MarineCorps
Explosion!
Hey ainwood, your program stops responding whenever I try to load this save. It works with all other saves but this one.
I tired the 7, 9, and 10 versions but the all stop responding when I load this save. 


But lurking when I canTurner_727 said:Just FYI - he's gone until the weekend at least. So it'll be a bit before he gets to it.
It's easy. It's just a bit in the flag field of the TECH section (ainwood knows what I'm talking about). I really ought to tell Gramphos so he can update his BIX/BIQ documentation!Roland Johansen said:I don't know if this is difficult and it is not that important. It is only usefull for scenario's and mods of course. But it would be nice.
Must be the malaysian keyboard.Dianthus said:It's easy. It's just a bit in the flag field of the TECH section (ainwood knows what I'm talking about). I really ought to tell Gramphos so he can update his BIX/BIQ documentation!
[Edit: Oh, ainwood, what's this about "infinite loos"? All I can think is that you've recently added some sort of laxative feature]
Turner_727 said:Yes, it does. I've been using it on the RnR mod. The only frustrating thing is that the 'Being...' techs show up as tradeable in CivAssist, when they're not in game.
Everything else works like a charm.
NDCSPURS said:On the alert form when it is minimized you can only see the date and turn number, so you have to check every turn for alerts by maximizing it. But if there was a message next to the turn number that told you wether there was a new alert you could just check every time you saw that message.
Turner_727 said:Yes, it does. I've been using it on the RnR mod. The only frustrating thing is that the 'Being...' techs show up as tradeable in CivAssist, when they're not in game.
Everything else works like a charm.
Sounds like a good suggestion - I'll add that.NDCSPURS said:On the alert form when it is minimized you can only see the date and turn number, so you have to check every turn for alerts by maximizing it. But if there was a message next to the turn number that told you wether there was a new alert you could just check every time you saw that message.
It works with most scenarios - there will be some exceptions. If you find one that it crashes on, send it to me at gotm@civfanatics.net and I'll use it to fix the problems.aaglo said:I hope you don't mind me asking (I admit, I haven't read the posts in this thread), but does this program work with different mods & scenarios too? I would assume it does, since it would be most helpful in scenario/mod creation/testing
I think that the problem is with 587 different unit types - that's a few too many!MarineCorps said:Hmm, I have discovered that Conquests stops responding now.So the problem might be with the pos that calls itself my computer instread. as the CPU is a P2 so it might be overloading it.
Is that with the .sav that MarineCorps posted at the top of the page?ainwood said:I think that the problem is with 587 different unit types - that's a few too many!![]()