TSL Earth Wishlist

(And was very annoyed that I was plagued by warmonger penalties for the rest of the game when the Ottomans and Romans had been gone for centuries before I arrived in the Old World.)
:mischief:
I bet Ivan, that dastard Ivan the drunk, went on a trip on the old world and would brag everywhere about how the mighty Russia conquered so many others!!! /jk
To each their own, of course - but this is one of the main draws to TSL for me at certain times. No matter where I started, I would often try to do the same or similar things... Such as found a "canal city" near the Panama Canal and found enough cities in northern South America or the Caribbean to assure free passage. Found a canal city to emulate the Suez Canal and settle enough to reach the Indian Ocean. Settle the Hawaiian Islands. Create a solid defensive wall in the Himalayas, or in the Caucasus, or in the Alps. Control the Straits of Gibraltar. Found cities all around Uluru. Etc.

Part of the fun was achieving various goals more efficiently, or via different means or times with different civs or units. Obviously this is not for everyone. The Terra feature of YnAMP randomized most of the coastline, and so actually created a ton of new challenges that may or may not mimic the old. It made the game easier, as once you stumbled upon a Natural Wonder you knew exactly "where" you were - then it was up to exploring what would be different, what might be the same. I saved several starts trying to solve various map puzzles presented uniquely in each start. Because there were so many NW, it created maps that you couldn't get from the base game.
I can see the appeal of that, as in some games, like Paradox CK3 or HoI4, I've enjoyed doing something similar. But for a 4x game like Civilization, the more random and unknown the better for me. Like I said, a big reason being that I really like the exploration part of the game.
 
I bet Ivan, that dastard Ivan the drunk, went on a trip on the old world and would brag everywhere about how the mighty Russia conquered so many others!!! /jk
Dear old Uncle Vanya loved his vodka.
 
French and Italians are much, much more closely related than Maurya are to Chola or either are to Mughals. Maurya, Chola, and Mughals don't even share a language family, not even distantly, and the distance from Rome to Rouen is less than half the distance from to Patliputra to Gaṅgaikoṇḍa Chōḻapuram or from Gaṅgaikoṇḍa Chōḻapuram to New Delhi.
Wasn't saying Italy - France is the worst, just is an example I know (unlike those others).
 
Personally, I love playing Civ 6 with Giant TSL maps (Play the World, Viking Giant Map 150x94) and especially South American and Native American civilizations as well as the exotic Maoris, for example! I even hope that we can play on maps like Genghis Map (180x94) or more! Fortunately we have great Moders like Gédémons or Sukritact who should offer us, if Civ 7 Allows it, maps worthy of the name! I am French and what horrified me the most on Civ 6 was to make France with only 2 or 3 cities (The Genghis map allowed to have at least 5 or 6 Cities on the territory, as well as in the British Isles). In short, see it on February 11 to get an idea!
 
I wonder if it'd be possible (for either a True Start Earth map or any other map type) to have civs on the Homeland and Distant Lands be from different Ages.
I'd love a game mode in which no civs spawn in the Distant Lands until the Homelands enter the Explorations Age, but the civs in the Distant Lands then belong to Antiquity.

For example, imagine being the Spanish sailing across the ocean and coming across the Maya and the Mississippi.
Then after the Age transition, the Spanish might evolve into America, their new capital on the Distant Lands, and the Mississippi evolve into the Shawnee.
There Age disparity would remain, even though the Americans are then also on the Distant Lands.
The Distant Land civs would probably have to not be eligible to win

I think it'd be fun
 
My favourite scenario back in Civ4 was Rhye's and Fall of Civilization. It was basically a TLS map and you began playing as one of the oldest, or "ancient", civilizations that were on the game. Then, as you progressed, you could turn into "newer" civilizations by events or by controlling land that belonged to the "new" civilization you wanted to change into. Even the names of the cities changed by default and corresponded to the geographical location were you settled your cities.

I think that, with Civ7's Era System and Civ Transitions, as well as Narrative Events, new version of this TLS scenario could be made for the game.
 
My favourite scenario back in Civ4 was Rhye's and Fall of Civilization. It was basically a TLS map and you began playing as one of the oldest, or "ancient", civilizations that were on the game. Then, as you progressed, you could turn into "newer" civilizations by events or by controlling land that belonged to the "new" civilization you wanted to change into. Even the names of the cities changed by default and corresponded to the geographical location were you settled your cities.

I think that, with Civ7's Era System and Civ Transitions, as well as Narrative Events, new version of this TLS scenario could be made for the game.
I also played Rhye's and Fall on Civ 4, and it's one of my best memories, I even made a site at the time to help novices with this mod, one of the best ever created and which served as the basis for many other mods in versions 5 and 6 of Civ!
 
Another fun game mode would be a True Start Year Earth map, a la Crusader Kings III
Every piece of land would be occupied, either by one of the civs, with the approximate territory that they held in that year, or by Independent Powers, renamed for this mode if need be.
Instead of exploring, the whole map would be revealed from the start.
Moreover, starting in certain years would mean that you start already at war.
E.g., if you play as America in a 1942 start, you'd begin already at War with "Prussia" and "Meiji Japan"
We'd almost certainly have to wait until more civs are added to each age before this would be viable, but Firaxis should make it happen as soon as possible
 
Another fun game mode would be a True Start Year Earth map, a la Crusader Kings III
Every piece of land would be occupied, either by one of the civs, with the approximate territory that they held in that year, or by Independent Powers, renamed for this mode if need be.
Instead of exploring, the whole map would be revealed from the start.
Moreover, starting in certain years would mean that you start already at war.
E.g., if you play as America in a 1942 start, you'd begin already at War with "Prussia" and "Meiji Japan"
We'd almost certainly have to wait until more civs are added to each age before this would be viable, but Firaxis should make it happen as soon as possible
Those are just scenarios.

I see 2 TSLs
1. a Map, where each Starting civ (regardless of what era you start in) has a location for it.
2. a mod where you use the above map, but the only unlock conditions for each civ is having a City in certain regions of the map.
 
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