bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
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The next Civ on our list for the weekly discussion is Carthage, and Economic and Militaristic civilization which comes with the "Crossroads of the World" DLC.
Carthage has the unique ability Phoenician Heritage, which means towns cannot be converted to cities but anytime you build a settler or merchant you get an extra copy for free. Their unique units are the Numidian Cavalry, which gets +1 combat strength for every unique resource slotted in the capital but can only be purchased with gold, and the Colonist, which is a settler replacement that gives +1 population if settled next to a resource and extra movement while embarked.
Their unique buildings are the Cothon, a coastal building that gives added production, and the Dockyard, a coastal building that gives extra gold and food. Together they create the uniqe quarter the Punic Port, which gives +2 resource slots in that settlement. All of these can be purchased in towns.
As far as unique civics are concerned, Carthage gets:
Shipsheds - unlocks the Cothon and gives +1 movement to naval units. At mastery, it unlocks the Quinquereme Tradition (+25% gold towards purchasing naval units and -1 gold maintenance on them) and +1 range on naval units.
Wisdom of Tanit - unlocks the Dockyard, gives +15 naval trade range, and +3 gold in the capital for every trade route from the capital. At mastery it unlocks the Gaulos Tradition (+25% gold towards purchasing buildings on the coast or on navigable rivers) and +3 resource slots in the capital.
Sicilian Wars - +2 settlement limit and unlocks the Suffetes Tradition (+20% gold in mining towns and +20% food from fishing/farming towns), and at mastery grants +1 movement and sight to Numidian Cavalry and +1 codex slot in towns with the Trade Outpost specialization.
Carthage unlocks Spain in the Exploration Age. Their associated wonder is the Byrsa (+2 gold, trade routes cannot be plundered, and builds walls on any coastal tiles in the city eligible for walls). They have a Coastal Grassland starting bias.
So what does everyone think of Carthage? How do you play them? What leaders do you think fit well with them? Who do you look to transition to in the Exploration Age?
Carthage has the unique ability Phoenician Heritage, which means towns cannot be converted to cities but anytime you build a settler or merchant you get an extra copy for free. Their unique units are the Numidian Cavalry, which gets +1 combat strength for every unique resource slotted in the capital but can only be purchased with gold, and the Colonist, which is a settler replacement that gives +1 population if settled next to a resource and extra movement while embarked.
Their unique buildings are the Cothon, a coastal building that gives added production, and the Dockyard, a coastal building that gives extra gold and food. Together they create the uniqe quarter the Punic Port, which gives +2 resource slots in that settlement. All of these can be purchased in towns.
As far as unique civics are concerned, Carthage gets:
Shipsheds - unlocks the Cothon and gives +1 movement to naval units. At mastery, it unlocks the Quinquereme Tradition (+25% gold towards purchasing naval units and -1 gold maintenance on them) and +1 range on naval units.
Wisdom of Tanit - unlocks the Dockyard, gives +15 naval trade range, and +3 gold in the capital for every trade route from the capital. At mastery it unlocks the Gaulos Tradition (+25% gold towards purchasing buildings on the coast or on navigable rivers) and +3 resource slots in the capital.
Sicilian Wars - +2 settlement limit and unlocks the Suffetes Tradition (+20% gold in mining towns and +20% food from fishing/farming towns), and at mastery grants +1 movement and sight to Numidian Cavalry and +1 codex slot in towns with the Trade Outpost specialization.
Carthage unlocks Spain in the Exploration Age. Their associated wonder is the Byrsa (+2 gold, trade routes cannot be plundered, and builds walls on any coastal tiles in the city eligible for walls). They have a Coastal Grassland starting bias.
So what does everyone think of Carthage? How do you play them? What leaders do you think fit well with them? Who do you look to transition to in the Exploration Age?