Yes, but what is that achieving gameplay-wise?
History related events would improve immersion?
As per religion, it would lead to a more 'natural' enlightment and born of various cults?
It is an open debate on how much should religion affect gameplay in early stages also,
which I would like to be more 'AI' driven, without players having too much to think about.
The three suns event, possibly lead to the holy-trinity cult, wich later bacome part of Catholic Christianity, schismed from Eastern Christianity...
The same event as seen by the Finns? The triskel? Tibetans, swastikas, and Buddhism...
Venus appearance, as Medusa cult, or Queatzcoatl cult... decide if an event woud impact your civ could turn some events opposite
what history has defined... it could be interesting route to explore?
And each cult brings with it some aspects of government as well. For much of history, religious beliefs were in facts laws
civs defining. Any given cult would open a specific tech tree.
Some of this was established in Civ 6 with the secret societies card mechanic. Which worked. But it was not lore related.
It was still somehow retaining some RNG elements. Some liked it more than others, and I see it as an alternate civic tech tree
which aside the Vampires (...) was very well written and provided with some good content.