bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,031
The next civ up for discussion is Greece. Greece is a cultural and diplomatic civ with a starting bias towards rough grassland. Their associated wonder is the Oracle, and they automatically unlock Bulgaria, the Normans, the Spanish, and the Russians in future ages.
Their unique ability is Demokratia, which gives +3 influence per turn on the palace.
Their unique military unit is the Hoplite, a warrior replacement that gives +2 combat strength when adjacent to another Hoplite.
Their unique civilian unit is the Logios, a great person that can only be built in towns with an Acropolis and is pulled off a list of ten at random. They have a variety of effects, which I don't really feel like listing all of here, but in general they buff buildings with extra yields, give extra culture or science based on influence production, or give influence, a celebration, or extra units.
Their unique buildings are the Parthenon, which gives base culture, extra culture next to wonders, and extra influence if placed on rough terrain, and the Odeon, which gives base happiness and bonus culture for adjacent wonders and quarters. Together they form the Acropolis, a unique quarter that gives +2 gold on the Parthenon for every city state you are suzerain of.
For unique civs, Greece has Ekklesia (unlocks the Odeon and Xenia tradition, and at mastery gives +2 culture per turn for active endeavors, sanctions, and projects you started or supported), Agoge (unlocks the Parthenon and Strategoi tradition, and at mastery gives Hoplites +1 combat strength for each city state you are suzerain of), and Symmachia (+2 culture for every city state you are suzerain of, +1 settlement limit, and at mastery unlocks the Oracle, the Delian League tradition, and the Peloponnesian League tradition).
Greek traditions:
Xenia - +50% influence towards initiating or progressing the Befriend Independent project
Strategoi - +25% army commander experience
Delian League - +30% influence towards initiating endeavors
Peloponnesian League - +30% influence towards initiating sanctions
So what do you think of the Greeks? Strong? Weak? Anything that could use a balance pass? Which leaders do you like to play when using them? What legacy paths do you tend to chase? Who do you like to transition to in future ages? Let's discuss!
Their unique ability is Demokratia, which gives +3 influence per turn on the palace.
Their unique military unit is the Hoplite, a warrior replacement that gives +2 combat strength when adjacent to another Hoplite.
Their unique civilian unit is the Logios, a great person that can only be built in towns with an Acropolis and is pulled off a list of ten at random. They have a variety of effects, which I don't really feel like listing all of here, but in general they buff buildings with extra yields, give extra culture or science based on influence production, or give influence, a celebration, or extra units.
Their unique buildings are the Parthenon, which gives base culture, extra culture next to wonders, and extra influence if placed on rough terrain, and the Odeon, which gives base happiness and bonus culture for adjacent wonders and quarters. Together they form the Acropolis, a unique quarter that gives +2 gold on the Parthenon for every city state you are suzerain of.
For unique civs, Greece has Ekklesia (unlocks the Odeon and Xenia tradition, and at mastery gives +2 culture per turn for active endeavors, sanctions, and projects you started or supported), Agoge (unlocks the Parthenon and Strategoi tradition, and at mastery gives Hoplites +1 combat strength for each city state you are suzerain of), and Symmachia (+2 culture for every city state you are suzerain of, +1 settlement limit, and at mastery unlocks the Oracle, the Delian League tradition, and the Peloponnesian League tradition).
Greek traditions:
Xenia - +50% influence towards initiating or progressing the Befriend Independent project
Strategoi - +25% army commander experience
Delian League - +30% influence towards initiating endeavors
Peloponnesian League - +30% influence towards initiating sanctions
So what do you think of the Greeks? Strong? Weak? Anything that could use a balance pass? Which leaders do you like to play when using them? What legacy paths do you tend to chase? Who do you like to transition to in future ages? Let's discuss!