ManoftheHour333
Warlord
- Joined
- Mar 12, 2021
- Messages
- 214
So as we wait what is hopefully just a year or so until Civ 7 comes out, I wanted to discuss one idea I've had regarding one of the most frustrating things about Wonders in Civ 6-that they take up an ENTIRE tile. It's just so irritating to me that you have to play the game like surgery to space out each parts of your city to account for these massive projects. And the best part is...often times wonders don't even give all that much (i.e. they feel less impactful/ to fight over). For some like Petra and Chicken Itza, just placing them reduces the amount of tiles they improve! It's just so inefficient and forces you to over-plan cities so much. I know some people like that, but I think a healthy backpedaling is needed.
Enter districts. So I think it's safe to say that, for the most part, districts are here to stay. They're dynamic and add a lot to gameplay. And yeah while they adjacency bonuses is another consideration when building cities, it doesn't prevent you from building the district so it's great. Interestingly, most wonders are REQUIRED to be placed next to a district...hmm...
So, hear me out, why can't wonders just *be* the district? For example, the Great Library could be a campus with a free library. And as you build more and more science buildings, they're just added into the background of this "science district" (campus). The Eiffel Tower could be a cultural district (theatre square) with smaller buildings to amplify culture right below. I think another good "city-planning" aspect could be that, while each wonder/district can be built on an existing district, there could be a reducing in price for forethought and building the district outright. So, if the city doesn't have a theatre square, they could produce the Eiffel Tower at it's normal price but if it did have one already, they could "rebuild" their TS for a slight increase in production cost. So now you have a choice...build the district and reap the accrued benefits throughout time, or wait for a specific wonder and build it more cheaply. I also think that the "requirements" of the wonder could remain as well...most wonders near districts require buildings in that district (i.e. a market). I would redo these requirements to make them all things that are city-specific (i.e. Big Ben (Commercial Hub) could require the city have a factory in it's Industrial Zone, Forbidden Palace (Government Plaza) could require the city have medieval walls, etc.) while not tile or individual district specific. While this does make it so that each city could only have ~5-8 wonders...I personally think that's enough. One thing I'll give the weird Civ VI single-tile wonders is that it prevented one city building EVERY wonder in the game like in Civ V. I just think VI took it a bit too far...and wide.
Now for some wonders, this would be rough/ wouldn't work. The Pyramids or Machu Pichu could perhaps be imagined as a Holy Site and Commercial Hub respectively but it'd be tricky. And that's ok! If a few wonders have to eat up a whole tile but provide an incredible bonus, that would be worth it. I just think that the vast majority of wonders could be reimagined as "better" districts-combining function, reducing map clutter, and making it easier to find some f***ing cows near my commercial hub...
My list of all Civ VI wonders with what I'd see them as:
Alhambra-Encampment
1. AS Scott Research Station-Campus
2. Angkor Wat-Neighborhood (Would be an earlier version of one in addition to the population boost)
3. Apadana-Government Plaza
4. Big Ben-Commerical Hub
5. Biosphere-Neighborhood
6. Bolshoi Theatre-Theatre Square
7. Broadway-There Square (Or something new like a "Downtown" (Late-game tourism?) district...we could 8. use some more variety)
8. Casa de Construction-Government Plaza
9. Chicen Itza-Holy Site
10. Colosseum-Entertainment Complex
11. Colossus-Harbor
12. Cristo Redentor-Holy Site (Or a case could be made for free-standing)
13 Eiffel Tower-Theatre Square
14. Estadio de Maracaná-Entertainment Complex
15. Etemanaki-Campus
16. Forbidden City- Government Plaza/ Diplomatic Center
17. GG Bridge- We should have a bridge district...but otherwise would be free-standing
18. Great Bath-Early public service/hospital district?? Or even an EC...could be a lot of things...
19. Great Library-Campus
20. Great Lighthouse-Free-standing next to a harbor of any kind
21. Great Zimbabwe-Commerical Hub
22. Hagia Sofia-Holy Site
23. Hanging Gardens-Could be an early public service/hospital district...otherwise a Diplomatic Quarter replacement
24. Hermitage-Theatre Square
25. Huey Teocalli- Entertainment Complex
26. Jebel Berkal-Government Plaza
27. Kilwa Kisiwiani- Diplomatic Quarter
28. Kotoku-In- Holy Site
29. Macchu Pichu-Free standing or Commercial Hub
30. Mahaboodi Temple-Holy Site
31. Mausoleum of Halicarnnassus- Government Plaza
32. Meenakshi Temple- Holy Site
33. Mont St. Michel-Holy Site but would have to be coastal or a floodplain
34. Oracle-Theatre Square
35. Orszaghaz- Diplomatic Quarter
36. Oxford Uni- Campus
37. Panama Canal- Canal? Already does this lol...
38. Petra- Commercial Hub
39. Potala Palace- Diplomatic Quarter
40. Pyramids- Free standing with big builder bonuses, or, a holy site. Or...many an early industrial zone?
41. Ruhr Valley- Industrial Zone
42. St. Basil's Cathedral- Theatre Square
43. Statue of Liberty- Harbor (Or free standing?)
44. Statue of Zeus- Encampment
45. Stonehenge-Holy Site
46. Sydney Opera House-Theatre Square that can be built on coast! Would that make it finally useful?
47. Taj Mahal- Government Plaza
48. Temple of Artemis- Holy Site...or an early neighborhood?
49. Terra Cotta Army- Encampment
50. Torre de Belem-Harbor
51. University of Sankore-Campus
52. Venetian Arsenal- Encampment or Industrial Zone...either way should allow for this district and it's buildings to be placed on the coast!
