Civ Add-on/Expansion Pack Ideas

Im playing with no patches so if this has been done some one please flame me but .....

THE MOST annoying thing i want changed is when u get a discover new invention which makes new improvements available. Then on the same turn a city finishes its current project. The city cannot build the new improvement on the pull down menu that says:

"x has just finished building ......
what should we build next."

this is soooooo annoying.
 
Haven't had time to read all posts here yet, but I have some thoughts on a weather-system:

If Firaxis were to implement a system of weather conditions, it should be as realistic as the civ-engine can allow it to be.

And in order for it to be a part of the game, it should affect gameplay - but not as a default; more as an option

I'm not quite sure what could or should be affected by the weather, but I have some general ideas

- At sea:
* Storms - old ships more likely to get lost at sea :eek: , modern ships less likely to be affected
* System of wind: Increased movement of naval vessels?

- Trade by sea/air
* Hurricanes or other catastrophes affecting the connection between continents, islands, etc - but not for many turns

Deserts & storms
* Deserts may spread (wind required of course) if no trees are planted to prevent this.
Perhaps spread like this: Desert -> plains (more likely)
Desert -> grasslands (less likely than the above, but possible)
Desert -> forest (not likely)
This would call for a more environmentally friendly strategy :)

Perhaps this topic has been addressed before; so feel free to slaughter my suggestion if you feel yours is better :rolleyes:

That's all I could think of for now...
 
How about leaving all the limitations or restrictions to the players themselves to decide in their scenarios? I think personally that these new wonders suck compared to CIV 2. Almost everything about CIV 2 is better except that it has only 7 civilizations at any one time. If CIV2 had 16 civillizations instead of 7, I would still be playing CIV 2 and leaving CIV3 to collect dust on the shelf. Let the players adjust whether the scenario should have this or that instead of having all the mentioned ones in these postings hardwired into the game. That should be the ultimate civ 3 experience. I still miss the stock exchange improvement. SOB!!! No canals? That sucks. Oh year I agree. Weather conditions is a must.
:egypt: :egypt: :egypt:
 
And maybe they'll make it open sourced too.:rolleyes:
 
If you believe in historical accuracy, there are a couple of thing wrong with "J. S. Bach's Cathedral."

In the first place, Bach's music does not make 100000 people in evey big city happy. It does make a few people happy, but those few usually know quite a bit about music. But let's pretend that the musical knowledge of the world increased 3 orders of magnitude, and it actually did make all those people happy.

The second problem is that Bach was not really influenced by "Music Theory," although the reverse came to be true.
In Bach's time there were some people who studied the mathematical properties of music and tried to make logical
rules about why music was good or bad. Bach was not interested in this at all. He knew it was BS. He did seem to believe in numerology, but that had nothing to do with what was called "Music Theory."

As physical science progressed, it required huge teams of researchers, technicians, etc. etc. Who knows what causes great art? Bach was a lone genius who was influenced by theology, so earlier versions of CIV had that more nearly right.
 
Originally posted by hzm
And maybe they'll make it open sourced too.:rolleyes:
i doubt that, but it would be really cool as I am a programmer.
 
I'd like it if in a 16-civ game, I could see all of the civs at the bargaining table. It's frustrating to lose an ally and not be able to get him or her back.
 
Originally posted by Beloyar

· Since Panzer is the German UU, there should be a Hitler as German military leader (like Stalin). Ironically, the German golden age would start with a nazi victory in WWII. Historically, the Panzer was superior in its armor and its gun muzzle velocity. Therefore, it is more accurate to give Panzer a defense bonus: 16-10-2 instead of 16-8-3. The Panzer was also slow and not very maneuverable, so it should not have a movement bonus.
·
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Feedback welcome.

What tank you talking about?? Panzer was kind of generalized name for German tanks, but slow and not very maneuverable are not traits for German tanks. On the contrary, with the exception of later heavy tanks(Tiger I/Tiger II), speed and maneuverablity were their advantages early in the war.:cool: :cool:
 
How about counter-intelligence?

I'd love to make the AI think my invasion force was a grup of workers. Or my workers were an army.
 
Originally posted by Pygzilla
How about counter-intelligence?

I'd love to make the AI think my invasion force was a grup of workers. Or my workers were an army.
Doesn't the computer think that workers are a military force already?:D
 
A compilation of unit losses over the course of the game, like in civ2, would be nice.
 
This is the Sweetest Idea Ever

As far as war goes, the most unrealistic element is when your glorious armies defeat an enemy city. You can claim it, which is pointless many times if you're a continent away, or you can raze it, which never happens in the modern world. How many turns would it take to perform that genocide? You could give the city to another civilization or the one you conquered, but don't expect the computer AI to do that! These things work in the early ages of the game, but are unrealistic in Modern Times.

Solution: In the expansion pack, make it possible turn on an option (and i'm not even sure exactly how to make this work, you guys can post ideas) to install a new government. This could work on a city-to-city basis.

Let's take a World War II Scenario for example. You're the Allies (to bicker about something else, "allied" units should be able to be on the same squre) Let's say you're the Americans. You give France back their cities and then begin going into Germany. You capture Cologne. There could be an options to 1)Conquer 2) Raze 3) Occupy 4) Install new Government. If you occupy, you're temporarily holding onto the city. Later on, you can install the new government. This will actually be a completely new color and new leaderhead, but the same "German" citizens. Any computer AI that actually captures or Razes (if that's even still an option) a city will have a negative world opinion afterwards. That's as bad as being the Nazis. That's as far as I can go for now, I need to do some homework. Maybe I'll finish my thought here soon, but you guys can help me.
 
