Fugitive Sisyphus
Escape Artist
I have been musing over what I would like in a Civ game. I came up with many ideas but I soon realized that for my ideas to be practical, Civ would have to be in real time(i.e. have simultaneous moves) rather than turn based.
For a number of reasons I want the epic game and scenarios to be able to have much larger maps and many more civs. Now the amount of RAM and hard drive size in modern computers are huge(and still increasing exponentially with time) and so I do not believe those to be limiting factors. The problem is processor speed. The processing power of PCs and gaming consoles are increasing nowadays not so much by raw speed but by the number of processors. This is great but because of the sequential nature of turn based games, they can't take full advantage of this. However with simultaneous moves, each processor core could be in charge of a subset of AIs in parallel which will greatly reduce the amount of time needed for a "turn."
I expect this idea to be unpopular here but I don't think it is impossible that the civilization series will go in this direction; Not for the reasons I want but because I am cynical and expect that an RTS would sell better. So what does everyone think about this? Also, is there any example of a tile-based real-time nation building game other than some of the Civilization multiplayer options?
For a number of reasons I want the epic game and scenarios to be able to have much larger maps and many more civs. Now the amount of RAM and hard drive size in modern computers are huge(and still increasing exponentially with time) and so I do not believe those to be limiting factors. The problem is processor speed. The processing power of PCs and gaming consoles are increasing nowadays not so much by raw speed but by the number of processors. This is great but because of the sequential nature of turn based games, they can't take full advantage of this. However with simultaneous moves, each processor core could be in charge of a subset of AIs in parallel which will greatly reduce the amount of time needed for a "turn."
I expect this idea to be unpopular here but I don't think it is impossible that the civilization series will go in this direction; Not for the reasons I want but because I am cynical and expect that an RTS would sell better. So what does everyone think about this? Also, is there any example of a tile-based real-time nation building game other than some of the Civilization multiplayer options?