The main interest of Civ6 is to make YouTube videos to show people how insane you can go with some civilizations uniques. And the success of it, is because social networks are in fashion and are viral. Civ6 success relies nearly exclusively on the virality of social networks. It's a great business model, but for normal people who are not constently browsing ununderstandable content makers like PotatoeMcWiskey (omg, this one speaks too fast, come on I'm just a french guy), and make normal games with their sticks & dicks (fun word for kids, moderators
), it all flattens pretty quickly. In one hand, it's not interesting to play in lower difficulty levels. (except for total noobs, but that's fair
) And in higher ones, it can be discouraging to be so backwarded. Only fools can sanely continue a game where at say turn 80 (normal speed, 500 turns) the most advanced AI has 20 techs more than you. (if you survived any early rush, I don't have anything against early rushes, but sometimes, it's just impossible to survive you know, due to AI
BONUS units, which make it silly) Civ6 replayability is just about exploits and particular uniques and particular features.
and [AI] still cant compete even with settler level Civ V AI.
Pardon me, but I find Civ6 Deity not so easy. It's definitely not as easy as Civ5 Settler difficulty. It's to compare with Civ5 Deity definitely. Eventhough I've tried to win, and won, on Deity Civ5 only once and 2-3 times in Civ6. (but, trying to repeat it in 6, especially with other civs than Rome or Scythia, is not easy at all)