Civ Assist

I think it is 7 if you should use the exact cost and zero otherwise, but I might remember wrong.
 
ainwood said:
:hmm: I will investigate - it looks like that alert is referring to the wrong half of the deal (ie is from the Babylon perspective).

Modded game? Although I did find something like this with an array not being erased when it should be with resources....

Nope, regular C3C, v1.22f game - Epic, non-modded.

Hope they get fixed. :)

Still lovin' the blue! :crazyeye:
 
Ginger_Ale said:
Here's another suspicious thing / possible bug ainwood:

Description: I'm still in the ancient age (C3C v1.22), I loaded up Civ Assist, and it tells me what civs know each other, via Contacts, which I shouldn't know about until Printing Press. Again, nothing major, just thought it was a bit interesting. :)
Actually, you can find this out quite a bit before PrintingPress. I.e. Once Military Alliances are possible you can make contact with a Civ and see which other Civs it's possible to make an alliance against. Maybe ainwood is being "clever" and taking this into account :).
 
It's easier, if I have an embassy with a civ, I can see on the F4 screen the state (peace, war) between the civ and other civs if I click on the head.
But I think it's abug, because they can't trade the contacts up to Printing Press, but not necessarily spoiler info.
 
QuinEd said:
I've noticed the same thing ("Tech will overrun N/A beakers" as a constant alert). I'm using v1.1.1 with PTW 1.27f. It worked properly in v1.1.0 but has not worked since I did the v1.1.1 update.
I just installed 1.1.2 update and the constant N/A beakers message is gone. Unfortunately, I am not getting any tech overrun alerts, now.
 
I tried using civassit on my new PC with a newer save but it still stopped responding ainwood. CRpSuite however has no probelms loading it for some odd reason.
 

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MarineCorps said:
Your wish is my command. :D Also got a screen shot of the resault.

http://www.civfanatics.net/uploads8/save.zip
Ok - thanks for that.

Your file is a scenario file, which has units that can teleport. I hadn't bothered to parse that section properly in the past, because I didn't know that there were scenarios being played the exploited this possibility. Have now updated it for this (wait a day or two for a new version). :)
 
I myself am having a problem that when I try to use it is gives me an error and crashes. I cant remember what one because im at work right now but I will edit post and include it when I get home later...im pretty sure its runtime error.
 
ainwood said:
Ok - thanks for that.

Your file is a scenario file, which has units that can teleport. I hadn't bothered to parse that section properly in the past, because I didn't know that there were scenarios being played the exploited this possibility. Have now updated it for this (wait a day or two for a new version). :)

Cool. Thanks.
 
cidknee said:
I myself am having a problem that when I try to use it is gives me an error and crashes. I cant remember what one because im at work right now but I will edit post and include it when I get home later...im pretty sure its runtime error.
If you can post a save as well, then that will help with the diagnosis.:)
 
Checking in again.

I haven't used v1.1.2 yet so I don't know if it's allready fixed, but I saw some reworking of the current trades tab. I used to get (in late game) false messages of expired deals. I will keep on the lookout.

Another (small) bug is that when you close the form with the quit button, the file-dialog pops up. The "X" doesn't have this "feature".

And a request. After using civassist since v1.0.0 I depend on it for information of cities going in to riot (and MM after growth). Big reduction in turn-time. Is it possible to (optional) display these alerts bold or in another colour. I the heat of the game I sometimes miss them.
 
This is to confirm what Zild said a few posts above.
I run CivAssist 1.1.2 (Conquest 1.22) and after I played a Multiplayer save, CivAssist does not accept to load ANY save, it gives the message "ThisFile is a Multiplayer file and Multiplayer is current (sic) unsupported".
I tried all options of restarting Civ3 and playing solo, reloading a solo save, not using autosave, loading another game, etc.. Nothing works !
I doubt it comes from the save I am playing now but in any case I have sent you the save at your gotm address. I included a PBEM save so you can try to reproduce the error : play any save and then load the PBEM save (password : admin) and then try to load any save into CivAssist.
Hope you can reproduce the bug and help, this is the best utility I've ever had.
 
ok i got that same error today...i install the program and go to use it and this is the error I get
 
xp pro with sp2 and how do I get the vb runtime stuff??? i m no pc wiz
 
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