Civ 6 seems way too easy ?!

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Krainios

Chieftain
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Oct 22, 2007
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I am not a specially good player but :

Deity / Marathon / Huge map ( random, I am not sure what it is, maybe continents ) / Max number of civs / Abundant resources / I play Trajan

I am not finished yet, turn 328, but I am loosing interest, absolutely no challenge for domination,
it is way too easy, I mean come on, it is Deity, I feel I am playing on chieftain difficulty !
AI's are way too dumb, and it is worrying because maybe, it cannot be fixed with updates.
 
Huge - So you gave yourself plenty of space - few proximity issues to spark wars, resources (set to Abundant I see) are plentiful and therefore (again) little reason for conflict.
Marathon - Gave yourself loads of time - plenty of time for you to assess, plan and build according to changing game conditions

Seems like you gave yourself a significant advantage against the AI to begin with.

The AI does not chase Eurekas it seems, so gaining a technological advantage isn't particularly hard, under the conditions that you've described, you've got plenty of space and time to work out those fast tracks and shave dozens of turns off your game, so it stands to reason that you leap ahead against the AI.

I imagine it can be fixed with updates, what with it being a computer program and all. Although I am forced to wonder, what exactly are people expecting from the AI in a commercial game? Skynet? If I was getting my rear handed to me over and over by a machine, I'd be concerned about my own ability to process information...
 
Would you say its significantly easier than Civ V?
 
Many of the game mechanics that seem really interesting (eurekas, no movement into forest etc. with one movement left) are REALLY screwing up the AI at the moment. The game seems to be too complex for AI to handle properly. And by complex I don't mean that the game is necessarily more complicated to understand as a human player than Civ V for instance, but that the game mechanics are designed in a way that requires a really, really good AI for them to properly and intelligently evaluate all the different choices presented by the game.

The game has a lot of potential but it's essentially broken right now. You can get enjoyment out of it if you're a big Civ fan (like almost all of us are) but as a game it is not very good yet. I'm hoping it will get there though. I personally have stopped playing because I find the easy AI (especially in combat) and the completely unbalanced production to be killjoys at the moment.
 
I also play on marathon but have changed to standard for Civ 6 yet even on standard, standard map it is still to easy, because you can easily prevent any victory. The AI won't win by domination, For religion you just need inquisitors, and for culture and science it is way too easy too destroy there districts. So the question is how does the AI win?
Hopefully a patch will solve all these issues as they don't look hard to solve. Ensure the ai upgrades units, make sure they defend their districts with units and/or spies and the game will be much harder to win. I have yet to see a plane or anything in the air, hardly any ships and very little defense in the AI's cities
 
I am not a specially good player but :

Deity / Marathon / Huge map ( random, I am not sure what it is, maybe continents ) / Max number of civs / Abundant resources / I play Trajan

I am not finished yet, turn 328, but I am loosing interest, absolutely no challenge for domination,
it is way too easy, I mean come on, it is Deity, I feel I am playing on chieftain difficulty !
AI's are way too dumb, and it is worrying because maybe, it cannot be fixed with updates.
I think it will be fixed.

Problems seem to be that:

- AI is not upgrading units. This needs to be fixed so that AI is better at both acquiring the resources needed for upgrades and making sure they get the gold and do the upgrades.

- AI needs to be more aggressive in attacking cities . This needs both warmongering penalties lowered and the AI to understand when to ignore them, and the AI improved so that it understands when to pillage, attack and so forth.

- AI needs to be better at progressing through tech tree.

Fix these 3 main tings and I think it will be a more fun challenging game.
 
I still find the game more challenging for me than Civ5. But lately I've been playing with barbs off, and the AI does expand more with barbs off. They have almost as many cities as me. Of course I'm only referring to raw score here. They still post no challenge of actually winning the game.
 
Another thing the AI needs to do better at is expansion. In Civ V, the most dangerous AIs to play against did not have the most powerful unique abilities but were the ones that were programmed expand like crazy. Left out of your reach on the other side of the world, they would be a huge contender because they either rolled over everyone else and then crushed you or they have the infrastructure to go for a peaceful victory condition or do both at the same time.

In this game, I don't see many AIs expanding aggressively and often leave good land unsettled as if they are giving you a chance to get a foothold. At the higher levels, the AI gets an extra settler and go to war early to provides a bit of challenge early on but this peters out pretty quickly. And even if the AIs fill in the other land masses, they fail to improve the land and do not build many districts so their cities lack production. (I sometime conquer them and flood their land with builders because I can't stand how underdeveloped they are, Colonial CB is great for this.) It is also debatable if the AIs fall for the religion trap since they put a lot of productions toward Holy Sites and go for the religion game without seeing much benefit.

