Overall I have greatly preferred civ5 after all
1) Far less tedious micromanagement (less painful 1UPT, vastly less religious units misery, worker automation, so much less micro in city management)
2) Art style and atmosphere more fitting my tastes
3) Hard to explain feeling of "less is more" (various subsystems have much less gimmicks and toys than in civ6, but it all synergizes to something more meaningful and those fewer strategic choices feel way more important)
4) AI personality spreadsheets were so much deeper and more interesting, more immersive, so much less annoying than the horror of thsoe stupid agendas than I don't even know how to describe it
5) Due to personalities >>> agendas, civ 5 congress >>> civ6 congress, ideologies and other stuff diplomacy in civ5 felt much more immersive
6) AI was much more capable of creating huge expansionist empires in civ5 (due to no loyalty nonsense, OP walls nonsense and pacifist attitudes nonsense) making for way more entertaining unpredictable evolution of the world (also combined with AIs personalities making them develop wild asymmetric empires)
7) Social Policy Trees >>> policy cards, they made for serious dilemmas so you couldn't casually run away from your past choices
8) Why were Ideologies removed I will never know, they were an entire awesome subsystem and a huge reason for the...
9) ...endgame being much more dynamic, interesting, better paced and fun than the horrible predictable slog of civ6 late eras.
That being said, there have been a lot of individual great ideas and flavour touches and mechanical solutions in civ6 which I do appreciate, they just didn't synergize together into an experience that would match my joy of civ5 "less elements but better working as a whole" experience. If those best new ideas from civ6 were taken out and combined with some reintroduced solutions from civ5, sprinkled with some fresh civ7 innovations and repackaged as a new coherent experience, well I am moderately optimistic that civ7 will suit my tastes better.
1) Far less tedious micromanagement (less painful 1UPT, vastly less religious units misery, worker automation, so much less micro in city management)
2) Art style and atmosphere more fitting my tastes
3) Hard to explain feeling of "less is more" (various subsystems have much less gimmicks and toys than in civ6, but it all synergizes to something more meaningful and those fewer strategic choices feel way more important)
4) AI personality spreadsheets were so much deeper and more interesting, more immersive, so much less annoying than the horror of thsoe stupid agendas than I don't even know how to describe it
5) Due to personalities >>> agendas, civ 5 congress >>> civ6 congress, ideologies and other stuff diplomacy in civ5 felt much more immersive
6) AI was much more capable of creating huge expansionist empires in civ5 (due to no loyalty nonsense, OP walls nonsense and pacifist attitudes nonsense) making for way more entertaining unpredictable evolution of the world (also combined with AIs personalities making them develop wild asymmetric empires)
7) Social Policy Trees >>> policy cards, they made for serious dilemmas so you couldn't casually run away from your past choices
8) Why were Ideologies removed I will never know, they were an entire awesome subsystem and a huge reason for the...
9) ...endgame being much more dynamic, interesting, better paced and fun than the horrible predictable slog of civ6 late eras.
That being said, there have been a lot of individual great ideas and flavour touches and mechanical solutions in civ6 which I do appreciate, they just didn't synergize together into an experience that would match my joy of civ5 "less elements but better working as a whole" experience. If those best new ideas from civ6 were taken out and combined with some reintroduced solutions from civ5, sprinkled with some fresh civ7 innovations and repackaged as a new coherent experience, well I am moderately optimistic that civ7 will suit my tastes better.
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