +:c5happy: (Helping neighbors)
Judaism's greatest modern contribution may be through the arts, journalism and finance.
So I would suggest +5%:c5culture: increasing by +5% for each later era with better communication, and +10%:c5gold:, both empire-wide.
Christianity - +:c5gold: +:c5culture: (Paying the Papacy and art)
Christianity is an evangelical religion with a strong work ethic.
So I would suggest +0.5:c5production:/city population point in each city and +15% troop bonus.
Islam - +:c5gold: +:c5science: +:c5happy: (Trade, emphasis on learning, welfare)
Islam is an evangelical religion with a trading and science contribution.
So I would suggest +10%:c5science: and +10%:c5gold: empire-wide, and +15% troop bonus.
Confucianism - ++:c5science: (Huge emphasis on learning)
Confucianism is known for the importance it puts on social structure.
So I would suggest new social policies should be cheaper to get by 33%. (like Free Speech/Redentor)
Secularism - ++:c5culture: +:c5happy: (Mix of cultures, accepting)
Atheism - +++:c5science: +:c5greatperson:Scientist (Science science and more science)
With no adopted religion, there is more freedom for original thought.
All science buildings (libraries etc.) are more effective with all normal +50% bonuses rising to +75%, plus +25%:c5greatperson:Scientist points.

Taoism (missed by Zamp) could emphasize the acceptance of and working with natural flow.
So I suggest -50%:c5unhappy: for number of citizens, plus units have no terrain penalty in friendly territory.
 
So has a mod like this materialized? Sounds very interesting.
Edit:
Sorry if I've missed something. I only read the first page and the last one.
 
Someone will make this mod so we might as well get started.

Goal: Add religions back into the game for both flavor and additional detail.

Since this is a mod and not condoned by Firaxis, we can be a bit more free to differentiate the seven Civ 4 religions and give them various advantages over each other. That way, attempting to convert your people to follow a certain religion will provide benefits to your civilization depending on what your strategic goals are.

DISCLAIMER: We are discussing a sensitive subject here, religion. Some of these ideas will make people howl and scream, but be aware that this is a GAME and nobody is here to bash anyone's belief system or religion.

Initial thoughts:

1) For starters, include the Civ 4 religion system in it's entirety, including method for spreading religion, prophets, buildings, etc., everything.

2) Use the seven Civ 4 religions: Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism, and Taoism. Also include Paganism and Atheism.

3) The meat and potatoes: Provide a mechanism so that each religion has a special attribute, separate and different from every other religion, that provides an advantage for a civilization depending on what their overall win strategy is.

For example, one religion will provide a military bonus. Another will provide a scientific bonus. One will aid population growth. Another will increase productivity, and etc.

Now the tempestuous part: What will the attributes be, and which religion will have which attribute?

As a suggestion, if you want to stay politically correct, names and symbols can be changed. Either to "dead", "quasi-dead", or otherwise non-mainstream religions (Hellenism, Druidism, etc.) so that the only people who get offended by bonuses or modifiers for religions were just looking for a reason to do it.

OR the bonuses could be random every time you play the game. Just a list of bonuses and penalty's, which are randomly selected or are based on how you are currently playing.
 
It's pretty disingenuous for you to make a thread with this title that does not, in fact, have a Religion mod. Search engines will point people to this thread only to find that it's just a bunch of talk with no actual substance. You should have put "Discussion of..." or "Possibility of..." somewhere in the title.

I suspect you just wanted to have your name as the OP of a big thread, and named it something that you know a lot of people would search for.

EDIT: Just noticed the OP is from March 2010... this thread should probably be renamed, it's just a red herring for anyone doing a search for an actual religion mod.
 
Keep your intolerance out of our game, thanks.

Shouldn't the religion mod be made by people who aren't quite so anti-religion? Just a thought.

It's not quite so much intolerant as true.

Think about it - religion has throughout history provided answers to questions about reality. Like what is lightning? What are clouds and earthquakes, diseases and the seasons?

But all of the answers that religion provided to those questions were wrong. And importantly many religions erected a barrier to actually getting to the correct answers to those questions as ingrained in most religious models is the idea that it's wrong to question what your religion teaches you and it's virtuous to believe religious propositions on faith alone (abrahamic-centric that last one).

So IMO it's quite a fair proposition to say that a society that frees itself from such baggage will be more likely to engage in free inquiry, be more open to new ideas and should progress scientifically faster.
 
Keep your intolerance out of our game, thanks.

Shouldn't the religion mod be made by people who aren't quite so anti-religion? Just a thought.

It's not quite so much intolerant as true.

Think about it - religion has throughout history provided answers to questions about reality. Like what is lightning? What are clouds and earthquakes, diseases and the seasons?

But all of the answers that religion provided to those questions were wrong. And importantly many religions erected a barrier to actually getting to the correct answers to those questions as ingrained in most religious models is the idea that it's wrong to question what your religion teaches you and it's virtuous to believe religious propositions on faith alone (abrahamic-centric that last one).

So IMO it's quite a fair proposition to say that a society that frees itself from such baggage will be more likely to engage in free inquiry, be more open to new ideas and should progress scientifically faster.

Can you take crap like this to OT or something and talk about the game here?
 
Can you take crap like this to OT or something and talk about the game here?

It's discussing whether something would be appropriate or not to add into the game. Just ignore it if it bothers you. Or do you own this thread? I didn't realize, sorry, my mistake.
 
Sorry but atheism is not, and I repeat, is NOT a religion. Its the very opposite. A nation without religion, without a belief in a higher power is atheistic by default.

I thought CivIV took care of that nicely with the free religion civic in a neutral way.

Exactly. It's like saying your favorite ice cream flavor is "I don't eat ice cream."

And please, no arguments here!
 
It's discussing whether something would be appropriate or not to add into the game. Just ignore it if it bothers you. Or do you own this thread? I didn't realize, sorry, my mistake.

Sorry for snapping. I feel like there's a tendency to take the whole thing a bit too seriously. Religion is a very sensitive topic; strategy game modding shouldn't be. It's tempting to leave the whole thing out of the game for that reason. If it's going to be included, I think religion-specific bonuses are a bad idea. Not only do they start arguments like this; they're kind of silly. Some people will naturally be inclined towards science or commerce or the arts, and some governments will tend to encourage these inclinations more than others. I haven't really seen a convincing argument that religious beliefs or lack thereof have a huge influence in this.
 
You guys forgot Greek mythology!
 
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