Wait. A fully patched, expansion packed, and mod conversioned Civ4 is better than Civ5 vanilla?
Revolutionary!
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Great, I am glad you love Civ4+RoM. Sorry you don't love Civ5 as much. Glad you gave up on it so quickly. Enjoy.
You know, we even have to go to BtS mods and modmods to find severe flaws in Civ5, have we?
What about the missing information in diplomacy? Something like having an overview about international relationships?
Does it *really* take 5 years and a whole mod community to implement such a thing into a game?
What about easy things like renaming your units or cities? Is it really so hard to allow renaming units whenever I want? Why do I have to find the tiny word "edit" instead of clicking into the name field?
Does it *really* take 5 years and a whole mod community to implement such a thing into a game?
What about trying to find a certain unit on the map? You can't do it from the military advisor (F3), but you can do it from this drop down thing (however you will call it) on the upper left edge. Yet, you don't do it by *one* click, and you don't do it by a *double-click*. You do it by one click + one click.
And that is what you call "accessibility"?
What about the high-praised (well, up to release, after that they remained quite silent about it) so-called "4 lvl AI" which is so well developed that it sends workers and settlers in front of your attacking army?
What about the same high-praised AI being almost unable to create mounted units, which are the strongest early units?
What about a Civilopedia which is plainly wrong in some cases, because it doesn't retrieve values from the xml files?
And the list could go on and on and on.
Whenever you deviate a bit from the way of playing which the developers had in mind, you detect that there are bugs and flaws and misconcepted design decisions.
And then you wonder why people feel that the game doesn't meet the advertisements, that it is poor in comparison to the game before?