Khan Quest
Prince
I apologize in advance if this has been posted before. I looked around and couldn't find any recent threads anyway.
I'd like to see the AI pursue a development strategy aligned with their civilizations attributes.
It seems that the AI always takes the same research path every game. For example, the AI always tries to get Navigation and Theory of Gravity before Military Tradition. And the AI always tries to get Feudalism first. While Firaxis wrote the AI strategy to be flexible (and it is a good AI, or we wouldn't be here reading and writing these things), all civs follow the same basic strategies given similar situations.
Here's how I'd like the AI to work:
Militaristic civs first pursue techs that will lead to better military units. Military buildings are assigned a higher build priority.
Military actions are seen as the best form of diplomacy.
Sea-faring civs primarily target techs that allow new ship units. They build a significant Navy and focus on sea-faring related improvements.
Agricultural - Less aggressive, more likely to irrigate than to mine.
Religious - Research religious paths first. Go for Theology before Feudalism.
Expansionist - Take the most risks with settlers and sea exploration.
Commercial - More willing to trade resources and luxuries. More likely to make roads before mining/irrigating.
Industrious - more mines than irrigation.
Scientific - More willing to trade techs.
Etc., you get the idea.
The strategy should still be adjusted per situation. I wouldn't want to see a mid-game, land-locked sea-faring civ aiming for Navigation, or an industrious civ over-mining itself and having too small a population.
I'd like to see the AI pursue a development strategy aligned with their civilizations attributes.
It seems that the AI always takes the same research path every game. For example, the AI always tries to get Navigation and Theory of Gravity before Military Tradition. And the AI always tries to get Feudalism first. While Firaxis wrote the AI strategy to be flexible (and it is a good AI, or we wouldn't be here reading and writing these things), all civs follow the same basic strategies given similar situations.
Here's how I'd like the AI to work:
Militaristic civs first pursue techs that will lead to better military units. Military buildings are assigned a higher build priority.
Military actions are seen as the best form of diplomacy.
Sea-faring civs primarily target techs that allow new ship units. They build a significant Navy and focus on sea-faring related improvements.
Agricultural - Less aggressive, more likely to irrigate than to mine.
Religious - Research religious paths first. Go for Theology before Feudalism.
Expansionist - Take the most risks with settlers and sea exploration.
Commercial - More willing to trade resources and luxuries. More likely to make roads before mining/irrigating.
Industrious - more mines than irrigation.
Scientific - More willing to trade techs.
Etc., you get the idea.
The strategy should still be adjusted per situation. I wouldn't want to see a mid-game, land-locked sea-faring civ aiming for Navigation, or an industrious civ over-mining itself and having too small a population.