So we need poorly implemented mechanics for CiV too?
Social policies could represent cultural development while civics cover political systems.
1. They have the same mechanisms as religion.What's poorly implemented about corporations?
Range of archers & crossbows would be reduced from 2 hexes to 1 hex as well.
So instead of always having an archer behind a sword, those would be stacked, and the same set of moves given to advance sword one / advance archer one, fire archer and then attack with sword would be given.
So we need poorly implemented mechanics for CiV too?
Yes, stacking a ranged unit and a melee unit would be a no-brainer you would do every time. So what's the point of allowing it?
Currently placing a ranged unit one hex behind the melee unit is a no brainer you should do every time. So what's the point of allowing it?
Currently placing a ranged unit one hex behind the melee unit is a no brainer you should do every time. So what's the point of allowing it?
There have been many thoughtful critiques of Civ 5, and the single unifying thread in them is that the lack of stacking (on a strategic map) is an absolutely fatal flaw. The AI just can't cope with it, and it's inappropriate for the scale of the game. Furthermore, the needed adjustments in the rest of the game (to reduce production, for example) fouled up an elaborate balance in the rest of the system.
What any successor needs is a plausible illusion of a *simulation.* In other words, a game that approximates history vaguely. This includes elements like foreign trade, war exhaustion, meaningful diplomacy, and so on. It also needs decent AI, and this means a combat system where it's possible to design an intelligent algorithm. I'd go with "units limited by economy size", a modest stacking limit, and a separate tactical map with an autoresolve option.
Add in meaningful choices (e.g. less linear tech trees with differing starts), cut the clutter of excess building and units from Civ 4, etc. and it'll be a good synthesis. Figure out a way to make the endgame less painful and it'll be a winner.
The DLC isn't 'substantial' though. We get a couple of civs and three wonders.
And scenarios, remember.
Yes, I'd like more in DLC, but I'd be moderately happy just with added value from the existing content - such as the ability to play the scenarios in multiplayer, and access to the scenario maps in the main game, neither of which would add much extra development work.
Civ V has been using DLC instead.
I'm hoping for a more relaxed upt; (one melee type and one ranged type)
This would allow the primitive non-siege range units to have a range of one tile. (And be easier to code the defense AI to escort their ranged units)
There's nothing to be gained from reducing the range of archers - ranged units are valuable largely for their greater range than melee units (unsurprisingly). What I'd like to see is allowing unlimited non-combat units (GPs, Settlers and Workers) to stack, since stacking was removed to deal with stacks of doom to which these units don't contribute, none have cumulative effects, and it improves 'pathing', as well as limiting those annoying situations where a worker will find itself blocked by another.
Honestly, the only game I've ever seen do well with DLC is the revitalized Bethesda Fallout games, adding substantial parts of the games with their own unique atmosphere's, instead of just shoving in a new gun and charging 5 bucks for it.
Haven't seen Fallout, but Civ V DLC is pretty much the best DLC I have seen aside from Total War campaign DLC - and no, that's not high praise for Civ V but a sad comment on the competition.
I really hope Sarmatian is right and that the poor quality of CiV and lack of expansion pack will prompt a quicker release of the next installment, hopefully with new people leading the development (or another studio, gogo Blizzard).
People are moaning that the game's been out for over a year without an expansion, so you'd recommend offering it to ... Blizzard? Blizzard will take two or more years over an expansion if you're lucky.
If you're unlucky it will sell you one with Kung Fu Pandas.
There's nothing to be gained from reducing the range of archers - ranged units are valuable largely for their greater range than melee units (unsurprisingly).
People are moaning that the game's been out for over a year without an expansion, so you'd recommend offering it to ... Blizzard? Blizzard will take two or more years over an expansion if you're lucky.
If you're unlucky it will sell you one with Kung Fu Pandas.
And scenarios, remember.
Yes, I'd like more in DLC, but I'd be moderately happy just with added value from the existing content - such as the ability to play the scenarios in multiplayer, and access to the scenario maps in the main game, neither of which would add much extra development work.
I wholeheartedly agree.
There's nothing to be gained from reducing the range of archers - ranged units are valuable largely for their greater range than melee units (unsurprisingly). What I'd like to see is allowing unlimited non-combat units (GPs, Settlers and Workers) to stack, since stacking was removed to deal with stacks of doom to which these units don't contribute, none have cumulative effects, and it improves 'pathing', as well as limiting those annoying situations where a worker will find itself blocked by another.
This is spot on. The point of a ranged unit is to hit targets indirectly, making them more vulnerable to a direct attack. That's part of why I didn't build artillery in Civ 4. They would be obliterated in direct combat, since there was no ranged bombardment without mods.
Haven't seen Fallout, but Civ V DLC is pretty much the best DLC I have seen aside from Total War campaign DLC - and no, that's not high praise for Civ V but a sad comment on the competition.
Trust me... Fallout is great (possibly one of the best games I've ever played) and the DLC is unmatched. You should look into it and see for yourself.
People are moaning that the game's been out for over a year without an expansion, so you'd recommend offering it to ... Blizzard? Blizzard will take two or more years over an expansion if you're lucky.
If you're unlucky it will sell you one with Kung Fu Pandas.
Ha.
Haven't seen Fallout, but Civ V DLC is pretty much the best DLC I have seen aside from Total War campaign DLC - and no, that's not high praise for Civ V but a sad comment on the competition.
Fallout DLC is great, for the New Vegas DLC's the content is about equal to 2 expansion packs shipped over 4 or 5 different DLC's, a lesser studio then Bethesda could even have made 5 expansion packs with it.
From what I understand though, most DLC is a couple of extra levels and a new color for whatever your playing as, so I get the sentiment.
People are moaning that the game's been out for over a year without an expansion, so you'd recommend offering it to ... Blizzard? Blizzard will take two or more years over an expansion if you're lucky.
If you're unlucky it will sell you one with Kung Fu Pandas.
But they will always actually release expansions, giving you more value for your initial purchase, and Blizzards design philosophy is about the same as Valves, release it when we are completely satisfied with our product, an absolutely unmatched strategy as they are most the most renowned and consistent producers of quality material.
I'd prefer CiV if they released it today, completely fixed, then trying to patch it post release but failing because it's not cost effective anymore.
And I'm not sure if your referring to the Frozen Throne expansion or something from WoW (which I did not play) but if it's the former, the Frozen Throne was a fantastic expansion, adding a campaign close in length to that of Reign of Chaos, significant improvements to the armor system and a good amount of extra units and mechanics.
CiV would be lucky if it got an expansion like that, even if it included panda's.