Civ 6?

Brew God

Prince
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Feb 7, 2006
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Hello Fellow Civ Fans,

Does anyone know or have heard of a new release coming out...meaning Civ 6. Also what is the most current mod of Civ 5 i.e. updates and patches...which version is the most current one out now so I know Steam is updating my account when launching Civ 5.

Thanks

Brew God
 
What he wants to say: For Civ5, you have forced auto updates, so your Civ5 version is up to date.
The version is 1.0.1.511, you can see it in the main menu (example screen).


For Civ6...ask in the beginning of 2015 again. It might be that we then already know something about it (yes, that's serious).
 
Civ 6 will include:
3d-Hexes. So you can build up/down. Just like in Minecraft.
Trading luxuries via Steam. Now gold is for real.
Battlefield 4 integration for better wars.
Kittens. Nobody knows why or how, but cute kittens always works.
Chuck Norris
 
Civ: 1991
Civ II: 1996
Civ III: 2001
Civ IV: 2005
Civ V: 2010

So, based on that alone I'd expect Civ VI to be released in 2015 with an outside chance of 2014 or 2016.
 
AFAIK the only game officialy announced for Firaxis' is the X-Com remake, but as Menzies pointed out, 5 year cycle is standard.
 
Sadly, seeing the steps they are taking, civ6 will be probably released for consoles and ported to pc :/
 
Civ 3 and 4 both had two expansions each to keep them fresh.
If they don't release anything substantial soon, Civ 6 might come before 2015.
I predict it will keep hexes and 1upt, but return to sliders, tech trading and civics/governments like in SMAC and cIV. Social policies could represent cultural development while civics cover political systems.
 
Civ V has been using DLC instead.

I'm hoping for a more relaxed upt; (one melee type and one ranged type)
This would allow the primitive non-siege range units to have a range of one tile. (And be easier to code the defense AI to escort their ranged units)

Civ 3 and 4 both had two expansions each to keep them fresh.
If they don't release anything substantial soon, Civ 6 might come before 2015.
I predict it will keep hexes and 1upt, but return to sliders, tech trading and civics/governments like in SMAC and cIV. Social policies could represent cultural development while civics cover political systems.
 
The DLC isn't 'substantial' though. We get a couple of civs and three wonders.
A real expansion would add another gameplay mechanic like generals in Warlords or corporations and espionage in BtS.
 
Civ V has been using DLC instead.

I'm hoping for a more relaxed upt; (one melee type and one ranged type)
This would allow the primitive non-siege range units to have a range of one tile. (And be easier to code the defense AI to escort their ranged units)

Seems a bit over powered though and removes an entire tactical element. The entire point with ranged units is that they are very good defensively and on the attack in the right circumstances, but if the enemy gets in behind, or their defence beaten they are frail and can be beaten easily. Having them on the same tile basically would act as a unit that can defend itself and has great long range attack, this in my opinion would be extremely over powered.

However, I do think it should be relaxed, but in terms of non-military units.
 
Honestly, the only game I've ever seen do well with DLC is the revitalized Bethesda Fallout games, adding substantial parts of the games with their own unique atmosphere's, instead of just shoving in a new gun and charging 5 bucks for it.
The CiV dev's are a bunch of money grubbing bastards, doing the minimum amount of work for the maximum profit, there is no creativity, love or value in any of the DLC packs and the fact that it made them a good amount of money just makes me ashamed for the state of humanity and the level of cold, cash focused cynicism that Firaxis exhibits.

I really hope Sarmatian is right and that the poor quality of CiV and lack of expansion pack will prompt a quicker release of the next installment, hopefully with new people leading the development (or another studio, gogo Blizzard).
 
So we need poorly implemented mechanics for CiV too?

Civ5 has already plenty of poorly thought out and badly implemented mechanics, one or two more won't make the game any more broken.

and why not?

i have no figures but i bet console gaming is far more popular than PC games.


Firax isnt here to make games for you. Its here to make money for its owners.

I have no figures, but I suppose TBS games don't sell well on consoles, otherwise there'd be more of them. It wouldn't make sense from a business prespective to design a strategy game for consoles and then port it to PC because strategy on consoles is such a niche genre while Civ games on the PC sell fairly well.
 
Civ V has been using DLC instead.

I'm hoping for a more relaxed upt; (one melee type and one ranged type)
This would allow the primitive non-siege range units to have a range of one tile. (And be easier to code the defense AI to escort their ranged units)

That would mean that a player would always stack a melee unit with a ranged unit. If this is a goal, rather give every melee unit a ranged ability and vice versa. The outcome would be the same, but there would be less tedious troop management.
 
Sadly, seeing the steps they are taking, civ6 will be probably released for consoles and ported to pc :/

XBox360 and PS3 will be pretty much history when Civ6 is released at 2015 or something. No one knows if there will be new non-handheld consoles at all (excluding WiiU which seems marginal) and if there will, what they are like. XBox360 control pad most likely won't exist, so "made for consoles" will not mean quite the same as now.
 
Civ 3 and 4 both had two expansions each to keep them fresh.
If they don't release anything substantial soon, Civ 6 might come before 2015.

I'm of the same mind. If there's no expansion (as looks likely), and with the sudden lack of DLCs coming down the pipeline, it seems like Firaxis is trying to bury Civ5 somewhat. If that's the case, and I do think they're neglecting their marquee title for a reason, they'll be working on a sequel and trying to get it out of the gate faster than usual. So I'd bank on 2014.
 
Seems a bit over powered though and removes an entire tactical element. The entire point with ranged units is that they are very good defensively and on the attack in the right circumstances, but if the enemy gets in behind, or their defence beaten they are frail and can be beaten easily. Having them on the same tile basically would act as a unit that can defend itself and has great long range attack, this in my opinion would be extremely over powered.

That would mean that a player would always stack a melee unit with a ranged unit. If this is a goal, rather give every melee unit a ranged ability and vice versa. The outcome would be the same, but there would be less tedious troop management.

Range of archers & crossbows would be reduced from 2 hexes to 1 hex as well.

So instead of always having an archer behind a sword, those would be stacked, and the same set of moves given to advance sword one / advance archer one, fire archer and then attack with sword would be given.
 
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