Civ Discussion - Han

Great Walls you say? :D

TGW-44.jpg


TGW-45.jpg


Taken from a game where I was heavily, heavily abusing the population bug associated with the Han and Ming Great Walls. Anyone interested can read about it here: https://www.sullla.com/Civ7/TGW-1.html
 
I kind of like the wall from the perspective that it's an interesting wrinkle in city planning, which I feel isn't as good in 7 as 6 overall. (In terms of playing a puzzle minigame.)
If you lean into unique improvements it's obviously crazy strong.

What I find interesting about Han is how much of their power in is the Chu-Ko-Nu. Nine provinces looks like it'll be more impactful than it is, but CKN really bring home the bacon. With a squad of these babies you can easily win wars or fend off hordes of barbs.
The Shi Dafu are interesting but like with other great people, I feel like they are a clunky way to get a grab bag of small bonuses.
It is neat how well they transition to Ming, who feel a bit similar in that they get a great wall upgrade and have a very centralizing unit - the Xunleichong are completely bonkers and I can't believe firaxis put a unit this strong in the game. But I'll save that for the Ming thread.

Tianxia is a nice tradition to have for exploration and modern, although if you don't go to Ming it does feel like you don't really get as much out of Han once in exploration as you would have playing another antiquity civ.
 
All of you are overacting the difficulty of Great Walls.

Just place your improvements in a line? If you have Warehouse buildings (and you should have at least a Granary) your towns will grow large enough to accomodate them.

You could hard build them in your citers, but if house doing that, then what are you doing?
 
All of you are overacting the difficulty of Great Walls.

Just place your improvements in a line? If you have Warehouse buildings (and you should have at least a Granary) your towns will grow large enough to accomodate them.

You could hard build them in your citers, but if house doing that, then what are you doing?
I don't think anybody is saying the Great Wall is difficult to get use out of. I think many of us are saying that it's difficult to make a Great Wall that actually looks like a Great Wall.
 
All of you are overacting the difficulty of Great Walls.

Just place your improvements in a line? If you have Warehouse buildings (and you should have at least a Granary) your towns will grow large enough to accomodate them.

You could hard build them in your citers, but if house doing that, then what are you doing?
Yeah agree with this, it is easy to build nice long walls along your empire, it just requires more forethought and planning that everything else in the game
 
I'm testing the new patch (1.2.2) with Han-Himko (scientist). I think the diplomatic side can benefit significantly now with the new possibilities for city-states and the larger maps with more civilizations.

Like others here, I'm one of those who can't even put two pieces of the Great Wall together. Still, I think a scientific civilization is always solid. The weak point I'm having is gold (and culture, but I expected that). Without any special purchasing needs (I don't think I've bought any military units), I finished the Antiquity Age with very little gold, and now when choosing the Gold Academies, it's going to be very difficult to get the cities back. As a curiosity, I was able to reserve the great person with a free technology for my third Future Technology (I think it's around 4,000 science, which is hard to match in quantity with any other unit or unique building, although it's true that when it arrives, it's not that decisive).
 
Yeah agree with this, it is easy to build nice long walls along your empire, it just requires more forethought and planning that everything else in the game
I think the planning required is not fun. Even more so with Ming.
You have to first place rural tiles, what is there optimum placement is not the same as for the wall.

I get that in a way this solves issues with Civ 6 improvements lacking food and production. Building the Great Wall was way more fun then in Civ 6
 
Back
Top Bottom