KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
I would really like to see more advanced 'non military war' mechanics.
Enhanced versions of:
Culture-Tourism mechanic from Civ V (cause unhappiness/revolts in cities that identify with you)... make it work on a city by city basis, so that recently conquered territory is hard to control militarily (have it generate rebel units that work at getting the city back)
&
Diplomatic Capital from CivBE: what if your relationship with other civs was like a relationship with a CS... you can spend some resource to make it better (or spend to make it worse)...but they can do that too. (and possibly 3rd parties can as well)
War could cause unhappiness based on how good the relationship is (war wouldn't change the relationship, just suspend it..similar to with CS)
Also Simplified warfare... move from 1 UPT to 1 APR (1 Army per region)
Combine multiple units of different types into an army, that fights as one unit... with the ability to "intercept" multiple enemy armies.
You would have to simplify unit stats, and remove promotions for individual units, but it could streamline warfare a lot (and that is one of the major time sucks in civ, it can be fun, but is often repetitive and boring once you have your military set up for a campaign.)
Enhanced versions of:
Culture-Tourism mechanic from Civ V (cause unhappiness/revolts in cities that identify with you)... make it work on a city by city basis, so that recently conquered territory is hard to control militarily (have it generate rebel units that work at getting the city back)
&
Diplomatic Capital from CivBE: what if your relationship with other civs was like a relationship with a CS... you can spend some resource to make it better (or spend to make it worse)...but they can do that too. (and possibly 3rd parties can as well)
War could cause unhappiness based on how good the relationship is (war wouldn't change the relationship, just suspend it..similar to with CS)
Also Simplified warfare... move from 1 UPT to 1 APR (1 Army per region)
Combine multiple units of different types into an army, that fights as one unit... with the ability to "intercept" multiple enemy armies.
You would have to simplify unit stats, and remove promotions for individual units, but it could streamline warfare a lot (and that is one of the major time sucks in civ, it can be fun, but is often repetitive and boring once you have your military set up for a campaign.)