chaosprophet
King
- Joined
- Sep 5, 2005
- Messages
- 861
I bet Ivan, that dastard Ivan the drunk, went on a trip on the old world and would brag everywhere about how the mighty Russia conquered so many others!!! /jk(And was very annoyed that I was plagued by warmonger penalties for the rest of the game when the Ottomans and Romans had been gone for centuries before I arrived in the Old World.)
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I can see the appeal of that, as in some games, like Paradox CK3 or HoI4, I've enjoyed doing something similar. But for a 4x game like Civilization, the more random and unknown the better for me. Like I said, a big reason being that I really like the exploration part of the game.To each their own, of course - but this is one of the main draws to TSL for me at certain times. No matter where I started, I would often try to do the same or similar things... Such as found a "canal city" near the Panama Canal and found enough cities in northern South America or the Caribbean to assure free passage. Found a canal city to emulate the Suez Canal and settle enough to reach the Indian Ocean. Settle the Hawaiian Islands. Create a solid defensive wall in the Himalayas, or in the Caucasus, or in the Alps. Control the Straits of Gibraltar. Found cities all around Uluru. Etc.
Part of the fun was achieving various goals more efficiently, or via different means or times with different civs or units. Obviously this is not for everyone. The Terra feature of YnAMP randomized most of the coastline, and so actually created a ton of new challenges that may or may not mimic the old. It made the game easier, as once you stumbled upon a Natural Wonder you knew exactly "where" you were - then it was up to exploring what would be different, what might be the same. I saved several starts trying to solve various map puzzles presented uniquely in each start. Because there were so many NW, it created maps that you couldn't get from the base game.