Without cities, without developed land, without maximizing districts the AI has no money for upgrades, has no production for armies, has no buildings to process toward any victory condition. Production is king in Civ VI and the higher level AIs need to exploit this fact by growing faster and build faster. Even if everything else the AI does is dumb; simply focusing on city building and mass production would go a long way to make the game more challenging and fun.
 
Based on my 2 emperor, and one immortal game (all wins) i would definitely say that civ 6 seems kinda easy.
Don't get me wrong, i like it, it's fun, most of the systems work good together, with patch it will be even better, but i just don't feel threatened by the AI. Like ever.
It doesn't matter if they out muscle me 5:1, it just doesn't matter, the AI can't outplay you and take your cities or whatever ... that's the only reason i feel it's kinda easy if you know what you are doing. Hopefully the patch will bring some deeper tactics to the AI so the human player don't have it so easy.

This is why i'm really looking forward to the future patches - because it could really make this game great - it feels really good while playing but the AI, diplomacy and some other quirks makes it way less than it should be.
 
I think the game is unacceptably easy at the moment. There needs to be a difficulty level at which I feel like I'm in serious danger of losing. If they can make the AI better so the game is harder with the current bonuses, great. If they give the AI more bonuses on Deity or add a new level above Deity, that would be the next best thing. Because right now I would say Deity Civ VI plays like Emperor Civ IV. That's not okay.
 
Maybe I'm a terrible player but I don't find AI too dumb and easy to beat on any level. I'm playing on emperor and I find it pretty challenging. AI is almost always two eras ahead of me if it doesn't start beside me and I have a chance to stagnate his advance. I find it very hard to win if I don't play aggressively. If I'm a real warmonger then it's a different story and I can influence AI's development through war but a peaceful game with 5-6 cities at my disposal always leads me to defeat.
 
... I am really disappointed, after playing playing for a few days. As it is, the game might be OK for people very casual at strategy games
( and I don't say I am specially good but I don't play casually, I like a challenge ) otherwise, it is worthless, many interesting new ideas and concepts but it is a kind of scam,
the new things don't matter when the AI's play make no sense. All these professional reviewers who all rank the game very good or great are full of BS and not to be trusted :
it is good or great for people who don't know anything about strategy games, that is all, for any serious player, what is the point of playing this ?
Trashing every other civs at Deity, without a challenge, on a huge map, with 20 civs on it, this is a joke compared to civ 4 or civ 5
 
Is anyone managing to win if they don't play aggressively right now? I've done really well when I've conquered a couple of nearby civs, or gone on mass rampages midgame, but I feel like a peaceful win is pretty hard at the moment.
 
Trashing every other civs at Deity, without a challenge, on a huge map, with 20 civs on it, this is a joke compared to civ 4 or civ 5

You mean V BNW AND IV BTS.

Both IV and V vanilla had incredibly stupid AI.
 
Is anyone managing to win if they don't play aggressively right now? I've done really well when I've conquered a couple of nearby civs, or gone on mass rampages midgame, but I feel like a peaceful win is pretty hard at the moment.
Good question. I'm trying to win playing peaceful deity and haven't come close yet. I'm not allowing myself to keep any conquered cities (have to raze them) or to wipe out civs, but I am allowing myself wars to establish enough territory to build my own targeted number of cities early, if needed.

I personally think it's the way to play this early on - exercise the mechanics of everything except combat, and then try the full game after the first balancing update. (After it's clear that I'm going to lose a game, I do allow myself to switch over to a war game just for fun. I haven't come close to winning there either; perhaps I should switch over earlier!)
 
I am now avoiding conflict except for defensive measures, and it seems much more challenging.

Games where I start taking cities tend to snowball, and there is little the AI can do to stop me.
 
To me it seems much easier than Civ5. Deity was challenge to me there, now it is not. I have small sample size, but so far it seems that I will be able to win almost any deity game, which I was pretty far from in Civ5 (and I intentionally avoid any exploits, I even purposely nerf AI peace deals. Hopefully it will get fixed somehow.
 
I tested the Deity level just now. Here is what I've got. At #19, the American has already claimed 3 cities.
20161101234704_1.jpg


Also check their military towards the city state.
20161101235040_1.jpg


I am logically inclined to believe that the AI is given additional resources right at the start of the game without the Human players being given the same advantages.
 
Is anyone managing to win if they don't play aggressively right now? I've done really well when I've conquered a couple of nearby civs, or gone on mass rampages midgame, but I feel like a peaceful win is pretty hard at the moment.

My last deity game I didn't take a city and won very comfortably in under 250 turns space victory on standard settings large pangaea with 8 cities. I did snatch an early settler as Ghandi my neighbor obviously wanted me to have it leaving it undefended.

I've finished about 12 games or so and they've all been comfortable. Civ 6 is the easiest civ game ever released.
 
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