Anyways...that's my idea. Thanks for coming to this TED talk
Enter districts. So I think it's safe to say that, for the most part, districts are here to stay. They're dynamic and add a lot to gameplay. And yeah while they adjacency bonuses is another consideration when building cities, it doesn't prevent you from building the district so it's great. Interestingly, most wonders are REQUIRED to be placed next to a district...hmm...
So, hear me out, why can't wonders just *be* the district? For example, the Great Library could be a campus with a free library. And as you build more and more science buildings, they're just added into the background of this "science district" (campus). The Eiffel Tower could be a cultural district (theatre square) with smaller buildings to amplify culture right below. I think another good "city-planning" aspect could be that, while each wonder/district can be built on an existing district, there could be a reducing in price for forethought and building the district outright. So, if the city doesn't have a theatre square, they could produce the Eiffel Tower at it's normal price but if it did have one already, they could "rebuild" their TS for a slight increase in production cost. So now you have a choice...build the district and reap the accrued benefits throughout time, or wait for a specific wonder and build it more cheaply. I also think that the "requirements" of the wonder could remain as well...most wonders near districts require buildings in that district (i.e. a market). I would redo these requirements to make them all things that are city-specific (i.e. Big Ben (Commercial Hub) could require the city have a factory in it's Industrial Zone, Forbidden Palace (Government Plaza) could require the city have medieval walls, etc.) while not tile or individual district specific. While this does make it so that each city could only have ~5-8 wonders...I personally think that's enough. One thing I'll give the weird Civ VI single-tile wonders is that it prevented one city building EVERY wonder in the game like in Civ V. I just think VI took it a bit too far...and wide.
Now for some wonders, this would be rough/ wouldn't work. The Pyramids or Machu Pichu could perhaps be imagined as a Holy Site and Commercial Hub respectively but it'd be tricky. And that's ok! If a few wonders have to eat up a whole tile but provide an incredible bonus, that would be worth it. I just think that the vast majority of wonders could be reimagined as "better" districts-combining function, reducing map clutter, and making it easier to find some f***ing cows near my commercial hub...
My list of all Civ VI wonders with what I'd see them as:
Alhambra-Encampment
1. AS Scott Research Station-Campus
2. Angkor Wat-Neighborhood (Would be an earlier version of one in addition to the population boost)
3. Apadana-Government Plaza
4. Big Ben-Commerical Hub
5. Biosphere-Neighborhood
6. Bolshoi Theatre-Theatre Square
7. Broadway-There Square (Or something new like a "Downtown" (Late-game tourism?) district...we could 8. use some more variety)
8. Casa de Construction-Government Plaza
9. Chicen Itza-Holy Site
10. Colosseum-Entertainment Complex
11. Colossus-Harbor
12. Cristo Redentor-Holy Site (Or a case could be made for free-standing)
13 Eiffel Tower-Theatre Square
14. Estadio de Maracaná-Entertainment Complex
15. Etemanaki-Campus
16. Forbidden City- Government Plaza/ Diplomatic Center
17. GG Bridge- We should have a bridge district...but otherwise would be free-standing
18. Great Bath-Early public service/hospital district?? Or even an EC...could be a lot of things...
19. Great Library-Campus
20. Great Lighthouse-Free-standing next to a harbor of any kind
21. Great Zimbabwe-Commerical Hub
22. Hagia Sofia-Holy Site
23. Hanging Gardens-Could be an early public service/hospital district...otherwise a Diplomatic Quarter replacement
24. Hermitage-Theatre Square
25. Huey Teocalli- Entertainment Complex
26. Jebel Berkal-Government Plaza
27. Kilwa Kisiwiani- Diplomatic Quarter
28. Kotoku-In- Holy Site
29. Macchu Pichu-Free standing or Commercial Hub
30. Mahaboodi Temple-Holy Site
31. Mausoleum of Halicarnnassus- Government Plaza
32. Meenakshi Temple- Holy Site
33. Mont St. Michel-Holy Site but would have to be coastal or a floodplain
34. Oracle-Theatre Square
35. Orszaghaz- Diplomatic Quarter
36. Oxford Uni- Campus
37. Panama Canal- Canal? Already does this lol...
38. Petra- Commercial Hub
39. Potala Palace- Diplomatic Quarter
40. Pyramids- Free standing with big builder bonuses, or, a holy site. Or...many an early industrial zone?
41. Ruhr Valley- Industrial Zone
42. St. Basil's Cathedral- Theatre Square
43. Statue of Liberty- Harbor (Or free standing?)
44. Statue of Zeus- Encampment
45. Stonehenge-Holy Site
46. Sydney Opera House-Theatre Square that can be built on coast! Would that make it finally useful?
47. Taj Mahal- Government Plaza
48. Temple of Artemis- Holy Site...or an early neighborhood?
49. Terra Cotta Army- Encampment
50. Torre de Belem-Harbor
51. University of Sankore-Campus
52. Venetian Arsenal- Encampment or Industrial Zone...either way should allow for this district and it's buildings to be placed on the coast!
Anyways...that's my idea. Thanks for coming to this TED talk