Here's something simple but something I miss with every game:

Allow us to create patrol routes for units (particularly naval units) and spare the micromanagement of moving them EVERY turn.
 
You score MANY points for us gamers!

Zeroes!

Macchis!

Besegliary!

Mamelukes!

Variety is the spice of life!:king:
 
I wish the next version of Civ would have support for multiple civ mods like Civ II did.

In Civ III you can only have use one copy of each file (for example, if you edit civilopedia.txt, it edits it for all mods that you put on your game)

so i'd like to see the ability to put a new civilopedia.txt in the same folder as the bic file and the game would use that one instead the default one, just like Civ II did.
 
I don't think that infogames/firaxis would dare to implement this, but I'll state my idea anyway.

In ancient times, your "workers" probably represent slaves. When you conquer a city, you may get workers. In the ancient world, it was almost automatic to either kill everyone in a conquered city, or convert the population into slaves. We know that Greek "democracy" was only for a few. There were more slaves than free men. The Roman empire was pretty interesting, because in many cases they allowed conquered people to become Roman citizens. This Roman method might be an intermediate step toward the abolition of slavery.

At some point, your civ could decide to "Abolish Slavery." Then there would be 4 classes of workers. We could have "happy/professional class," "content/middle class," "Lower class," and "slaves" (which is nothing but the original civ3 "worker"). From a game design point of view, it would probably be better to replace the existing civ3 "specialists" (entertainer etc.) with these new workers.

The "higher" worker classes would need more maintenance and they would cause trouble occasionally, but they would be able to contribute more to finish complex, modern projects faster.
 
On top of THAT (which is an idea of merit!)

I think it would be great to QUEUE jobs for your workers! Instead of having to click them and micro-manage them. How about right clicking a tile and slating building projects! Like if I want a fort there, the next available worker will be on it at the end of the turn (if I have them on automate) I can regulate roads, irrigation, and mines the same way!

Doesn't that sound like a good idea? :p

C'mon fellas, you KNOW it's pretty nifty! :D
 
Yea worker ques would be great.
Also worker priorities I don't want to have to go find a worker(s) to go clean pollution.:nuke: :nuke:
 
Here's two cents worth. First off, I'd like to see alternate male/female leaderheads. If I'm playing the Egyptians, constantly seeing Cleopatra's face in the diplomacy window kinda takes the air out of my testosteronic strategies. :egypt: Maybe along with Male/Female leaderheads, one could tinker with the AI's temprament. One could set proclivities to trade, military agressiveness, science focus, etc. Better yet, instead of just a Deity game, you could set up two Deity opponents, 4 Emporers, and a coulpla chieftans to beat on early in the game. That would relfect the real world more accurately, where political power-wise, some civilizations just aren't as with it.
And another civ specific idea. Perhaps a civ like the Aztecs could find a way to get food out of or build cities in the mountains. They built Macchu Pichu, and the Anasazi built those what ya call'em cliff cities in the Southwest. Maybe it would be a built-in civ specific ability, maybe an improvement only some could build, maybe a small or large wonder would allow production of 'Mountain Settlers'. Or a bunch of workers would have to 'Tame Mountain' before it could be settled. I'm not sure how it would work yet.
Finally, I'm sure this has been brought up, how about peaceful leaders? Sometimes I don't fight a war for thousands of years, and accomplish quite a lot. Couldn't I get an Edison, or a Copernicus? Maybe they wouldn't be able to raise an army, but would allow the heroic epic, or would be able to rush a tech advance.
There you go guys, make it so!
 
*work ques would be pimp, also if we could edit a defualt list for automated workers, like so:
1: polution
2: Railroads
3: mines

and so on and so forth, and we could go in and edit that list depending on what we wanted

*On the topic of shareing food, maybe we could go into a city, and designate so much food to be shiped to this other city. that way we could have a few farming cities supporting the production power houses much like in real life. someone mentioned that before, but I think being able to set how much food goes where would be better than just a comunal pot.

*Also, with workers, I would like the ability to send a bunch of workers to a city, and tel them to start working on the improvement. and each one adds soo many sheilds a turn.

*I love the idea about installing new government. or maybe giving back a city to a civ that was lost.

*staking claim is an excellet idea!

*I wish colonys and airbases had their 1 tile of culture so that if some other civ plops a city down right next to it, it doesn't just dissapear. Also with colonies, maybe be able to build more than one thing on that square, like have an airbase and a colony on the same square, maybe throw a fort on there to to help defend it.

*OCEAN WORKERS!!!! they would build off shore oil rigs, you could set up a massive harbor.

*I love the idea of canals, tunnels, and the such are an excellent idea, I mean we have been able to do this for a while now.

*Someone sugested somewhere about a dark age, I like this idea, just a time of lowered science. that would give more importance to a wooden navy.

*Not sure if there is a way to do it now, but I would love to set the ancient era to pass a bit slower so that I can actually enjoy it. maybe allow us to slow time and slow science????

*Give the UN something to do, ala allow the civs in the UN to vote on wether to intervein in a war that the UN sees as unjust or something, not sure how this would work in the game

*Power lines. Say if the geothermal tap was a wonder, or another power plant, have the workers hook up powerlines from one city to another, or maybe impliment a power network so that not all cities would need a nuclear power plant to enjoy the benifit of one.

*Agression levels in Diplo, like when you ask a civ to remove it's units you can set it to very nice "dear sir, could you please remove these forces at you earliest convinence" or hostile "remove these forces or declare war and suffer my rath.

well, that is all I can think of right now, haven't read all the pages yet, so maybe someone has mentioned all of these. imput is always welcomed
 
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